Unreal Tournament 2004 is a multiplayer first person shooter that
combines the kill-or-be-killed experience of gladiatorial combat with
cutting-edge technology. Ten game modes - both team-based and "every
man for himself" -- provide even the most hardcore gamer with
palm-sweating challenges through unbelievably detailed indoor arenas
and vast outdoor environments. As the ultimate techno-gladiator of the
future, players will take their fates into their hands, battling
against up to 32 other players online in action-packed, frag-filled
arenas.
===> The following configuration options are available for linux-ut2004-demo-3334:
DOCS=on: Build and/or install documentation
NVIDIA_GL=off: Use GL driver from nvidia-driver
===> Use 'make config' to modify these settings
2014-08-20 deskutils/horde3-hermes: EOL in April 2012
2014-08-20 deskutils/horde3-klutz: EOL in April 2012
2014-08-20 deskutils/horde3-kronolith: EOL in April 2012
2014-08-20 deskutils/horde3-mnemo: EOL in April 2012
2014-08-20 devel/horde3-chora: EOL in April 2012
2014-08-20 ftp/horde3-gollem: EOL in April 2012
2014-08-20 games/linux-steam: Unmaintained interactive port
2014-08-20 games/linux-ut2004-demo: Unmaintained restricted ancient demo
2014-08-20 mail/horde3-dimp: EOL in April 2012
2014-08-20 mail/horde3-forwards: EOL in April 2012
2014-08-20 mail/horde3-ingo: EOL in April 2012
2014-08-20 mail/horde3-mimp: EOL in April 2012
2014-08-20 mail/horde3-vacation: EOL in April 2012
2014-08-20 net-mgmt/horde3-nic: EOL in April 2012
2014-08-20 net-mgmt/nocol: Unmaintained interactive port
(Only the first 15 lines of the commit message are shown above )
games/linux-ut2004-demo: Deprecate for removal in 3 weeks
This demo has been unmaintained for potentially 8 years. I don't see
much use for demos in general, much less one for a 10-year game where
you can't even download the full version. Deprecated with bapts
blessing. :)
For ports maintained by ports@FreeBSD.org, remove names and/or
e-mail addresses from the pkg-descr file that could reasonably
be mistaken for maintainer contact information in order to avoid
confusion on the part of users looking for support. As a pleasant
side effect this also avoids confusion and/or frustration for people
who are no longer maintaining those ports.
Convert ports which use RUN_DEPENDS+=.../graphics/linux_dri to
using USE_LINUX_APPS+=dri. This is needed to switch a default
linux base at 8-CURRENT to linux_base-f10. No PORTREVISION bump
is needed since it's mere infrastructure fix. Affected ports:
-----
emulators/linux-pete-mesagpu/Makefile
emulators/linux-pete-xgl2gpu/Makefile
games/atitd/Makefile
games/linux-coldwar-demo/Makefile
games/linux-darwinia-demo/Makefile
games/linux-defcon/Makefile
games/linux-doom3-demo/Makefile
games/linux-gorky17-demo/Makefile
games/linux-nerogame/Makefile
games/linux-nwnclient/Makefile
(Only the first 15 lines of the commit message are shown above )
Welcome to the new linux ports infrastructure which allows using
both current (fc4) and future linux (f8) distributions at one
ports tree.
The patch contains full changes to ports/Mk files and all ports involved.
But only infrastructure is changed. The resulting packages are the same as
before. Hence no need to bump PORTREVISIONs.
The idea was taken from bsd.gnome.mk and others.
More than 130 ports are switched to follow a new linux infrastructure
introduced by changes to bsd.port.mk, bsd.linux-rpm.mk and a new
bsd.linux-apps.mk.
Thanks for all who was involved and helped me with this work.
And help from Alexander Leidinger was incredible.
Other changes are coming. Stay tuned!
PR: ports/132510
Submitted by: bsam (me)
Exp-run by: portmgr (pav)
- Add a runtime dependency on libGL
- Use a mostly dynamic packing list
- Use USE_X_PREFIX, now that it supports USE_LINUX
- Use SUB_FILES
- No need to mkdir ${PREFIX}/bin