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After the ports freeze to fix some stuff, the freeze is over. I have some work to do before FreshPorts can start processing commits again before it can start processing again. I've created an issue for that.
non port: games/glbsp/files/patch-cmdline-makefile.unx

Number of commits found: 2

Saturday, 18 Dec 2004
18:33 pav search for other commits by this committer
- Update to 2.10c

PR:             ports/75203
Submitted by:   Igor Pokrovsky <ip@doom.homeunix.org> (maintainer)
Original commit
Friday, 23 Jan 2004
09:55 krion search for other commits by this committer
Add glbsp 2.05,

glBSP is a node builder specially designed to be used with
OpenGL ports of the DOOM game engine. It adheres to the
"GL-Friendly Nodes" specification, which means it adds some new
special nodes to a WAD file that makes it very easy (and fast
!) for an OpenGL DOOM engine to compute the polygons needed for
drawing the levels. There are many DOOM ports that understand
the GL Nodes which glBSP creates, including: EDGE, the Doomsday
engine (JDOOM), Doom3D, PrBoom, and Vavoom.

PR:             ports/61764
Submitted by:   Igor Pokrovsky <tiamat@comset.net>
Original commit

Number of commits found: 2