non port: games/glbsp/distinfo |
Number of commits found: 7 |
Thursday, 24 Nov 2022
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08:35 Alexey Dokuchaev (danfe)
games/glbsp: update the port to version 2.24 + miscellaneous fixes
- Catch up with new improved directory layout: the main code moved
into the ``src'' subdirectory; existing makefiles had been fixed
and consolidated so each type of target (lib/cmdline/gui) is now
handled in the same makefile
- Drop PLUGIN option and simply install the header file and static
library for consumer ports' convenience
- Install more complete set of documentation files while I'm at it
c564bf2 |
Sunday, 3 Jul 2011
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14:25 ohauer
-remove MD5
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Sunday, 22 Jan 2006
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11:18 edwin
SHA256ify
Approved by: krion@
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Tuesday, 20 Sep 2005
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21:17 pav
- Update to 2.20
PR: ports/86382
Submitted by: Igor Pokrovsky <ip@doom.homeunix.org> (maintainer)
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Saturday, 18 Dec 2004
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18:33 pav
- Update to 2.10c
PR: ports/75203
Submitted by: Igor Pokrovsky <ip@doom.homeunix.org> (maintainer)
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Wednesday, 31 Mar 2004
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03:12 trevor
SIZEify (maintainer timeout)
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Friday, 23 Jan 2004
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09:55 krion
Add glbsp 2.05,
glBSP is a node builder specially designed to be used with
OpenGL ports of the DOOM game engine. It adheres to the
"GL-Friendly Nodes" specification, which means it adds some new
special nodes to a WAD file that makes it very easy (and fast
!) for an OpenGL DOOM engine to compute the polygons needed for
drawing the levels. There are many DOOM ports that understand
the GL Nodes which glBSP creates, including: EDGE, the Doomsday
engine (JDOOM), Doom3D, PrBoom, and Vavoom.
PR: ports/61764
Submitted by: Igor Pokrovsky <tiamat@comset.net>
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Number of commits found: 7 |