non port: games/glbsp/pkg-descr |
SVNWeb
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Number of commits found: 5 |
Thu, 24 Nov 2022
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[ 04:31 Alexey Dokuchaev (danfe) ] c230295
games/glbsp: update port description, WWW address, assume maintainership.
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Wed, 7 Sep 2022
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[ 21:58 Stefan Eßer (se) ] fb16dfe (Only the first 10 of 27964 ports in this commit are shown above. )
Remove WWW entries moved into port Makefiles
Commit b7f05445c00f has added WWW entries to port Makefiles based on
WWW: lines in pkg-descr files.
This commit removes the WWW: lines of moved-over URLs from these
pkg-descr files.
Approved by: portmgr (tcberner)
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Thu, 28 Mar 2013
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[ 16:29 eadler ] (Only the first 10 of 382 ports in this commit are shown above. )
Style: tab -> space.
Most contributors copy an existing port when writing their own so reduce the
number of bad examples in the tree.
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Mon, 24 Oct 2011
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[ 04:17 dougb ] (Only the first 10 of 883 ports in this commit are shown above. )
Remove more tags from pkg-descr files fo the form:
- Name
em@i.l
or variations thereof. While I'm here also fix some whitespace and other
formatting errors, including moving WWW: to the last line in the file.
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Fri, 23 Jan 2004
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[ 09:55 krion ]
Add glbsp 2.05,
glBSP is a node builder specially designed to be used with
OpenGL ports of the DOOM game engine. It adheres to the
"GL-Friendly Nodes" specification, which means it adds some new
special nodes to a WAD file that makes it very easy (and fast
!) for an OpenGL DOOM engine to compute the polygons needed for
drawing the levels. There are many DOOM ports that understand
the GL Nodes which glBSP creates, including: EDGE, the Doomsday
engine (JDOOM), Doom3D, PrBoom, and Vavoom.
PR: ports/61764
Submitted by: Igor Pokrovsky <tiamat@comset.net>
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Number of commits found: 5 |