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non port: games/linux-q3ademo/Makefile
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Number of commits found: 14

Sun, 16 Oct 2005
[ 06:47 edwin search for other commits by this committer ] Original commit  (Only the first 10 of 15 ports in this commit are shown above. View all ports for this commit)
[UPDATE] games/linux-q3ademo: clean-up, minor fixes, rename to
"linux-quake3-demo"

        hanges:
        * Clean-up.
        * Rename to "linux-quake3-demo" (also rename port directory).
        * Add SIZE entry to distinfo.
        * Fix symlink with different OpenGL implementations (ports).
        * Take maintainership.
        * Use SUB_FILES for script.
        * Distfile is fetched automatically from MASTER_SITE_GENTOO.

PR:             ports/86227
Submitted by:   Alejandro Pulver <alejandro@varnet.biz>
Sun, 17 Jul 2005
[ 10:03 netchild search for other commits by this committer ] Original commit 
- respect WITH_NVIDIA_GL setting
- Use PKGNAMEPREFIX (portlint)

Submitted by:   Ulrich Spoerlein <spoerlein@informatik.uni-wuerzburg.de>
Fri, 17 Jun 2005
[ 22:59 netchild search for other commits by this committer ] Original commit  (Only the first 10 of 190 ports in this commit are shown above. View all ports for this commit)
Mega-patch to cleanup the ports infrastructure regarding our linux bits:
  - USE_LINUX now implies NO_FILTER_SHLIBS=yes. It also doesn't use FreeBSD
    tools to strip binaries anymore, so it's not neccesary anymore to override
    STRIP and STRIP_CMD.
  - USE_LINUX_PREFIX implies NO_MTREE now.
  - In the USE_LINUX case, USE_XLIB now depends upon the linux X11 libraries
    instead upon the native FreeBSD libraries.
  - The variable LINUX_BASE_PORT contains a string which is suitable as an
    item in *_DEPENDS, so if a port BATCH_DEPENDS or FETCH_DEPENDS upon the
    default (or overriden) linux base, ${LINUX_BASE_PORT} should be used
    instead of a hardcoded reference.
  - Change all ports to comply to the "new world order".
  - The Ports Collection now allows to override the default linux_base port.
    Specify e.g. OVERRIDE_LINUX_BASE_PORT=rh-9 in /etc/make.conf to use
    ${PORTSDIR}/emulators/linux_base-rh-9 (the logic is to use
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Tue, 1 Mar 2005
[ 21:51 trevor search for other commits by this committer ] Original commit  (Only the first 10 of 138 ports in this commit are shown above. View all ports for this commit)
Respect the user's USE_LINUX setting.
Fri, 31 Dec 2004
[ 18:24 netchild search for other commits by this committer ] Original commit  (Only the first 10 of 168 ports in this commit are shown above. View all ports for this commit)
Say hello to the linux mega patch, it consolidates our linux bits a
little bit and allows to proceed to a more recent linux_base from
a stable (read as: the major bugs should be ironed out or identified
and most linux ports build just fine) source.

It also allows to ship 4.11 with a working linuxolator (the EOLed
linux_base is marked forbidden because of a security hole).

This is a major update, please read UPDATING (and CHANGES if you
develop linux ports).

Changes:
 - change the default linux_base from v7 to v8
 - add a newer freetype to linux_base-8 for nicer fonts display [1]
 - don't let cpio use hardlinks in the linux_base-8 port to quiet some
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Fri, 17 Dec 2004
[ 08:58 edwin search for other commits by this committer ] Original commit 
games/linux-q3ademo - libGL.so symbolic link needed

        I believe a symbolic link to /compat/linux/usr/X11R6/lib/libGL.so.1
        is needed in /usr/local/share/q3ademo

        Otherwise, quake will complain that it can not find the
        libGL.so. Perhaps /compat/linux/usr/X11R6/lib/ could also
        be added to the library path, but creating a link may be a
        simplier solution.

PR:             ports/74934
Submitted by:   Yonas <yonas_@yahoo.com>
Fri, 23 Jul 2004
[ 19:10 anholt search for other commits by this committer ] Original commit  (Only the first 10 of 163 ports in this commit are shown above. View all ports for this commit)
- Add the X_WINDOW_SYSTEM={xorg,xfree86-4,xfree86-3} variable to bsd.port.mk,
  and make XFREE86_VERSION map to it.  XFREE86_VERSION is now deprecated.
- Make xorg the default X_WINDOW_SYSTEM on -current.
- Add several new X_*_PORT variables which point to various pieces of X11 based
  on the setting of X_WINDOW_SYSTEM, and make ports use them.
- Add information to CHANGES about how to handle the transition.

PR:             ports/68763
Approved by:    portmgr (marcus)
Approved by:    re (scottl)
Sat, 10 Apr 2004
[ 17:26 trevor search for other commits by this committer ] Original commit  (Only the first 10 of 218 ports in this commit are shown above. View all ports for this commit)
Tidy up whitespace.
Mon, 12 Jan 2004
[ 00:20 linimon search for other commits by this committer ] Original commit 
Reset maintainer from 3d@FreeBSD.org to ports@FreeBSD.org.  Apparently
3d@ has not been active in the FreeBSD community for some time now.

Reviewed by:    portmgr@FreeBSD.org (a month or so ago)
Fri, 25 Apr 2003
[ 01:31 anholt search for other commits by this committer ] Original commit 
Previous commit was:

PR:             ports/51000
[ 01:30 anholt search for other commits by this committer ] Original commit 
linux_glx is only for XFree86 3.3.x, so use linux_dri if XFREE86_VERSION=4.
Fri, 7 Mar 2003
[ 06:03 ade search for other commits by this committer ] Original commit  (Only the first 10 of 254 ports in this commit are shown above. View all ports for this commit)
Clear moonlight beckons.
Requiem mors pacem pkg-comment,
And be calm ports tree.

E Nomini Patri, E Fili, E Spiritu Sancti.
Tue, 29 Jan 2002
[ 10:53 knu search for other commits by this committer ] Original commit  (Only the first 10 of 27 ports in this commit are shown above. View all ports for this commit)
Use ${ECHO_CMD} instead of ${ECHO} where you mean the echo command;   the ECHO
macro is set to "echo" by default, but it is set to "true" if   make(1) is
invoked with the -s option while ECHO_CMD is always set to   the echo command.  
 
Sat, 10 Mar 2001
[ 18:24 will search for other commits by this committer ] Original commit 
Add linux-q3ademo 1.11.6, a Linux 3d shooter from id Software / Loki   Software
(demo version).  The game was not personally tested by me,   but I figured we
should have a port available for those who wish to   try to get it working with
their video card.    

Number of commits found: 14