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Port details
joequake Improved NQ engine with ZQuake and FuhQuake graphical effects
0.15b1329_9 games on this many watch lists=0 search for ports that depend on this port Find issues related to this port Report an issue related to this port

There is no maintainer for this port.
Any concerns regarding this port should be directed to the FreeBSD Ports mailing list via ports@FreeBSD.org search for ports maintained by this maintainer
Port Added: 07 May 2006 16:13:36
License: GPLv2+
JoeQuake is an improved NQ engine with plenty of ZQuake and FuhQuake graphical
effects included. JoeQuake's main aim is to provide pleasant demo watching for
.dem files. JoeQuake also supports better graphical quality including 32bit
textures, colored lights, smoother animations, etc.

WWW: http://runecentral.com/joequake/
SVNWeb : Homepage : PortsMon
    Pseudo-pkg-plist information, but much better, from make generate-plist
    Expand this list (170 items)
  1. /usr/local/share/licenses/joequake-0.15b1329_9/catalog.mk
  2. /usr/local/share/licenses/joequake-0.15b1329_9/LICENSE
  3. /usr/local/share/licenses/joequake-0.15b1329_9/GPLv2+
  4. bin/joequake-glx
  5. bin/joequake-x11
  6. share/quake/joequake/pak0.pak
  7. @comment share/quake/joequake/textures/wad/face_inv2.png
  8. @comment share/quake/joequake/textures/wad/face_invis.png
  9. @comment share/quake/joequake/textures/wad/face_invul2.png
  10. @comment share/quake/joequake/textures/wad/face_p1.png
  11. @comment share/quake/joequake/textures/wad/face_p2.png
  12. @comment share/quake/joequake/textures/wad/face_p3.png
  13. @comment share/quake/joequake/textures/wad/face_p4.png
  14. @comment share/quake/joequake/textures/wad/face_p5.png
  15. @comment share/quake/joequake/textures/wad/face_quad.png
  16. @comment share/quake/joequake/textures/wad/face1.png
  17. @comment share/quake/joequake/textures/wad/face2.png
  18. @comment share/quake/joequake/textures/wad/face3.png
  19. @comment share/quake/joequake/textures/wad/face4.png
  20. @comment share/quake/joequake/textures/wad/face5.png
  21. @comment share/quake/joequake/textures/wad/sb_cells.png
  22. @comment share/quake/joequake/textures/wad/sb_nails.png
  23. @comment share/quake/joequake/textures/wad/sb_rocket.png
  24. @comment share/quake/joequake/textures/wad/sb_shells.png
  25. @comment share/quake/joequake/textures/wad/sb_sigil1.png
  26. @comment share/quake/joequake/textures/wad/sb_sigil2.png
  27. @comment share/quake/joequake/textures/wad/sb_sigil3.png
  28. @comment share/quake/joequake/textures/wad/sb_sigil4.png
  29. @comment share/quake/joequake/textures/wad/anum_0.png
  30. @comment share/quake/joequake/textures/wad/anum_1.png
  31. @comment share/quake/joequake/textures/wad/anum_2.png
  32. @comment share/quake/joequake/textures/wad/anum_3.png
  33. @comment share/quake/joequake/textures/wad/anum_4.png
  34. @comment share/quake/joequake/textures/wad/anum_5.png
  35. @comment share/quake/joequake/textures/wad/anum_6.png
  36. @comment share/quake/joequake/textures/wad/anum_7.png
  37. @comment share/quake/joequake/textures/wad/anum_8.png
  38. @comment share/quake/joequake/textures/wad/anum_9.png
  39. @comment share/quake/joequake/textures/wad/anum_minus.png
  40. @comment share/quake/joequake/textures/wad/backtile.png
  41. @comment share/quake/joequake/textures/wad/disc.png
  42. @comment share/quake/joequake/textures/wad/ibar.png
  43. @comment share/quake/joequake/textures/wad/NET.png
  44. @comment share/quake/joequake/textures/wad/num_0.png
  45. @comment share/quake/joequake/textures/wad/num_1.png
  46. @comment share/quake/joequake/textures/wad/num_2.png
  47. @comment share/quake/joequake/textures/wad/num_3.png
  48. @comment share/quake/joequake/textures/wad/num_4.png
  49. @comment share/quake/joequake/textures/wad/num_5.png
  50. @comment share/quake/joequake/textures/wad/num_6.png
  51. @comment share/quake/joequake/textures/wad/num_7.png
  52. @comment share/quake/joequake/textures/wad/num_8.png
  53. @comment share/quake/joequake/textures/wad/num_9.png
  54. @comment share/quake/joequake/textures/wad/num_colon.png
  55. @comment share/quake/joequake/textures/wad/num_minus.png
  56. @comment share/quake/joequake/textures/wad/num_slash.png
  57. @comment share/quake/joequake/textures/wad/inv_lightng.png
  58. @comment share/quake/joequake/textures/wad/inv_nailgun.png
  59. @comment share/quake/joequake/textures/wad/inv_rlaunch.png
  60. @comment share/quake/joequake/textures/wad/inv_shotgun.png
  61. @comment share/quake/joequake/textures/wad/inv_snailgun.png
  62. @comment share/quake/joequake/textures/wad/inv_srlaunch.png
  63. @comment share/quake/joequake/textures/wad/inv_sshotgun.png
  64. @comment share/quake/joequake/textures/wad/inv2_lightng.png
  65. @comment share/quake/joequake/textures/wad/inv2_nailgun.png
  66. @comment share/quake/joequake/textures/wad/inv2_rlaunch.png
  67. @comment share/quake/joequake/textures/wad/inv2_shotgun.png
  68. @comment share/quake/joequake/textures/wad/inv2_snailgun.png
  69. @comment share/quake/joequake/textures/wad/inv2_srlaunch.png
  70. @comment share/quake/joequake/textures/wad/inv2_sshotgun.png
  71. @comment share/quake/joequake/textures/wad/inva1_lightng.png
  72. @comment share/quake/joequake/textures/wad/inva1_nailgun.png
  73. @comment share/quake/joequake/textures/wad/inva1_rlaunch.png
  74. @comment share/quake/joequake/textures/wad/inva1_shotgun.png
  75. @comment share/quake/joequake/textures/wad/inva1_snailgun.png
  76. @comment share/quake/joequake/textures/wad/inva1_srlaunch.png
  77. @comment share/quake/joequake/textures/wad/inva1_sshotgun.png
  78. @comment share/quake/joequake/textures/wad/inva2_lightng.png
  79. @comment share/quake/joequake/textures/wad/inva2_nailgun.png
  80. @comment share/quake/joequake/textures/wad/inva2_rlaunch.png
  81. @comment share/quake/joequake/textures/wad/inva2_shotgun.png
  82. @comment share/quake/joequake/textures/wad/inva2_snailgun.png
  83. @comment share/quake/joequake/textures/wad/inva2_srlaunch.png
  84. @comment share/quake/joequake/textures/wad/inva2_sshotgun.png
  85. @comment share/quake/joequake/textures/wad/inva3_lightng.png
  86. @comment share/quake/joequake/textures/wad/inva3_nailgun.png
  87. @comment share/quake/joequake/textures/wad/inva3_rlaunch.png
  88. @comment share/quake/joequake/textures/wad/inva3_shotgun.png
  89. @comment share/quake/joequake/textures/wad/inva3_snailgun.png
  90. @comment share/quake/joequake/textures/wad/inva3_srlaunch.png
  91. @comment share/quake/joequake/textures/wad/inva3_sshotgun.png
  92. @comment share/quake/joequake/textures/wad/inva4_lightng.png
  93. @comment share/quake/joequake/textures/wad/inva4_nailgun.png
  94. @comment share/quake/joequake/textures/wad/inva4_rlaunch.png
  95. @comment share/quake/joequake/textures/wad/inva4_shotgun.png
  96. @comment share/quake/joequake/textures/wad/inva4_snailgun.png
  97. @comment share/quake/joequake/textures/wad/inva4_srlaunch.png
  98. @comment share/quake/joequake/textures/wad/inva4_sshotgun.png
  99. @comment share/quake/joequake/textures/wad/inva5_lightng.png
  100. @comment share/quake/joequake/textures/wad/inva5_nailgun.png
  101. @comment share/quake/joequake/textures/wad/inva5_rlaunch.png
  102. @comment share/quake/joequake/textures/wad/inva5_shotgun.png
  103. @comment share/quake/joequake/textures/wad/inva5_snailgun.png
  104. @comment share/quake/joequake/textures/wad/inva5_srlaunch.png
  105. @comment share/quake/joequake/textures/wad/inva5_sshotgun.png
  106. @comment share/quake/joequake/textures/wad/RAM.png
  107. @comment share/quake/joequake/textures/wad/sb_invis.png
  108. @comment share/quake/joequake/textures/wad/sb_invuln.png
  109. @comment share/quake/joequake/textures/wad/sb_key1.png
  110. @comment share/quake/joequake/textures/wad/sb_key2.png
  111. @comment share/quake/joequake/textures/wad/sb_quad.png
  112. @comment share/quake/joequake/textures/wad/sb_suit.png
  113. @comment share/quake/joequake/textures/wad/sbar.png
  114. @comment share/quake/joequake/textures/wad/scorebar.png
  115. @comment share/quake/joequake/textures/wad/sb_armor1.png
  116. @comment share/quake/joequake/textures/wad/sb_armor2.png
  117. @comment share/quake/joequake/textures/wad/sb_armor3.png
  118. @comment share/quake/joequake/textures/wad/inv_prox_gren.png
  119. @comment share/quake/joequake/textures/wad/inv_prox.png
  120. @comment share/quake/joequake/textures/wad/inv2_prox.png
  121. @comment share/quake/joequake/textures/wad/inv2_prox_gren.png
  122. @comment share/quake/joequake/textures/wad/inv_gren_prox.png
  123. @comment share/quake/joequake/textures/wad/inv2_gren_prox.png
  124. @comment share/quake/joequake/textures/wad/inv_laser.png
  125. @comment share/quake/joequake/textures/wad/inv2_laser.png
  126. @comment share/quake/joequake/textures/wad/inv_mjolnir.png
  127. @comment share/quake/joequake/textures/wad/inv2_mjolnir.png
  128. @comment share/quake/joequake/textures/wad/inv2_lightng.png
  129. @comment share/quake/joequake/textures/wad/inv_lightng.png
  130. @comment share/quake/joequake/textures/wad/inv_rlaunch.png
  131. @comment share/quake/joequake/textures/wad/inv2_rlaunch.png
  132. @comment share/quake/joequake/textures/wad/sb_key2.png
  133. @comment share/quake/joequake/textures/wad/inva1_laser.png
  134. @comment share/quake/joequake/textures/wad/sb_key1.png
  135. @comment share/quake/joequake/textures/wad/inva2_laser.png
  136. @comment share/quake/joequake/textures/wad/inva3_laser.png
  137. @comment share/quake/joequake/textures/wad/inva4_laser.png
  138. @comment share/quake/joequake/textures/wad/inva5_laser.png
  139. @comment share/quake/joequake/textures/wad/inva1_mjolnir.png
  140. @comment share/quake/joequake/textures/wad/inva2_mjolnir.png
  141. @comment share/quake/joequake/textures/wad/inva3_mjolnir.png
  142. @comment share/quake/joequake/textures/wad/inva4_mjolnir.png
  143. @comment share/quake/joequake/textures/wad/inva5_mjolnir.png
  144. @comment share/quake/joequake/textures/wad/inva1_gren_prox.png
  145. @comment share/quake/joequake/textures/wad/inva2_gren_prox.png
  146. @comment share/quake/joequake/textures/wad/inva3_gren_prox.png
  147. @comment share/quake/joequake/textures/wad/inva4_gren_prox.png
  148. @comment share/quake/joequake/textures/wad/inva5_gren_prox.png
  149. @comment share/quake/joequake/textures/wad/inva1_lightng.png
  150. @comment share/quake/joequake/textures/wad/inva2_lightng.png
  151. @comment share/quake/joequake/textures/wad/inva3_lightng.png
  152. @comment share/quake/joequake/textures/wad/inva4_lightng.png
  153. @comment share/quake/joequake/textures/wad/inva5_lightng.png
  154. @comment share/quake/joequake/textures/wad/inva1_prox.png
  155. @comment share/quake/joequake/textures/wad/inva2_prox.png
  156. @comment share/quake/joequake/textures/wad/inva3_prox.png
  157. @comment share/quake/joequake/textures/wad/inva4_prox.png
  158. @comment share/quake/joequake/textures/wad/inva5_prox.png
  159. @comment share/quake/joequake/textures/wad/inva1_prox_gren.png
  160. @comment share/quake/joequake/textures/wad/inva2_prox_gren.png
  161. @comment share/quake/joequake/textures/wad/inva3_prox_gren.png
  162. @comment share/quake/joequake/textures/wad/inva4_prox_gren.png
  163. @comment share/quake/joequake/textures/wad/inva5_prox_gren.png
  164. @comment share/quake/joequake/textures/wad/inva1_rlaunch.png
  165. @comment share/quake/joequake/textures/wad/inva2_rlaunch.png
  166. @comment share/quake/joequake/textures/wad/inva3_rlaunch.png
  167. @comment share/quake/joequake/textures/wad/inva4_rlaunch.png
  168. @comment share/quake/joequake/textures/wad/inva5_rlaunch.png
  169. share/doc/joequake/joequake.txt
  170. share/doc/joequake/whatsnew.txt
  171. Collapse this list.

To install the port: cd /usr/ports/games/joequake/ && make install clean
To add the package: pkg install joequake

PKGNAME: joequake

distinfo:

SHA256 (joequake/joequake-v0.15b1329-source.zip) = 5f18f687ab7f5ec8f9856ed98da2aba83a9e9bd4509ae67f2d238fc9c8e5f630
SIZE (joequake/joequake-v0.15b1329-source.zip) = 1327423
SHA256 (joequake/joequake-v0.15b1331-linux.zip) = 7d04d86fcb8bd9d4e5c4fd0b5eeb608fcb35aff6464233e025de57dbb60587ab
SIZE (joequake/joequake-v0.15b1331-linux.zip) = 4927768
SHA256 (joequake/joequake_wad.zip) = 754f4b0990777f509987c7a4f5382cf98cd063c7f2e4a3df3e757ddfb3af9191
SIZE (joequake/joequake_wad.zip) = 1053818
SHA256 (joequake/hipnotic_wad.zip) = 267e354c20c35f414513c5d73c536aff9a431a1271f125c450c40f08963c3189
SIZE (joequake/hipnotic_wad.zip) = 272279


NOTE: FreshPorts displays only information on required and default dependencies. Optional dependencies are not covered.

Build dependencies:
  1. gmake : devel/gmake
  2. glproto.pc : x11/glproto
  3. dri2proto.pc : x11/dri2proto
  4. dri3proto.pc : x11/dri3proto
  5. xxf86dga.pc : x11/libXxf86dga
Runtime dependencies:
  1. pak0.pak : games/quake-data
  2. xxf86dga.pc : x11/libXxf86dga
Library dependencies:
  1. libpng.so : graphics/png
  2. libjpeg.so : graphics/jpeg-turbo
  3. libGLU.so : graphics/libGLU
There are no ports dependent upon this port

Configuration Options
===> The following configuration options are available for joequake-0.15b1329_9:
     HUD=off: High quality HUD images (for OpenGL)
     HUD_SA=off: Same for Scourge of Armagon (hipnotic)
     OPTIMIZED_CFLAGS=on: Use extra compiler optimizations
     X86_ASM=on: Enable x86 assembly code
====> Options available for the multi UI: you have to choose at least one of them
     OPENGL=on: 2D/3D rendering support via OpenGL
     X11=on: X11 (graphics) support
===> Use 'make config' to modify these settings

USES:
gmake zip jpeg

pkg-message:
==============================================================================

JoeQuake has been installed.

To start it in full-screen mode you can run it with the "-fullscreen"
parameter.

If you have mouse problems you can try running it with the "-nomdga"
parameter (this will make the mouse work fine when the DGA X11 extension is
disabled).

If you have sound problems try running it with the parameter
"-sndspeed ", where "" could be 22050 or 44100 for example.

If you enable water alpha ("r_wateralpha" or from the menu), set "r_novis" to
"1" or you will have problems with water/lava. Note that the value of
"r_novis" will be saved in the configuration file.

==============================================================================

Master Sites:
  1. http://joequake.runecentral.com/

Number of commits found: 33

Commit History - (may be incomplete: see SVNWeb link above for full details)
DateByDescription
23 May 2017 05:03:16
Original commit files touched by this commit  0.15b1329_9
Revision:441503
rezny search for other commits by this committer
Revision bump of all ports with USE_GL after consolidation of mesa-libs

Approved by:	swills (mentor)
Differential Revision:	https://reviews.freebsd.org/D10845
01 Apr 2016 14:00:57
Original commit files touched by this commit  0.15b1329_8
Revision:412346
mat search for other commits by this committer
Remove ${PORTSDIR}/ from dependencies, categories d, e, f, and g.

With hat:	portmgr
Sponsored by:	Absolight
12 Jan 2016 16:20:32
Original commit files touched by this commit  0.15b1329_8
Revision:405891
amdmi3 search for other commits by this committer
Convert LICENSE= "GPLxx # or later" to "GPLxx+"

Approved by:	portmgr blanket
22 Jun 2015 18:33:22
Original commit files touched by this commit  0.15b1329_8
Revision:390310
antoine search for other commits by this committer
Convert to USES=jpeg
25 Dec 2014 20:54:43
Original commit files touched by this commit  0.15b1329_8
Revision:375598
bapt search for other commits by this committer
Bump portrevision after png update
25 Dec 2014 19:04:27
Original commit files touched by this commit  0.15b1329_7
Revision:375594
antoine search for other commits by this committer
Change libpng15.so to libpng.so in LIB_DEPENDS to prepare the upgrade
08 Dec 2014 13:59:31
Original commit files touched by this commit  0.15b1329_7
Revision:374268
amdmi3 search for other commits by this committer
- Add LICENSE
- Drop @dirrm* from plist
13 Sep 2014 06:28:58
Original commit files touched by this commit  0.15b1329_7
Revision:368075
amdmi3 search for other commits by this committer
- Only enable X86_ASM on amd64: breaks build on i386, and is probably useless on
other archs
10 Sep 2014 20:50:37
Original commit files touched by this commit  0.15b1329_7
Revision:367888
gerald search for other commits by this committer
Update the default version of GCC in the Ports Collection from GCC 4.7.4
to GCC 4.8.3.

Part II, Bump PORTREVISIONs.

PR:		192025
Tested by:	antoine (-exp runs)
Approved by:	portmgr (implicit)
22 Aug 2014 15:31:16
Original commit files touched by this commit  0.15b1329_6
Revision:365667
amdmi3 search for other commits by this committer
- Stagify
13 Jul 2014 23:23:25
Original commit files touched by this commit  0.15b1329_6
Revision:361727
bapt search for other commits by this committer
Modernize LIB_DEPENDS

With hat:	portmgr
10 Mar 2014 14:49:26
Refresh Original commit files touched by this commit
Revision:347760  Sanity Test Failure
bapt search for other commits by this committer
Convert g* to USES=zip
20 Sep 2013 17:36:36
Original commit files touched by this commit  0.15b1329_6
Revision:327730
bapt search for other commits by this committer
Add NO_STAGE all over the place in preparation for the staging support (cat:
games)
14 Jun 2013 14:29:15
Original commit files touched by this commit  0.15b1329_6
Revision:320933
wg search for other commits by this committer
games/joequake: fix build with clang

- Fix build with clang, use gnu89 C std
- Trim Makefile header

Approved by:	culot / jpaetzel (mentors, implicit)
12 Jun 2012 16:35:45
Original commit files touched by this commit  0.15b1329_6
bapt search for other commits by this committer
Convert to new options framework
01 Jun 2012 05:26:28
Original commit files touched by this commit  0.15b1329_6
dinoex search for other commits by this committer
- update png to 1.5.10
02 Aug 2011 13:49:10
Original commit files touched by this commit  0.15b1329_5
bapt search for other commits by this committer
Update master_site
03 Jul 2011 14:25:36
Original commit files touched by this commit  0.15b1329_5
ohauer search for other commits by this committer
-remove MD5
27 Feb 2011 04:54:41
Original commit files touched by this commit  0.15b1329_5
tabthorpe search for other commits by this committer
- Reassign ports to heap

Submitted by:   alepulver
30 Mar 2010 11:21:22
Original commit files touched by this commit  0.15b1329_5
dinoex search for other commits by this committer
- fix build for png-1.4.1
28 Mar 2010 06:47:48
Original commit files touched by this commit  0.15b1329_5
dinoex search for other commits by this committer
- update to 1.4.1
Reviewed by:    exp8 run on pointyhat
Supported by:   miwi
05 Feb 2010 11:46:55
Original commit files touched by this commit  0.15b1329_4
dinoex search for other commits by this committer
- update to jpeg-8
18 Jul 2009 11:11:29
Original commit files touched by this commit  0.15b1329_3
dinoex search for other commits by this committer
- update to jpeg7
Tested by:      pav on pointyhat
25 Jul 2008 14:34:52
Original commit files touched by this commit  0.15b1329_2
pav search for other commits by this committer
- Remove USE_GCC where it can be satisfied with base compiler on following
  FreeBSD versions: 5.3 and up, 6.x, 7.x, 8-CURRENT
19 Apr 2008 17:56:05
Original commit files touched by this commit  0.15b1329_2
  Sanity Test Failure
miwi search for other commits by this committer
- Remove unneeded dependency from gtk12/gtk20 [1]
- Remove USE_XLIB/USE_X_PREFIX/USE_XPM in favor of USE_XORG
- Remove X11BASE support in favor of LOCALBASE or PREFIX
- Use USE_LDCONFIG instead of INSTALLS_SHLIB
- Remove unneeded USE_GCC 3.4+

Thanks to all Helpers:
        Dmitry Marakasov, Chess Griffin, beech@, dinoex, rafan, gahr,
        ehaupt, nox, itetcu, flz, pav

PR:             116263
Tested on:      pointyhat
Approved by:    portmgr (pav)
22 Mar 2008 14:48:03
Original commit files touched by this commit  0.15b1329_2
miwi search for other commits by this committer
- Remove USE_XLIB/USE_X_PREFIX/USE_XPM in favor of USE_XORG
- Bump PORTREVISION

Approved by:    portmgr (xorg cleanup)
19 May 2007 20:32:57
Original commit files touched by this commit  0.15b1329_1
flz search for other commits by this committer
- Welcome X.org 7.2 \o/.
- Set X11BASE to ${LOCALBASE} for recent ${OSVERSION}.
- Bump PORTREVISION for ports intalling files in ${X11BASE}.
31 Aug 2006 23:18:30
Original commit files touched by this commit  0.15b1329
alepulver search for other commits by this committer
- Fix typing error in pkg-message.
27 May 2006 16:37:17
Original commit files touched by this commit  0.15b1329
alepulver search for other commits by this committer
- Fix typo in patch-Makefile.linux (USE_OPTIMIZE -> USE_OPTIMIZED_CFLAGS).

Approved by:    garga (mentor, implicitly)
27 May 2006 15:55:52
Original commit files touched by this commit  0.15b1329
alepulver search for other commits by this committer
- Fix building the X11 client on non i386 architectures.

Approved by:    garga (mentor, implicitly)
20 May 2006 13:29:07
Original commit files touched by this commit  0.15b1329
alepulver search for other commits by this committer
- Fix building in non i386 architectures (change in Makefile.linux).
- Use Q1DIR directly, instead of assigning it to DATADIR.

Approved by:    garga (mentor, implicitly)
10 May 2006 16:50:02
Original commit files touched by this commit  0.15b1329
alepulver search for other commits by this committer
- Change distinfo (distfile changed because of a bugfix).
- Use a new Linux binary package (for data).

Approved by:    garga (mentor)
07 May 2006 16:12:44
Original commit files touched by this commit  0.15b1329
alepulver search for other commits by this committer
JoeQuake is an improved NQ engine with plenty of ZQuake and FuhQuake graphical
effects included. JoeQuake's main aim is to provide pleasant demo watching for
.dem files. JoeQuake also supports better graphical quality including 32bit
textures, colored lights, smoother animations, etc.

WWW: http://runecentral.com/joequake/

PR:             ports/91890
Submitted by:   Alejandro Pulver <alejandro@varnet.biz>
Approved by:    garga (mentor)

Number of commits found: 33

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