Port details |
- moria Dungeon exploration game
- 5.5.2_1 games =2 5.5.2_1Version of this port present on the latest quarterly branch.
- Maintainer: glewis@FreeBSD.org
- Port Added: 2003-08-07 04:27:08
- Last Update: 2024-03-09 11:04:52
- Commit Hash: d8e220c
- People watching this port, also watch:: jdictionary, py311-Automat, py311-python-gdsii, py39-PyOpenGL, p5-Sane
- License: not specified in port
- WWW:
- http://remarque.org/~grabiner/moria.html
- Description:
- The game of moria is a single player dungeon simulation. A player
may choose from a number of races and classes when creating a
character, and then `run' that character over a period of days,
weeks, even months, attempting to win the game by defeating the
Balrog which lurks in the deeper levels.
The player will begin his adventure on the town level where he may
acquire supplies, weapons, armor, and magical devices by bartering
with various shop owners. After preparing for his adventure, the
player can descend into the dungeons of moria where fantastic
adventures await his coming!
- ¦ ¦ ¦ ¦
- Manual pages:
- FreshPorts has no man page information for this port.
- pkg-plist: as obtained via:
make generate-plist - Dependency lines:
-
- To install the port:
- cd /usr/ports/games/moria/ && make install clean
- To add the package, run one of these commands:
- pkg install games/moria
- pkg install moria
NOTE: If this package has multiple flavors (see below), then use one of them instead of the name specified above.- PKGNAME: moria
- Flavors: there is no flavor information for this port.
- distinfo:
- SHA256 (um5.5.2.tar.Z) = fffab65703c77058a1aadd8647cc1f44bd4349065af0b334702986f36007b2ed
SIZE (um5.5.2.tar.Z) = 910536
Packages (timestamps in pop-ups are UTC):
- This port has no dependencies.
- There are no ports dependent upon this port
Configuration Options:
- ===> The following configuration options are available for moria-5.5.2_1:
DOCS=on: Build and/or install documentation
===> Use 'make config' to modify these settings
- Options name:
- games_moria
- USES:
- alias ncurses
- FreshPorts was unable to extract/find any pkg message
- Master Sites:
|
Commit History - (may be incomplete: for full details, see links to repositories near top of page) |
Commit | Credits | Log message |
5.5.2_1 09 Mar 2024 11:04:52 |
Nuno Teixeira (eduardo) |
games/moria: Move man pages to share/man
Approved by: portmgr (blanket) |
07 Sep 2022 21:58:51 |
Stefan Eßer (se) |
Remove WWW entries moved into port Makefiles
Commit b7f05445c00f has added WWW entries to port Makefiles based on
WWW: lines in pkg-descr files.
This commit removes the WWW: lines of moved-over URLs from these
pkg-descr files.
Approved by: portmgr (tcberner) |
5.5.2 07 Sep 2022 21:10:59 |
Stefan Eßer (se) |
Add WWW entries to port Makefiles
It has been common practice to have one or more URLs at the end of the
ports' pkg-descr files, one per line and prefixed with "WWW:". These
URLs should point at a project website or other relevant resources.
Access to these URLs required processing of the pkg-descr files, and
they have often become stale over time. If more than one such URL was
present in a pkg-descr file, only the first one was tarnsfered into
the port INDEX, but for many ports only the last line did contain the
port specific URL to further information.
There have been several proposals to make a project URL available as
a macro in the ports' Makefiles, over time.
(Only the first 15 lines of the commit message are shown above ) |
5.5.2 20 Jul 2022 14:21:58 |
Tobias C. Berner (tcberner) |
games: remove 'Created by' lines
A big Thank You to the original contributors of these ports:
* <benlutz@datacomm.ch>
* <janos.mohacsi@bsd.hu>
* Aaron Baugher
* Aaron Dalton <aaron@FreeBSD.org>
* Aaron Dalton <aaron@daltons.ca>
* Aaron VonderHaar <avh4@usa.net>
* Aaron Zauner <az_mail@gmx.at>
* Adam Kranzel (adam@alameda.edu)
* Adam Weinberger <adamw@FreeBSD.org>
* Ade Lovett <ade@FreeBSD.org>
* Akinori MUSHA aka knu <knu@idaemons.org> (Only the first 15 lines of the commit message are shown above ) |
5.5.2 06 Apr 2021 14:31:07 |
Mathieu Arnold (mat) |
Remove # $FreeBSD$ from Makefiles. |
5.5.2 04 Feb 2016 21:51:07 |
marino |
games/moria: document ncurses rqmt (USES+=ncurses), respect LDFLAGS
Also link to libncurses, not libcurses + libtermcap
approved by: infrastructure blanket |
5.5.2 07 Jan 2016 16:50:02 |
pawel |
- Modernize pkg-plist, remove deprecated @dirrm
- Convert to options helper
PR: 205844
Submitted by: myself
Approved by: maintainer |
5.5.2 20 Sep 2015 16:35:29 |
marino |
Add USES=alias to 3 ports (Aids DragonFly support) |
5.5.2 22 May 2015 13:34:22 |
mat |
Remove $FreeBSD$ from patches files in categories a-j.
With hat: portmgr
Sponsored by: Absolight |
5.5.2 29 Jul 2014 17:12:50 |
adamw |
Rename all patches that contain '::' as a path separator, and use
'__' instead. |
5.5.2 03 Jul 2014 23:27:50 |
adamw |
Remove NOPORTDOCS. |
5.5.2 13 Jun 2014 07:36:28 |
olgeni |
Remove indefinite articles and trailing periods from COMMENT, plus
minor COMMENT typos and surrounding whitespace fixes. Categories G-I.
CR: D201
Approved by: portmgr (bapt) |
5.5.2 10 Jun 2014 03:22:24 |
glewis |
. Support staging. |
5.5.2 20 Sep 2013 17:36:36 |
bapt |
Add NO_STAGE all over the place in preparation for the staging support (cat:
games) |
5.5.2 03 Jul 2011 14:25:36 |
ohauer |
-remove MD5 |
5.5.2 19 Jun 2008 06:39:27 |
glewis |
. Switch to termios now that sgtty has become a binary only compatibility
layer. This is done for all versions of FreeBSD, not just recent
8-CURRENT (which is where the sgtty change was made) to avoid more ugly
#ifdef's throughout this code (which is already littered with them).
This change was only tested on FreeBSD 6, but I believe it will fix the
build for 8-CURRENT.
Prompted by: pointyhat (via pav) |
5.5.2 07 May 2006 23:46:33 |
edwin |
Remove USE_REINPLACE for categories starting with a G |
5.5.2 16 Nov 2005 05:51:51 |
glewis |
. Add SHA256. |
5.5.2 25 Jun 2004 15:16:10 |
glewis |
. Fix a whitespace bogon (space -> tab). |
5.5.2 18 Mar 2004 21:02:02 |
glewis |
. SIZEify.
Submitted by: trevor (except diablo-jre13) |
5.5.2 26 Sep 2003 19:59:45 |
glewis |
. Update Moria web page location.
Submitted by: "David J. Grabiner" <grabiner@alumni.princeton.edu> |
5.5.2 15 Aug 2003 14:28:23 |
glewis |
. Include <time.h> instead of doing a bogus declaration of time(3). This
should get the alpha closer to compiling.
Submitted by: bento |
5.5.2 14 Aug 2003 17:14:16 |
glewis |
. Use our own fixed width types (from <sys/types.h>) instead of assuming
the width of standard types (e.g. "long" is 32 bits). Should help
things work on 64-bit platforms and fix problems with prices in shops.
Obtained from: NetBSD |
5.5.2 13 Aug 2003 16:05:07 |
glewis |
. Use %%PORTDOCS%% and %%DOCSDIR%% in the packing list now that we are
installing all the documentation. |
5.5.2 13 Aug 2003 16:04:13 |
glewis |
. Don't declare getlogin(), pull in the prototype from unistd.h.
Obtained from: NetBSD |
5.5.2 12 Aug 2003 16:41:24 |
glewis |
. Don't override the CFLAGS and CC settings.
. Install with the ports infrastructure defined versions of tools, don't
hardcode them.
Obtained from: NetBSD (mostly) |
5.5.2 12 Aug 2003 15:29:10 |
glewis |
Forced commit to note:
Obtained from: NetBSD |
5.5.2 12 Aug 2003 15:19:54 |
glewis |
. Install extra docs.
. Don't install man pages if NO_INSTALL_MANPAGES is set. |
5.5.2 07 Aug 2003 22:42:07 |
glewis |
. Fix alignment of the experience display when you have > 1,000,000
experience.
Obtained from: NetBSD |
5.5.2 07 Aug 2003 22:28:58 |
glewis |
. Some missed instances where we should be using time_t rather than long
for times. |
5.5.2 07 Aug 2003 22:21:48 |
glewis |
. Make this compile cleanly on current. Mainly we want to use time_t
for time(), not long.
Pointed out by: Pav Lucistnik <pav@oook.cz> |
5.5.2 07 Aug 2003 04:26:35 |
glewis |
. Add a port of moria. For those too young to have played moria:
The game of moria is a single player dungeon simulation. A player
may choose from a number of races and classes when creating a
character, and then `run' that character over a period of days,
weeks, even months, attempting to win the game by defeating the
Balrog which lurks in the deeper levels.
The player will begin his adventure on the town level where he may
acquire supplies, weapons, armor, and magical devices by bartering
with various shop owners. After preparing for his adventure, the
player can descend into the dungeons of moria where fantastic
adventures await his coming!
WWW: http://www-math.bgsu.edu/~grabine/moria.html |