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Why was the website so slow for so long?

The cause of the slowdown was a change to the ZFS dataset. In conjunction with the database server, very little caching was being done. This combination resulted in increased disk I/O as the system churned through the database. Details in the blog post which outlines the various things which changed. Many graphs.

non port: games/glbsp/distinfo
SVNWeb

Number of commits found: 6

Sun, 3 Jul 2011
[ 14:25 ohauer ] Original commit 
1.5 games/0verkill/distinfo
1.4 games/3dc/distinfo
1.8 games/3dpong/distinfo
1.5 games/44bsd-hunt/distinfo
1.4 games/4stattack/distinfo
1.4 games/54321/distinfo
1.2 games/8kingdoms/distinfo
1.4 games/BillardGL/distinfo
1.4 games/CaribbeanStud/distinfo
1.5 games/KnightCap/distinfo

(Only the first 10 of 919 ports in this commit are shown above. View all ports for this commit)
-remove MD5
Sun, 22 Jan 2006
[ 11:18 edwin ] Original commit 
1.4 games/0verkill/distinfo
1.3 games/3dc/distinfo
1.4 games/44bsd-hunt/distinfo
1.3 games/4stattack/distinfo
1.3 games/54321/distinfo
1.3 games/BillardGL/distinfo
1.3 games/abridge/distinfo
1.7 games/acm/distinfo
1.10 games/actx/distinfo
1.7 games/adom/distinfo

(Only the first 10 of 268 ports in this commit are shown above. View all ports for this commit)
SHA256ify

Approved by:    krion@
Tue, 20 Sep 2005
[ 21:17 pav ] Original commit 
1.5 games/glbsp/Makefile
1.4 games/glbsp/distinfo
1.2 games/glbsp/files/patch-GUI.mak
1.1 games/glbsp/files/patch-GUI_unx.mak
1.2 games/glbsp/files/patch-Makefile
1.1 games/glbsp/files/patch-wad.c
1.2 games/glbsp/pkg-plist
- Update to 2.20

PR:             ports/86382
Submitted by:   Igor Pokrovsky <ip@doom.homeunix.org> (maintainer)
Sat, 18 Dec 2004
[ 18:33 pav ] Original commit 
1.4 games/glbsp/Makefile
1.3 games/glbsp/distinfo
1.1 games/glbsp/files/patch-GUI.mak
1.1 games/glbsp/files/patch-Makefile
1.2 games/glbsp/files/patch-cmdline-makefile.unx
1.2 games/glbsp/files/patch-fltk-makefile.unx
- Update to 2.10c

PR:             ports/75203
Submitted by:   Igor Pokrovsky <ip@doom.homeunix.org> (maintainer)
Wed, 31 Mar 2004
[ 03:12 trevor ] Original commit 
1.11 archivers/bzip2/distinfo
1.2 archivers/deepforest/distinfo
1.2 archivers/freeze/distinfo
1.3 archivers/lbrate/distinfo
1.2 archivers/mtf/distinfo
1.3 archivers/szip/distinfo
1.2 archivers/unadf/distinfo
1.3 archivers/wzip/distinfo
1.2 archivers/xdms/distinfo
1.3 astro/SETIsupport/distinfo

(Only the first 10 of 3024 ports in this commit are shown above. View all ports for this commit)
SIZEify (maintainer timeout)
Fri, 23 Jan 2004
[ 09:55 krion ] Original commit 
1.637 games/Makefile
1.1 games/glbsp/Makefile
1.1 games/glbsp/distinfo
1.1 games/glbsp/files/patch-cmdline-makefile.unx
1.1 games/glbsp/files/patch-fltk-makefile.unx
1.1 games/glbsp/pkg-descr
1.1 games/glbsp/pkg-plist
Add glbsp 2.05,

glBSP is a node builder specially designed to be used with
OpenGL ports of the DOOM game engine. It adheres to the
"GL-Friendly Nodes" specification, which means it adds some new
special nodes to a WAD file that makes it very easy (and fast
!) for an OpenGL DOOM engine to compute the polygons needed for
drawing the levels. There are many DOOM ports that understand
the GL Nodes which glBSP creates, including: EDGE, the Doomsday
engine (JDOOM), Doom3D, PrBoom, and Vavoom.

PR:             ports/61764
Submitted by:   Igor Pokrovsky <tiamat@comset.net>

Number of commits found: 6

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