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non port: games/digger-vgl/files/patch-sdl_snd.c

Number of commits found: 2

Tuesday, 5 Aug 2003
06:00 daichi search for other commits by this committer
update games/digger-vgl: 1.0 -> 20020314

PR:             55243
Submitted by:   KATO Tsuguru <tkato@prontomail.com>
Original commit
Saturday, 22 Sep 2001
21:35 sobomax search for other commits by this committer
Merge in numerous local fixes:   - when outputing character to the screen check
that we actually have a     character for the charcode supplied. This fixes
potential segfault     when user types in some character that isn't in the
table;   - don't hog all CPU time when playing level completion sound. This also
    makes level completion sound much more less jerky;   - by default use sdl12
library instead of sdl10, because sdl10 is at the     end of its lifecycle and
would be retired RSN.    
Original commit

Number of commits found: 2