Port details |
- glbsp BSP node builder for OpenGL-based DOOM engines
- 2.24_1 games
=3 2.24_1Version of this port present on the latest quarterly branch. - Maintainer: danfe@FreeBSD.org
 - Port Added: 2004-01-23 16:44:17
- Last Update: 2024-01-22 01:32:48
- Commit Hash: 7be591d
- People watching this port, also watch:: mc, cal3d, irrlicht, xorg-fonts-truetype, openrm
- License: GPLv2+
- WWW:
- https://glbsp.sourceforge.net/
- Description:
- glBSP is a node builder specially designed to be used with OpenGL-based
DOOM game engines. It adheres to the "GL-Friendly Nodes" specification,
which means it adds some new special nodes to a WAD file that makes it
very easy for an OpenGL DOOM engine to compute the polygons needed for
drawing the levels.
There are many DOOM ports that understand the GL Nodes created by glBSP,
including: EDGE, Doomsday (JDOOM), PrBoom, Vavoom, ZDoomGL, Legacy 2.0,
and Doom3D.
¦ ¦ ¦ ¦ 
- Manual pages:
- FreshPorts has no man page information for this port.
- pkg-plist: as obtained via:
make generate-plist - Dependency lines:
-
- To install the port:
- cd /usr/ports/games/glbsp/ && make install clean
- To add the package, run one of these commands:
- pkg install games/glbsp
- pkg install glbsp
NOTE: If this package has multiple flavors (see below), then use one of them instead of the name specified above.- PKGNAME: glbsp
- Flavors: there is no flavor information for this port.
- distinfo:
- TIMESTAMP = 1185432952
SHA256 (glbsp_src_224.tar.gz) = e3b7c4bce21c2f9b77732a9b5920b6877e884b31dd1ed9273776538dba48a75c
SIZE (glbsp_src_224.tar.gz) = 230977
Packages (timestamps in pop-ups are UTC):
- Dependencies
- NOTE: FreshPorts displays only information on required and default dependencies. Optional dependencies are not covered.
- Build dependencies:
-
- gmake>=4.3 : devel/gmake
- This port is required by:
- for Build
-
- games/oblige
Configuration Options:
- ===> The following configuration options are available for glbsp-2.24_1:
DOCS=on: Build and/or install documentation
GUI=off: Build FLTK based GUI
===> Use 'make config' to modify these settings
- Options name:
- games_glbsp
- USES:
- gmake
- FreshPorts was unable to extract/find any pkg message
- Master Sites:
|
Commit History - (may be incomplete: for full details, see links to repositories near top of page) |
Commit | Credits | Log message |
2.24_1 22 Jan 2024 01:32:48
    |
Muhammad Moinur Rahman (bofh)  |
games/glbsp: Sanitize MANPREFIX
Approved by: portmgr (blanket) |
2.24 24 Nov 2022 08:35:28
    |
Alexey Dokuchaev (danfe)  |
games/glbsp: update the port to version 2.24 + miscellaneous fixes
- Catch up with new improved directory layout: the main code moved
into the ``src'' subdirectory; existing makefiles had been fixed
and consolidated so each type of target (lib/cmdline/gui) is now
handled in the same makefile
- Drop PLUGIN option and simply install the header file and static
library for consumer ports' convenience
- Install more complete set of documentation files while I'm at it |
2.20_1 24 Nov 2022 04:31:28
    |
Alexey Dokuchaev (danfe)  |
games/glbsp: update port description, WWW address, assume maintainership. |
07 Sep 2022 21:58:51
    |
Stefan Eßer (se)  |
Remove WWW entries moved into port Makefiles
Commit b7f05445c00f has added WWW entries to port Makefiles based on
WWW: lines in pkg-descr files.
This commit removes the WWW: lines of moved-over URLs from these
pkg-descr files.
Approved by: portmgr (tcberner) |
2.20_1 07 Sep 2022 21:10:59
    |
Stefan Eßer (se)  |
Add WWW entries to port Makefiles
It has been common practice to have one or more URLs at the end of the
ports' pkg-descr files, one per line and prefixed with "WWW:". These
URLs should point at a project website or other relevant resources.
Access to these URLs required processing of the pkg-descr files, and
they have often become stale over time. If more than one such URL was
present in a pkg-descr file, only the first one was tarnsfered into
the port INDEX, but for many ports only the last line did contain the
port specific URL to further information.
There have been several proposals to make a project URL available as
a macro in the ports' Makefiles, over time.
(Only the first 15 lines of the commit message are shown above ) |
2.20_1 20 Jul 2022 14:21:58
    |
Tobias C. Berner (tcberner)  |
games: remove 'Created by' lines
A big Thank You to the original contributors of these ports:
* <benlutz@datacomm.ch>
* <janos.mohacsi@bsd.hu>
* Aaron Baugher
* Aaron Dalton <aaron@FreeBSD.org>
* Aaron Dalton <aaron@daltons.ca>
* Aaron VonderHaar <avh4@usa.net>
* Aaron Zauner <az_mail@gmx.at>
* Adam Kranzel (adam@alameda.edu)
* Adam Weinberger <adamw@FreeBSD.org>
* Ade Lovett <ade@FreeBSD.org>
* Akinori MUSHA aka knu <knu@idaemons.org> (Only the first 15 lines of the commit message are shown above ) |
2.20_1 06 Apr 2021 14:31:07
    |
Mathieu Arnold (mat)  |
Remove # $FreeBSD$ from Makefiles. |
2.20_1 28 Nov 2016 09:00:44
  |
amdmi3  |
- Add LICENSE
- Switch to options helpers
- Regenerate patches |
2.20_1 01 Apr 2016 14:00:57
  |
mat  |
Remove ${PORTSDIR}/ from dependencies, categories d, e, f, and g.
With hat: portmgr
Sponsored by: Absolight |
2.20_1 25 Jun 2014 05:35:32
  |
bapt  |
Convert GMAKE to MAKE_CMD
Please note that lots of invocation of MAKE_CMD here are wrong as they do not
properly respect MAKE_ENV and friends
With hat: portmgr |
2.20_1 01 Nov 2013 23:28:31
  |
danilo  |
- Add stage support
- Convert USE_GMAKE to USES
- Convert LIB_DEPENDS to new syntax
- Use options helpers
- Fix build with clang |
2.20_1 20 Sep 2013 17:36:36
  |
bapt  |
Add NO_STAGE all over the place in preparation for the staging support (cat:
games) |
2.20_1 28 Mar 2013 16:29:01
  |
eadler  |
Style: tab -> space.
Most contributors copy an existing port when writing their own so reduce the
number of bad examples in the tree. |
2.20_1 12 Jun 2012 16:35:45
 |
bapt  |
Convert to new options framework |
2.20_1 24 Oct 2011 04:17:38
 |
dougb  |
Remove more tags from pkg-descr files fo the form:
- Name
em@i.l
or variations thereof. While I'm here also fix some whitespace and other
formatting errors, including moving WWW: to the last line in the file. |
2.20_1 03 Jul 2011 14:25:36
 |
ohauer  |
-remove MD5 |
2.20_1 27 Feb 2011 04:54:41
 |
tabthorpe  |
- Reassign ports to heap
Submitted by: alepulver |
2.20_1 23 Mar 2010 21:14:39
 |
gahr  |
- Chase x11-toolkits/fltk update |
2.20 10 Aug 2008 14:47:23
 |
alepulver  |
- Do not avoid installing manpage when NOPORTDOCS is defined.
Reported by: QA Tindy |
2.20 19 Apr 2008 17:56:05
 |
miwi  |
- Remove unneeded dependency from gtk12/gtk20 [1]
- Remove USE_XLIB/USE_X_PREFIX/USE_XPM in favor of USE_XORG
- Remove X11BASE support in favor of LOCALBASE or PREFIX
- Use USE_LDCONFIG instead of INSTALLS_SHLIB
- Remove unneeded USE_GCC 3.4+
Thanks to all Helpers:
Dmitry Marakasov, Chess Griffin, beech@, dinoex, rafan, gahr,
ehaupt, nox, itetcu, flz, pav
PR: 116263
Tested on: pointyhat
Approved by: portmgr (pav) |
2.20 08 Sep 2006 23:01:41
 |
alepulver  |
- Convert to OPTIONS.
- Take maintainership. |
2.20 22 Jul 2006 04:28:27
 |
linimon  |
Reset bouncing maintainer address ip@doom.homeunix.org. We hope to see him
back soon.
Hat: portmgr |
2.20 07 May 2006 23:46:33
 |
edwin  |
Remove USE_REINPLACE for categories starting with a G |
2.20 22 Jan 2006 11:18:58
 |
edwin  |
SHA256ify
Approved by: krion@ |
2.20 20 Sep 2005 21:17:11
 |
pav  |
- Update to 2.20
PR: ports/86382
Submitted by: Igor Pokrovsky <ip@doom.homeunix.org> (maintainer) |
2.10c 18 Dec 2004 18:33:12
 |
pav  |
- Update to 2.10c
PR: ports/75203
Submitted by: Igor Pokrovsky <ip@doom.homeunix.org> (maintainer) |
2.05_1 21 Jul 2004 17:47:52
 |
krion  |
Change maintainer's email. |
2.05_1 31 Mar 2004 03:12:58
 |
trevor  |
SIZEify (maintainer timeout) |
2.05_1 04 Feb 2004 05:21:48
 |
marcus  |
Bump PORTREVISION on all ports that depend on gettext to aid with upgrading.
(Part 2) |
2.05 23 Jan 2004 09:55:34
 |
krion  |
Add glbsp 2.05,
glBSP is a node builder specially designed to be used with
OpenGL ports of the DOOM game engine. It adheres to the
"GL-Friendly Nodes" specification, which means it adds some new
special nodes to a WAD file that makes it very easy (and fast
!) for an OpenGL DOOM engine to compute the polygons needed for
drawing the levels. There are many DOOM ports that understand
the GL Nodes which glBSP creates, including: EDGE, the Doomsday
engine (JDOOM), Doom3D, PrBoom, and Vavoom.
PR: ports/61764
Submitted by: Igor Pokrovsky <tiamat@comset.net> |