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non port: games/glbsp/distinfo
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Number of commits found: 7

Thu, 24 Nov 2022
[ 08:35 Alexey Dokuchaev (danfe) search for other commits by this committer ]    commit hash:c564bf22b9db1896c1660ba512e499e1ad52fee8  commit hash:c564bf22b9db1896c1660ba512e499e1ad52fee8  commit hash:c564bf22b9db1896c1660ba512e499e1ad52fee8  c564bf2 
games/glbsp: update the port to version 2.24 + miscellaneous fixes

- Catch up with new improved directory layout: the main code moved
  into the ``src'' subdirectory; existing makefiles had been fixed
  and consolidated so each type of target (lib/cmdline/gui) is now
  handled in the same makefile
- Drop PLUGIN option and simply install the header file and static
  library for consumer ports' convenience
- Install more complete set of documentation files while I'm at it
Sun, 3 Jul 2011
[ 14:25 ohauer search for other commits by this committer ] Original commit  (Only the first 10 of 919 ports in this commit are shown above. View all ports for this commit)
-remove MD5
Sun, 22 Jan 2006
[ 11:18 edwin search for other commits by this committer ] Original commit  (Only the first 10 of 268 ports in this commit are shown above. View all ports for this commit)
SHA256ify

Approved by:    krion@
Tue, 20 Sep 2005
[ 21:17 pav search for other commits by this committer ] Original commit 
- Update to 2.20

PR:             ports/86382
Submitted by:   Igor Pokrovsky <ip@doom.homeunix.org> (maintainer)
Sat, 18 Dec 2004
[ 18:33 pav search for other commits by this committer ] Original commit 
- Update to 2.10c

PR:             ports/75203
Submitted by:   Igor Pokrovsky <ip@doom.homeunix.org> (maintainer)
Wed, 31 Mar 2004
[ 03:12 trevor search for other commits by this committer ] Original commit  (Only the first 10 of 3024 ports in this commit are shown above. View all ports for this commit)
SIZEify (maintainer timeout)
Fri, 23 Jan 2004
[ 09:55 krion search for other commits by this committer ] Original commit 
Add glbsp 2.05,

glBSP is a node builder specially designed to be used with
OpenGL ports of the DOOM game engine. It adheres to the
"GL-Friendly Nodes" specification, which means it adds some new
special nodes to a WAD file that makes it very easy (and fast
!) for an OpenGL DOOM engine to compute the polygons needed for
drawing the levels. There are many DOOM ports that understand
the GL Nodes which glBSP creates, including: EDGE, the Doomsday
engine (JDOOM), Doom3D, PrBoom, and Vavoom.

PR:             ports/61764
Submitted by:   Igor Pokrovsky <tiamat@comset.net>

Number of commits found: 7