non port: games/cultivation/files/patch-Makefile.GnuLinux |
Number of commits found: 4 |
Monday, 18 Apr 2022
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17:24 Dmitry Marakasov (amdmi3)
games/cultivation: remove obsoleted port
c03dd32 |
Saturday, 19 Apr 2008
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17:56 miwi
- Remove unneeded dependency from gtk12/gtk20 [1]
- Remove USE_XLIB/USE_X_PREFIX/USE_XPM in favor of USE_XORG
- Remove X11BASE support in favor of LOCALBASE or PREFIX
- Use USE_LDCONFIG instead of INSTALLS_SHLIB
- Remove unneeded USE_GCC 3.4+
Thanks to all Helpers:
Dmitry Marakasov, Chess Griffin, beech@, dinoex, rafan, gahr,
ehaupt, nox, itetcu, flz, pav
PR: 116263
Tested on: pointyhat
Approved by: portmgr (pav)
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Thursday, 13 Mar 2008
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16:06 miwi
- Update to 8
PR: 121202
Submitted by: Dmitry Marakasov <amdmi3@amdmi3.ru> (maintainer)
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Thursday, 8 Feb 2007
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22:33 miwi
Cultivation is quite different from most other games. It is a social
simulation, and the primary form of conflict is over land and plant
resources---there is no shooting, but there are plenty of angry
looks. It is also an evolution simulation. Within the world of
Cultivation, you can explore a virtually infinite spectrum of
different plant and gardener varieties.
All of the graphics, sounds, melodies,and other content in Cultivation
are 100% procedurally generated at playtime. In other words, there
are no hand-painted texture maps---instead, each object has a
uniquely "grown" appearance. Every time you play, Cultivation
generates fresh visuals, music, and behaviors.
WWW: http://cultivation.sourceforge.net/
PR: ports/108936
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
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Number of commits found: 4 |