non port: games/linux-dwarffortress/pkg-plist |
Number of commits found: 4 |
Friday, 3 Apr 2020
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20:19 adridg
Update games/linux-dwarffortress to latest upstream
While Bay12 works on getting DF to Steam, there are still traditional
releases going on. This update jumps from 44.12 (july 2018) to 47.04
(february 2020) with a ton of (mostly adventuring mode) fixes and
extensions.
Sound is still disabled, in the package, because the linuxy bits can't
dynamically load the sound library.
Strike the earth!
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Saturday, 31 Aug 2019
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12:56 adridg
Massage build of linux-dwarffortress
- change back from c6 to the default (c7 now)
- don't install the bundled libc++, because it requires glibc 2.18
which c7 doesn't have
- avoid a runtime error message about sound-not-loading by switching
off sound in the shipped config files. These are copied to the
user's ~/.dwarffortress directory and can be edited there if needed.
PR: 240063
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Friday, 1 Dec 2017
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23:52 pawel
Update to version 0.44.02
New stuff
- Ability to send out squads to raid sites, rescuing prisoners
and recovering artifacts
- Display cases and pedestals, museum zones, both in forts and other sites
- Can view the world map w/ rumors from fort mode
- Artifacts created during worldgen: dwarf moods, named heroic objects,
holy relics, heirlooms
- New artifact events in play and worldgen: questers seek artifacts and ask
for or steal them, invaders demand artifacts
- New historical events associated to the creation of
artifacts (used in fort and worldgen)
- Agents used by civilizations to gather information,
can assume cover identities
- Improved kobold site maps
- Goblin site denizens demand an identity instead of immediately
attacking every stranger
- More modding control over pets and other animals
- Adventurer can assume a cover identity at will
- Adventurer can name their possessions
- New adventurer reputations related to artifacts
- New religious activity: monks, pilgrims and prophets
- Museums and other room types can be added to fort locations
like taverns and libraries
- Various additional data in the XML export
Major bug fixes
- Fixed weapon trap crash vs. item breakage
- Fixed bug preventing monster slayers from visiting those
forts with monsters to slay
- Made animated skulls, hair and other bits easier to pulp
- Made idle and vermin-hunting dwarves come down from trees more successfully
- Made thirst/hunger and being pushed out of the way less
likely to terminate dances
Other bug fixes/tweaks
- Alphabetized broad stock screen categories
- Fixed problem with historical bodies not respecting wounds/processing
- Fixed bug causing religions to worship too many gods, with duplicates
- Made simple burrow beasts start in caves as possible
- Fixed broken historical collection linkage with beast attacks during festivals
- Fixed one instance of broken animal person greetings
- Stopped natural animals from w.g. rampaging through sites owned
by entities at peace with wildlife
- Took age into account for w.g. fights vs. body size (e.g. proper dragon size)
- Stopped people from being enough to satisfy a need to see great beasts
- Made visitors less nervous about going to neutral locations
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Wednesday, 16 Nov 2016
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13:19 pawel
Dwarf Fortress is a single-player fantasy game. You can control a dwarven
outpost or an adventurer in a randomly generated, persistent world.
WWW: http://www.bay12games.com/dwarves/
Note that I am taking maintainership of this port, there was no feedback
on this PR for almost a year and I ended up working on it.
PR: 205497
Submitted by: Michael Williams <ports@mgwsoftware.com>
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Number of commits found: 4 |