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non port: games/cultivation/files/patch-Makefile.common

Number of commits found: 3

Monday, 18 Apr 2022
17:24 Dmitry Marakasov (amdmi3) search for other commits by this committer
games/cultivation: remove obsoleted port
commit hash: c03dd32be651be987c8760a8536cebdc1212f4a0 commit hash: c03dd32be651be987c8760a8536cebdc1212f4a0 commit hash: c03dd32be651be987c8760a8536cebdc1212f4a0 commit hash: c03dd32be651be987c8760a8536cebdc1212f4a0 c03dd32
Thursday, 13 Mar 2008
16:06 miwi search for other commits by this committer
- Update to 8

PR:             121202
Submitted by:   Dmitry Marakasov <amdmi3@amdmi3.ru> (maintainer)
Original commit
Thursday, 8 Feb 2007
22:33 miwi search for other commits by this committer
Cultivation is quite different from most other games. It is a social
simulation, and the primary form of conflict is over land and plant
resources---there is no shooting, but there are plenty of angry
looks. It is also an evolution simulation. Within the world of
Cultivation, you can explore a virtually infinite spectrum of
different plant and gardener varieties.

All of the graphics, sounds, melodies,and other content in Cultivation
are 100% procedurally generated at playtime. In other words, there
are no hand-painted texture maps---instead, each object has a
uniquely "grown" appearance. Every time you play, Cultivation
generates fresh visuals, music, and behaviors.

WWW: http://cultivation.sourceforge.net/

PR:             ports/108936
Submitted by:   Dmitry Marakasov <amdmi3 at amdmi3.ru>
Original commit

Number of commits found: 3