Based on the popular Quake3 modification, "True Combat", TC:E provides
a realistic combat simulator set against the backdrop of modern urban
warfare. The player can expect thrilling shootouts, an emphasis on
tactical team play, engaging close quarter fighting and some of the
best weapons of modern warfare. Being accessible to both veteran
players and those new to the world of tactical simulators is only one
of TC:E's many strengths. Map authors can customize weapon load outs,
skins, objectives and even the voice chats for each of their maps.
Key features:
* A full game completely free for download
* Mission-based online multiplayer game
* Soft player class system (assault, recon, sniper)
* Rounds with skill-based "Armament Availability System"
* Voice Communication System designed in collaboration with real
SWAT Members
* Iron sight aiming system with ACOG and reflex sights
* Still in development: mission system - future versions will
integrate various objectives into the game
===> The following configuration options are available for linux-enemyterritory-tce-0.49_1:
DOCS=on: Build and/or install documentation
===> Use 'make config' to modify these settings
Remove WWW entries moved into port Makefiles
Commit b7f05445c00f has added WWW entries to port Makefiles based on
WWW: lines in pkg-descr files.
This commit removes the WWW: lines of moved-over URLs from these
pkg-descr files.
Approved by: portmgr (tcberner)
Add WWW entries to port Makefiles
It has been common practice to have one or more URLs at the end of the
ports' pkg-descr files, one per line and prefixed with "WWW:". These
URLs should point at a project website or other relevant resources.
Access to these URLs required processing of the pkg-descr files, and
they have often become stale over time. If more than one such URL was
present in a pkg-descr file, only the first one was tarnsfered into
the port INDEX, but for many ports only the last line did contain the
port specific URL to further information.
There have been several proposals to make a project URL available as
a macro in the ports' Makefiles, over time.
(Only the first 15 lines of the commit message are shown above )
Unbreak more ports after 3505159e72da2d8313ce2a8ddc527de700b5bc37
With LICENSE=${PORTNAME} and LICENSE_TEXT set the framework creates
${WRKDIR}/${PORTNAME} however WRKSRC=${WRKDIR}/${PORTNAME} too.
Rename the licenses to fix this.
- Replace Mk/bsd.linux-apps.mk and Mk/bsd.linux-rpm.mk with
Mk/Uses/linux.mk.
- Replace USE_LINUX=yes with USES+=linux and USE_LINUX=(.*) with
USES+=linux:\1 in all ports.
- Replace USE_LINUX_APPS with USE_LINUX in all ports.
- Use INSTALL_SCRIPT instead of INSTALL_PROGRAM to install scripts in some
ports.
- When USE_LINUX_RPM is defined, simplify the way DISTFILES and EXTRACT_ONLY
are defined.
- Remove BRANDELF_DIRS and BRANDELF_FILES handling. In the very rare cases
that it is still necessary ports can run ${BRANDELF} from post-patch.
- Remove AUTOMATIC_PLIST handling. Only one port used it.
- Fix Linux MASTER_SITES.
- Replace OVERRIDE_LINUX_BASE_PORT and OVERRIDE_LINUX_NONBASE_PORTS with
default versions framework.
(Only the first 15 lines of the commit message are shown above )
- Update DESKTOP_ENTRIES:
* rephrase Comment field or use port ${COMMENT} if appropriate
* adjust Icon field according to the Desktop Entry Specification
* update Categories field: remove deprecated category Application;
set main category, if missing
- Remove indefinite article and/or rephrase COMMENT
- Trim Makefile header
- Other minor changes
For ports maintained by ports@FreeBSD.org, remove names and/or
e-mail addresses from the pkg-descr file that could reasonably
be mistaken for maintainer contact information in order to avoid
confusion on the part of users looking for support. As a pleasant
side effect this also avoids confusion and/or frustration for people
who are no longer maintaining those ports.
- Update Enemy Territory from 2.60 to 2.60b. This fixes two security
holes.
- Switch from X11BASE to LOCALBASE.
- Switch to $MASTER_SITE_IDSOFTWARE as only download source. This
should hopefully provide a more reliable download mirror list.
- Replace RESTRICTED with NO_CDROM, since the license actually allows
packages to be built and offered for download.
- Switch mods from X11BASE to LOCALBASE (linux-enemyterritory-*) and bump
their PORTREVISION.
PR: ports/98160
Submitted by: Benjamin Lutz <benlutz@datacomm.ch> (maintainer)
Mega-patch to cleanup the ports infrastructure regarding our linux bits:
- USE_LINUX now implies NO_FILTER_SHLIBS=yes. It also doesn't use FreeBSD
tools to strip binaries anymore, so it's not neccesary anymore to override
STRIP and STRIP_CMD.
- USE_LINUX_PREFIX implies NO_MTREE now.
- In the USE_LINUX case, USE_XLIB now depends upon the linux X11 libraries
instead upon the native FreeBSD libraries.
- The variable LINUX_BASE_PORT contains a string which is suitable as an
item in *_DEPENDS, so if a port BATCH_DEPENDS or FETCH_DEPENDS upon the
default (or overriden) linux base, ${LINUX_BASE_PORT} should be used
instead of a hardcoded reference.
- Change all ports to comply to the "new world order".
- The Ports Collection now allows to override the default linux_base port.
Specify e.g. OVERRIDE_LINUX_BASE_PORT=rh-9 in /etc/make.conf to use
${PORTSDIR}/emulators/linux_base-rh-9 (the logic is to use
(Only the first 15 lines of the commit message are shown above )
Based on the popular Quake3 modification, "True Combat", TC:E provides
a realistic combat simulator set against the backdrop of modern urban
warfare. The player can expect thrilling shootouts, an emphasis on
tactical team play, engaging close quarter fighting and some of the
best weapons of modern warfare. Being accessible to both veteran
players and those new to the world of tactical simulators is only one
of TC:E's many strengths. Map authors can customize weapon load outs,
skins, objectives and even the voice chats for each of their maps.
Key features:
* A full game completely free for download
* Mission-based online multiplayer game
* Soft player class system (assault, recon, sniper)
* Rounds with skill-based "Armament Availability System"
* Voice Communication System designed in collaboration with real
SWAT Members
* Iron sight aiming system with ACOG and reflex sights
* Still in development: mission system - future versions will
integrate various objectives into the game
PR: ports/79223
Submitted by: myself
Approved by: adamw (mentor)