non port: games/iortcw/Makefile |
SVNWeb
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Number of commits found: 26 |
Wed, 7 Sep 2022
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[ 21:10 Stefan Eßer (se) ] b7f0544 (Only the first 10 of 27931 ports in this commit are shown above. )
Add WWW entries to port Makefiles
It has been common practice to have one or more URLs at the end of the
ports' pkg-descr files, one per line and prefixed with "WWW:". These
URLs should point at a project website or other relevant resources.
Access to these URLs required processing of the pkg-descr files, and
they have often become stale over time. If more than one such URL was
present in a pkg-descr file, only the first one was tarnsfered into
the port INDEX, but for many ports only the last line did contain the
port specific URL to further information.
There have been several proposals to make a project URL available as
a macro in the ports' Makefiles, over time.
(Only the first 15 lines of the commit message are shown above )
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Fri, 17 Dec 2021
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[ 14:06 Piotr Kubaj (pkubaj) ] b788897
games/iortcw: port to riscv64
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Tue, 22 Jun 2021
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[ 18:53 Kevin Bowling (kbowling) ] da3162c (Only the first 10 of 914 ports in this commit are shown above. )
graphics/mesa-libs: Bump reverse deps for libglvnd
Per discussion with bapt on helping pkg handle the changing of these
deps and avoiding impossible upgrade senarios.
PR: 246767
Reviewed by: manu, bapt
Approved by: x11
Differential Revision: https://reviews.freebsd.org/D30824
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Tue, 15 Jun 2021
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[ 08:41 Piotr Kubaj (pkubaj) ] c5e96ec
games/iortcw: fix build on powerpc, take maintainership
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Mon, 19 Apr 2021
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[ 08:00 Tobias Kortkamp (tobik) ] c204633 (Only the first 10 of 27 ports in this commit are shown above. )
Remove my useless "Created by" lines
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Tue, 6 Apr 2021
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[ 14:31 Mathieu Arnold (mat) ] 305f148 (Only the first 10 of 29333 ports in this commit are shown above. )
Remove # $FreeBSD$ from Makefiles.
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Tue, 19 Jan 2021
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[ 03:02 linimon ]
Mark as NOT_FOR riscv64:
iortcw-1.51c,1.log:code/server/../qcommon/q_platform.h:305:2: error:
"Architecture not supported"
Approved by: portmgr (tier-2 blanket)
Obtained from: lonesome.com build testing
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Mon, 28 Sep 2020
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[ 05:05 tobik ] (Only the first 10 of 163 ports in this commit are shown above. )
Reset MAINTAINER
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Thu, 19 Mar 2020
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[ 23:02 tobik ] (Only the first 10 of 62 ports in this commit are shown above. )
Clean up LLD_UNSAFE from openal-soft ports
After FreeBSD 12.0 EOL we no longer have to worry about LLD 6 and
can drop LLD_UNSAFE from openal-soft ports. LLD can link them fine
now but some ports needs a little help on i386 (-Wl,-znotext).
PR: 226980
Reviewed by: jbeich (earlier version)
Differential Revision: https://reviews.freebsd.org/D23030
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Sat, 7 Dec 2019
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[ 20:26 pkubaj ]
games/iortcw: fix build on GCC architectures
OpenAL needs C++11 compiler:
/usr/local/lib/libopenal.so: undefined reference to
`std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char>
>::_M_append(char const*, unsigned long)@GLIBCXX_3.4.21'
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Thu, 31 Oct 2019
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[ 08:59 tobik ] (Only the first 10 of 19 ports in this commit are shown above. )
Add missing USES to my ports
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Tue, 9 Apr 2019
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[ 09:33 tobik ]
games/iortcw: Fix build on powerpc64
powerpc64 needs ARCH_STRING properly defined.
PR: 237149
Submitted by: Piotr Kubaj <pkubaj@anongoth.pl>
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Wed, 20 Mar 2019
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[ 06:23 tobik ]
games/iortcw: Mark LLD_UNSAFE
/usr/bin/ld: error: cannot preempt symbol: alcCaptureStop
>>> defined in /usr/local/lib/libopenal.so
>>> referenced by snd_openal.c
>>>
build/release-freebsd-amd64/client/snd_openal.o:(S_AL_StopCapture)
PR: 226980
Reported by: pkg-fallout
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Sun, 17 Mar 2019
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[ 07:41 tobik ]
games/iortcw: Update to 1.51c
OpenAL support was disabled in r429276 due to causing segfaults on
11.0-RELEASE. Reenable it since it seems to be working fine now.
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[ 07:40 tobik ]
games/iortcw: Cosmetic changes
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Thu, 22 Mar 2018
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[ 16:58 tobik ]
games/iortcw: Update to 1.51b
- Pet portlint
PR: 226846
Submitted by: Piotr Kubaj <pkubaj@anongoth.pl>
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Thu, 8 Mar 2018
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[ 03:55 tobik ]
games/iortcw: Add desktop entries
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Thu, 30 Nov 2017
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[ 05:55 linimon ] (Only the first 10 of 22 ports in this commit are shown above. )
For ports that are marked NOT_FOR/ONLY_FOR armv6, also mark them so
on armv7.
This is part one of a multipart commit to bring armv7 ports to parity
with armv6.
Approved by: portmgr (tier-2 blanket)
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Fri, 9 Jun 2017
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[ 13:38 tobik ]
Update to 1.51
Approved by: mat (mentor)
Differential Revision: https://reviews.freebsd.org/D11098
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Tue, 23 May 2017
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[ 05:03 rezny ] (Only the first 10 of 711 ports in this commit are shown above. )
Revision bump of all ports with USE_GL after consolidation of mesa-libs
Approved by: swills (mentor)
Differential Revision: https://reviews.freebsd.org/D10845
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Mon, 22 May 2017
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[ 13:17 linimon ] (Only the first 10 of 49 ports in this commit are shown above. )
Mark some ports failing on power64. In cases where the error message
was a stub, provide a real one.
While here, pet portlint.
Approved by: portmgr (tier-2 blanket)
Reported by: swills
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Wed, 1 Mar 2017
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[ 02:11 linimon ]
Mark broken on armv6 as well. Upon investigation, the error is deep in
the makefiles. Possibly a version update could fix this?
Approved by: portmgr (tier-2 blanket)
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Wed, 15 Feb 2017
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[ 12:28 tobik ] (Only the first 10 of 36 ports in this commit are shown above. )
Update MAINTAINER to tobik@FreeBSD.org for my ports
Approved by: mat (mentor)
Differential Revision: https://reviews.freebsd.org/D9610
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Fri, 23 Dec 2016
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[ 17:30 cpm ]
games/iortcw: Update to 1.5a
- Update iortcw to 1.5a
- Use DISTVERSION instead of PORTVERSION
- Bump PORTEPOCH
- Disable use of OpenAL to fix segmentation faults on FreeBSD 11.0-RELEASE
- Dynamically adjust pkg-message
PR: 214959
Submitted by: Tobias Kortkamp <t@tobik.me> (maintainer)
Reviewed by: junovitch
Approved by: junovitch (mentor)
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Wed, 16 Nov 2016
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[ 00:33 linimon ]
Mark as broken on various tier-2 archs.
While here, pet portlint.
Approved by: portmgr (tier-2 blanket)
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Wed, 17 Aug 2016
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[ 00:45 cpm ] (Only the first 10 of 14 ports in this commit are shown above. )
New port: games/iortcw Game engine for Return to Castle Wolfenstein
Return to Castle Wolfenstein is a military- and occult-themed
first-person shooter game in a Second World War setting, originally
released in 2001. It is a sequel to Wolfenstein 3D.
This port contains the iortcw game engines for the single-player
campaign and multiplayer, based on ioquake3 and the GPL source
releases of RtCW.
Return to Castle Wolfenstein requires non-distributable game data
files, which you have to install manually (see pkg-message).
WWW: https://github.com/iortcw/iortcw/
PR: 211456
Submitted by: Tobias Kortkamp <t@tobik.me>
Reviewed by: amdmi3 (mentor)
Approved by: amdmi3 (mentor)
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Number of commits found: 26 |