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Things are slow!

Some of the pages ont the website are slow. I know diskio is way up. I don't know what it is but it's been going on for about three weeks. It might have been a change to the zpool recordsize on the PostgreSQL database dataset.

One way to know: copy the dataset to another dataset with the original recordsize and use that. I hope can get to that later this week.

I have not tackled the issue yet because I've been concentrating on the BSDCan and PGCon calls for papers.

non port: games/alienarena/files/alienarena-ded.in
SVNWeb

Number of commits found: 2

Mon, 24 Mar 2008
[ 20:42 alepulver ] Original commit 
1.11 games/alienarena-data/Makefile
1.9 games/alienarena-data/distinfo
1.3 games/alienarena-data/pkg-descr
1.10 games/alienarena-data/pkg-plist
1.15 games/alienarena/Makefile
1.9 games/alienarena/distinfo
1.2 games/alienarena/files/alienarena-ded.in
1.2 games/alienarena/files/alienarena-sdl.in
1.2 games/alienarena/files/alienarena.in
1.3 games/alienarena/files/patch-Makefile

(Only the first 10 of 19 ports in this commit are shown above. View all ports for this commit)
Both data and program:
- Update to version 2008.

Only for games/alienarena:
- Remove local patches (now integrated upstream).
- Check for WITH_* instead of !WITHOUT_* (avoid double negation).
- Add note about using the SDL version in FreeBSD >= 7 because of sound
  problems.
Thu, 18 May 2006
[ 17:28 alepulver ] Original commit 
1.973 games/Makefile
1.1 games/alienarena/Makefile
1.1 games/alienarena/distinfo
1.1 games/alienarena/files/alienarena-ded.in
1.1 games/alienarena/files/alienarena-sdl.in
1.1 games/alienarena/files/alienarena.in
1.1 games/alienarena/files/patch-client__qmenu.c
1.1 games/alienarena/files/patch-client__snd_dma.c
1.1 games/alienarena/files/patch-game__acesrc__acebot_compress.c
1.1 games/alienarena/files/patch-game__g_phys.c

(Only the first 10 of 23 ports in this commit are shown above. View all ports for this commit)
AA2K6 is the latest in a series of standalone games based on a classic Sci-Fi
theme with a modern, updated visual experience. With 25 levels, five modes of
play, mutators, built-in bots, 9 characters, 8 weapons (3 with alt-fire
modes), the game has an endless supply of replayability. Billed as the sequel
to 2004's CodeRED: Alien Arena, AA2K6 is much more than that. With the trials
and tribulations of software development, endless hours of playing, gathering
feedback, COR Entertainment has been able to not only fine tune and perfect
it's flagship game, but add completely new dimensions to it.

WWW: http://red.planetarena.org/

PR:             ports/91803
Approved by:    garga (mentor)

Number of commits found: 2

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