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non port: games/ioquake3/files/patch-Makefile
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Number of commits found: 17

Wed, 10 Mar 2021
[ 16:38 pkubaj search for other commits by this committer ] Original commit   Revision:568016
games/ioquake3: missing patch for powerpc64le
Mon, 15 Feb 2021
[ 01:47 pkubaj search for other commits by this committer ] Original commit   Revision:565282
games/ioquake3: fix build on powerpc64le
Sun, 15 Nov 2020
[ 02:00 pkubaj search for other commits by this committer ] Original commit   Revision:555161
games/ioquake3: fix build on powerpc64

MFH:		2020Q4 (fix build blanket)
Mon, 25 Apr 2016
[ 22:43 kami search for other commits by this committer ] Original commit   Revision:414032 (Only the first 10 of 37 ports in this commit are shown above. View all ports for this commit)
Update and clean up the ioquake3 family of ports.

The following maintenance operations were performed:

- Recreate all patches with `make makepatch`
- Add LICENSE
- Update MAINTAINER to kami@freebsd.org
- games/ioquake3
  - Replace a lot of `.if ${PORT_OPTIONS:MFOO}` with `bsd.options.mk` fu
  - Add support for slaves using different SDL versions
- games/ioquake3-devel
  - Update to GIT revision 2808
  - Use SDL2
- games/iourbanterror
  - Change treatment of patches so `make makepatch` doesn't screw the patches in
${MASTERDIR}/files over
  - Update 4.2.018 to 4.2.023
- games/urbanterror-data
  - Update 4.2.018 to 4.2.023
  - Fix install without DOCS

Reviewed by:	cs
Approved by:	cs
Differential Revision:	https://reviews.freebsd.org/D5816
Wed, 30 Sep 2015
[ 15:18 novel search for other commits by this committer ] Original commit   Revision:398218
Fix build when system libspeex is installed

The build system uses incorrect include order and it picks system
libspeex headers instead of bundled one so build fails because of
the interface difference.

Fix that by forcing including bundled libspeex. This also fixes
build of iourbanterror build.

PR:		201926
Fri, 30 May 2014
[ 05:52 ak search for other commits by this committer ] Original commit   Revision:355788
- Revert per maintainer's request

Requested by:	Dominic Fandrey <kamikaze@bsdforen.de> (maintainer)
Approved by: portmgr (NO_STAGE override)
Fri, 23 May 2014
[ 04:15 ak search for other commits by this committer ] Original commit   Revision:354909
- Fix build with clang on i386 arches [1]
- Support STAGEDIR

Reported by:	swills [1]
Mon, 12 Dec 2011
[ 21:05 crees search for other commits by this committer ] Original commit  (Only the first 10 of 18 ports in this commit are shown above. View all ports for this commit)
ioquake3:
- Allow slave ports to turn off some options
- Add modular renderer support for slaves
- Add WITH_DEBUG support
- Always check against non-default options so that they can be overridden
  (e.g. for BATCH mode)
- Add pkg-config build dependency

ioquake3-devel, iourbanterror, openarena:
- Fix CURL support
- Link libraries instead of using dlopen

ioquake3-devel, iourbanterror:
- Update SVN snapshot r2064 to r2194
- Improved UDP download speed
(Only the first 15 lines of the commit message are shown above View all of this commit message)
Fri, 18 Dec 2009
[ 19:54 pav search for other commits by this committer ] Original commit  (Only the first 10 of 12 ports in this commit are shown above. View all ports for this commit)
- Cleanup
- Update devel port to svn r1754

PR:             ports/141453
Submitted by:   Dominic Fandrey <kamikaze@bsdforen.de> (maintainer)
Wed, 9 Sep 2009
[ 14:50 alepulver search for other commits by this committer ] Original commit  (Only the first 10 of 18 ports in this commit are shown above. View all ports for this commit)
- Update to version 1.36.
- Take maintainership.
- Prepare for future slave port ioquake3-devel.

PR:             ports/138535
Submitted by:   Dominic Fandrey <kamikaze@bsdforen.de>
Sat, 19 Apr 2008
[ 17:56 miwi search for other commits by this committer ] Original commit  (Only the first 10 of 2842 ports in this commit are shown above. View all ports for this commit)
- Remove unneeded dependency from gtk12/gtk20 [1]
- Remove USE_XLIB/USE_X_PREFIX/USE_XPM in favor of USE_XORG
- Remove X11BASE support in favor of LOCALBASE or PREFIX
- Use USE_LDCONFIG instead of INSTALLS_SHLIB
- Remove unneeded USE_GCC 3.4+

Thanks to all Helpers:
        Dmitry Marakasov, Chess Griffin, beech@, dinoex, rafan, gahr,
        ehaupt, nox, itetcu, flz, pav

PR:             116263
Tested on:      pointyhat
Approved by:    portmgr (pav)
Sat, 29 Sep 2007
[ 01:41 alepulver search for other commits by this committer ] Original commit 
- Fix building when MP3 option is disabled.
Fri, 14 Sep 2007
[ 18:14 alepulver search for other commits by this committer ] Original commit 
- Add CELLSHADING and MP3 options (patches from official site).
- Don't use += when initializing MAKE_ENV.
- Add note in pkg-message about CELLSHADING option.

Obtained from:  http://ioquake3.org/?page=patches
Tue, 26 Dec 2006
[ 03:23 alepulver search for other commits by this committer ] Original commit 
- Fix SMP option when CLIENT is not selected.

Reported by:    steve@crowders.org
Wed, 8 Nov 2006
[ 20:49 alepulver search for other commits by this committer ] Original commit 
- Update to version 1.34-rc2.
- Use official SVN snapshot.
Sun, 11 Jun 2006
[ 22:59 alepulver search for other commits by this committer ] Original commit 
- Update to version 1.33 (SVN rev 797).
- Add pkg-message about how to fix SDL sound problems.
Wed, 7 Jun 2006
[ 22:42 alepulver search for other commits by this committer ] Original commit  (Only the first 10 of 12 ports in this commit are shown above. View all ports for this commit)
This project, icculus.org/quake3 (sometimes referred to ioquake3, or ioq3 for
short) aims to build upon id Software's Quake 3 source code release. The
source code was released on August 20, 2005 under the GPL. Since then, we have
been cleaning up, fixing bugs, and adding features. Our permanent goal is to
create the open source Quake 3 distribution upon which people base their games
and projects. We also seek to have the perfect version of the engine for
playing Quake 3: Arena, Team Arena, and all popular mods. This distribution of
the engine has been ported to many new platforms and has had a slew of new
features added, along with massive bug extermination.

WWW: http://icculus.org/quake3/

Number of commits found: 17