FreshPorts -- The Place For Ports If you buy from Amazon USA, please support us by using this link.
Follow us
Blog
Twitter

We also have a status page: https://freshports.wordpress.com/

Port details
netherearth Remake of the first real time strategy game on the SPECTRUM
0.51_9 games on this many watch lists=0 search for ports that depend on this port Find issues related to this port Report an issue related to this port
Maintainer: olevole@olevole.ru search for ports maintained by this maintainer
Port Added: 24 May 2008 00:25:02
License: not specified in port
NETHER EARTH REMAKE. Nether Earth was the very first real time
strategy game. It worked on a SPECTRUM machine, and only needed
48KB of RAM to work!!

It has all the tipical elements of strategy games: resources,
factories, combat units, etc.

WWW: http://www.braingames.getput.com/nether/default.asp
SVNWeb : Homepage : PortsMon
    Pseudo-pkg-plist information, but much better, from make generate-plist
    Expand this list (116 items)
  1. bin/netherearth
  2. share/netherearth/maps/bigcitylights.map
  3. share/netherearth/maps/castle.map
  4. share/netherearth/maps/city.map
  5. share/netherearth/maps/crossroads.map
  6. share/netherearth/maps/ecuador.map
  7. share/netherearth/maps/la.map
  8. share/netherearth/maps/labirynth.map
  9. share/netherearth/maps/map1.map
  10. share/netherearth/maps/nucl_war2.map
  11. share/netherearth/maps/nuclear.map
  12. share/netherearth/maps/original.map
  13. share/netherearth/maps/rectangle.map
  14. share/netherearth/maps/rectangle2.map
  15. share/netherearth/maps/small1.map
  16. share/netherearth/maps/small2.map
  17. share/netherearth/maps/square_small.map
  18. share/netherearth/maps/vulturia.map
  19. share/netherearth/models/bullet1.asc
  20. share/netherearth/models/bullet2.asc
  21. share/netherearth/models/bullet3.asc
  22. share/netherearth/models/construction.asc
  23. share/netherearth/models/construction1.asc
  24. share/netherearth/models/construction2.asc
  25. share/netherearth/models/construction3.asc
  26. share/netherearth/models/e-antigrav.ase
  27. share/netherearth/models/e-bipod-base.ase
  28. share/netherearth/models/e-bipod-lleg.ase
  29. share/netherearth/models/e-bipod-rleg.ase
  30. share/netherearth/models/e-bipod.ase
  31. share/netherearth/models/e-cannon.ase
  32. share/netherearth/models/e-electronics.ase
  33. share/netherearth/models/e-missiles.ase
  34. share/netherearth/models/e-nuclear.ase
  35. share/netherearth/models/e-phasers.ase
  36. share/netherearth/models/e-tracks.ase
  37. share/netherearth/models/factory.ase
  38. share/netherearth/models/fence.asc
  39. share/netherearth/models/flag.asc
  40. share/netherearth/models/gameover.ase
  41. share/netherearth/models/go.ase
  42. share/netherearth/models/grass.ase
  43. share/netherearth/models/grass1.ase
  44. share/netherearth/models/grass2.ase
  45. share/netherearth/models/grass3.ase
  46. share/netherearth/models/h-antigrav.ase
  47. share/netherearth/models/h-bipod-base.ase
  48. share/netherearth/models/h-bipod-lleg.ase
  49. share/netherearth/models/h-bipod-rleg.ase
  50. share/netherearth/models/h-bipod.ase
  51. share/netherearth/models/h-cannon.ase
  52. share/netherearth/models/h-electronics.ase
  53. share/netherearth/models/h-missiles.ase
  54. share/netherearth/models/h-nuclear.ase
  55. share/netherearth/models/h-phasers.ase
  56. share/netherearth/models/h-tracks.ase
  57. share/netherearth/models/heavyrocks.ase
  58. share/netherearth/models/highwall1.ase
  59. share/netherearth/models/highwall2.ase
  60. share/netherearth/models/hole1.asc
  61. share/netherearth/models/hole2.asc
  62. share/netherearth/models/hole3.asc
  63. share/netherearth/models/hole4.asc
  64. share/netherearth/models/hole5.asc
  65. share/netherearth/models/hole6.asc
  66. share/netherearth/models/lowwall1.ase
  67. share/netherearth/models/lowwall2.ase
  68. share/netherearth/models/lowwall3.ase
  69. share/netherearth/models/mountains.asc
  70. share/netherearth/models/rocks.ase
  71. share/netherearth/models/rough.ase
  72. share/netherearth/models/sand.asc
  73. share/netherearth/models/sand1.ase
  74. share/netherearth/models/ship.asc
  75. share/netherearth/models/tittle.asc
  76. share/netherearth/models/warbase.ase
  77. share/netherearth/models/youwin.ase
  78. share/netherearth/sound/construction.wav
  79. share/netherearth/sound/explosion.wav
  80. share/netherearth/sound/select.wav
  81. share/netherearth/sound/shot.wav
  82. share/netherearth/sound/wrong.wav
  83. share/netherearth/textures/black.bmp
  84. share/netherearth/textures/buildingr1.bmp
  85. share/netherearth/textures/buildingw1.bmp
  86. share/netherearth/textures/buildingw2.bmp
  87. share/netherearth/textures/erobot1.bmp
  88. share/netherearth/textures/erobot2.bmp
  89. share/netherearth/textures/grass1.bmp
  90. share/netherearth/textures/grass2.bmp
  91. share/netherearth/textures/grass3.bmp
  92. share/netherearth/textures/heavyrocks.bmp
  93. share/netherearth/textures/highwall1r1.bmp
  94. share/netherearth/textures/highwall1w1.bmp
  95. share/netherearth/textures/highwall1w2.bmp
  96. share/netherearth/textures/highwall2r1.bmp
  97. share/netherearth/textures/highwall2w1.bmp
  98. share/netherearth/textures/highwall2w2.bmp
  99. share/netherearth/textures/hrobot1.bmp
  100. share/netherearth/textures/hrobot2.bmp
  101. share/netherearth/textures/lowwall1r1.bmp
  102. share/netherearth/textures/lowwall1w1.bmp
  103. share/netherearth/textures/lowwall1w2.bmp
  104. share/netherearth/textures/lowwall2r1.bmp
  105. share/netherearth/textures/lowwall2w1.bmp
  106. share/netherearth/textures/lowwall2w2.bmp
  107. share/netherearth/textures/lowwall3r1.bmp
  108. share/netherearth/textures/lowwall3w1.bmp
  109. share/netherearth/textures/lowwall3w2.bmp
  110. share/netherearth/textures/nuclear.bmp
  111. share/netherearth/textures/rocks.bmp
  112. share/netherearth/textures/rough.bmp
  113. share/netherearth/textures/warbaser1.bmp
  114. share/netherearth/textures/warbasew1.bmp
  115. share/netherearth/textures/warbasew2.bmp
  116. share/netherearth/textures/white.bmp
  117. Collapse this list.

To install the port: cd /usr/ports/games/netherearth/ && make install clean
To add the package: pkg install netherearth

PKGNAME: netherearth

distinfo:

SHA256 (netherearth-0.51.tar.gz) = fead4a3f97a04dca155b4ac87dc513d8326fb8a7e5199ad503aac1e27cb94877
SIZE (netherearth-0.51.tar.gz) = 609117


NOTE: FreshPorts displays only information on required and default dependencies. Optional dependencies are not covered.

Build dependencies:
  1. sdl-config : devel/sdl12
Library dependencies:
  1. libSDL.so : devel/sdl12
  2. libSDL_mixer.so : audio/sdl_mixer
  3. libglut.so : graphics/freeglut
There are no ports dependent upon this port

Configuration Options
     No options to configure

Master Sites:
  1. http://move.kirishi.ru/soft/netherearth/

Number of commits found: 16

Commit History - (may be incomplete: see SVNWeb link above for full details)
DateByDescription
23 May 2017 05:03:16
Original commit files touched by this commit  0.51_9
Revision:441503
rezny search for other commits by this committer
Revision bump of all ports with USE_GL after consolidation of mesa-libs

Approved by:	swills (mentor)
Differential Revision:	https://reviews.freebsd.org/D10845
16 Jan 2015 20:14:52
Original commit files touched by this commit  0.51_8
Revision:377198
amdmi3 search for other commits by this committer
- Drop @dirrm* from and add empty directories to plists

Approved by:	portmgr blanket
08 Dec 2014 16:48:41
Original commit files touched by this commit  0.51_8
Revision:374303
tijl search for other commits by this committer
Replace USES=libtool:oldver with USES=libtool or USES=libtool:keepla in
the 32 ports that still use it.  Bump PORTREVISION on their dependent
ports except the ones that depend on these:

audio/libogg
audio/libvorbis
devel/pcre
ftp/curl
graphics/jpeg
graphics/libart_lgpl
graphics/tiff
textproc/expat2
textproc/libxslt

In these cases the same trick as in the recent gettext update is used.
(Only the first 15 lines of the commit message are shown above View all of this commit message)
10 Sep 2014 20:50:37
Original commit files touched by this commit  0.51_7
Revision:367888
gerald search for other commits by this committer
Update the default version of GCC in the Ports Collection from GCC 4.7.4
to GCC 4.8.3.

Part II, Bump PORTREVISIONs.

PR:		192025
Tested by:	antoine (-exp runs)
Approved by:	portmgr (implicit)
21 Jun 2014 22:02:46
Original commit files touched by this commit  0.51_6
Revision:358753
rakuco search for other commits by this committer
- Support staging.
- Apply local patch to avoid a complaint from the compiler:
  "Function <glutStrokeWidth> called without first calling 'glutInit'."

PR:		190833
Submitted by:	olevole@olevole.ru (maintainer)
16 Apr 2014 18:28:50
Original commit files touched by this commit  0.51_5
Revision:351411
zeising search for other commits by this committer
The FreeBSD x11@ and graphics team proudly presents
a zeising, kwm production, with help from dumbbell, bdrewery:

NEW XORG ON FREEBSD 9-STABLE AND 10-STABLE

This update switches over to use the new xorg stack by default on FreeBSD 9
and 10 stable, on osversions where vt(9) is available.
It is still possible to use the old stack by specifying WITHOUT_NEW_XORG in
/etc/make.conf .
FreeBSD 8-STABLE and released versions of FreeBSD still use
the old version.
A package repository with binary packages for new xorg will
be available soon.

This patch also contains updates of libxcb and related ports, pixman, as well
(Only the first 15 lines of the commit message are shown above View all of this commit message)
31 Oct 2013 04:17:29
Original commit files touched by this commit  0.51_4
Revision:332200
eadler search for other commits by this committer
The word 'very' has no place in COMMENT
COMMENT should not begin with 'A' or 'An'

Maintainers were notified and given time to object.
20 Sep 2013 17:36:36
Original commit files touched by this commit  0.51_4
Revision:327730
bapt search for other commits by this committer
Add NO_STAGE all over the place in preparation for the staging support (cat:
games)
04 Aug 2012 22:52:04
Original commit files touched by this commit  0.51_4
kwm search for other commits by this committer
Switch from libglut to freeglut and retire libglut. Libglut hasn't been
developed in years and has been dropped from the MESA 8.0 distribution.
Freeglut is a rewrite of glut and is actively developed and is used by
many linux distributions instead of libglut.

Bump all ports that directly depend on libglut because of the shlib version
change.

There are some extra items in this patch.

*) Because freeglut doesn't have the same dependancies as libglut, some ports
	need extra dependencies added to USE_XORG to make them build.
*) Mark graphics/f90gl broken, f90gl depends on a header that is only shipped
	with libglut.
*) Remove option for libglut/freeglut selection in games/cake, only freeglut
	remains now.
*) While here fix a png related build issue games/vegastrike.

Thanks to miwi for running the exp-run.

Approved by:	portmgr (miwi)

Collaboration with:	zeising@
Obtained from:	xorg-dev staging area.
02 Jun 2012 19:20:44
Original commit files touched by this commit  0.51_3
culot search for other commits by this committer
- Update MAINTAINER's address

PR:             ports/168578
Submitted by:   Oleg Ginzburg <olevole@olevole.ru> (maintainer)
18 Feb 2012 10:18:33
Original commit files touched by this commit  0.51_3
mva search for other commits by this committer
- Update devel/sdl12 to 1.2.15
- Update audio/sdl_mixer to 1.2.15
- Update graphics/sdl_image to 1.2.12
- Update graphics/sdl_ttf to 2.0.11
- Update graphics/sdl_gfx to 2.0.23
- Update net/sdl_net to 1.2.8
- Bump PORTREVISIONs on ports that depend on one or more packages due to
ABI and shared library version changes
- Update Mk/bsd.sdl.mk accordingly for the new shared library versions

Tested by:      exp-run by pav
24 Oct 2011 04:17:38
Original commit files touched by this commit  0.51_2
dougb search for other commits by this committer
Remove more tags from pkg-descr files fo the form:

- Name
em@i.l

or variations thereof. While I'm here also fix some whitespace and other
formatting errors, including moving WWW: to the last line in the file.
03 Jul 2011 14:25:36
Original commit files touched by this commit  0.51_2
ohauer search for other commits by this committer
-remove MD5
30 Jan 2010 09:43:31
Original commit files touched by this commit  0.51_2
mva search for other commits by this committer
- Update devel/sdl12 to version 1.2.14.
- Update audio/sdl_mixer to version 1.2.11.
- Update graphics/sdl_gfx to version 2.0.20.
- Update graphics/sdl_image to version 1.2.10.
- Bump portrevisions for all ports depending on audio/sdl_mixer and
  graphics/sdl_image.
- Update Mk/bsd.sdl.mk accordingly for the new shared lib versions.

PR:             ports/142147 ports/142248 ports/142249
Approved by:    miwi (mentor implicit)
23 Jan 2009 16:28:36
Original commit files touched by this commit  0.51_1
flz search for other commits by this committer
- Update X.org ports to 7.4+ (few ports are more recent than the katamari).
- Bump PORTREVISION for all ports depending on libglut since the shlib
version number went from 4 to 3.
- Bump PORTREVISION for all ports depending on libXaw as libXaw.so.8 isn't
installed anymore.
- Couple of ports fixes (mostly missing xorg components added to USE_XORG).
24 May 2008 00:24:45
Original commit files touched by this commit  0.51
edwin search for other commits by this committer
[new port] games/netherearth

        new port of Nether Eearth Re-Make
        (http://www.braingames.getput.com/nether/)
        Nether Earth was the very first real time strategy game.
        It worked on a SPECTRUM machine, and only needed 48KB of
        RAM to work!! It has all the tipical elements of strategy
        games: resources, factories, combat units, etc.  supposed
        name of ports: netherearth

        NETHER EARTH REMAKE. Nether Earth was the very first real
        time strategy game. It worked on a SPECTRUM machine, and
        only needed 48KB of RAM to work!!

        It has all the tipical elements of strategy games: resources,
        factories, combat units, etc.

        WWW: http://www.braingames.getput.com/nether/default.asp

        - OleVole
        olevole@yandex.ru

PR:             ports/123800
Submitted by:   OleVole <olevole@yandex.ru>

Number of commits found: 16

Login
User Login
Create account

Servers and bandwidth provided by
New York Internet, SuperNews, and RootBSD

This site
What is FreshPorts?
About the authors
Issues
FAQ
How big is it?
The latest upgrade!
Privacy
Forums
Blog
Contact

Search
Enter Keywords:
 
more...

Latest Vulnerabilities
opensslNov 02
openssl-develNov 02
wordpressNov 01
php56Oct 30
php70Oct 30
php71Oct 30
wiresharkOct 30
chromiumOct 28
wgetOct 27
wgetOct 27
openoffice-4*Oct 26
openoffice-devel*Oct 26
gitlabOct 25
nodeOct 25
node4Oct 25

No vulnerabilities have been reported in the past 14 days

* - modified, not new

All vulnerabilities


Ports
Home
Categories
Deleted ports
Sanity Test Failures
Newsfeeds

Statistics
Graphs
NEW Graphs (Javascript)
Traffic

Calculated hourly:
Port count 31888
Broken 125
Deprecated 46
Ignore 361
Forbidden 0
Restricted 173
No CDROM 78
Vulnerable 48
Expired 11
Set to expire 38
Interactive 0
new 24 hours 10
new 48 hours92
new 7 days128
new fortnight3280
new month3474

Servers and bandwidth provided by
New York Internet, SuperNews, and RootBSD
Valid HTML, CSS, and RSS.
Copyright © 2000-2017 Dan Langille. All rights reserved.