Have you ever wanted to blow something up? Or maybe you always
dreamt of operating an atomic power plant? Do you have a will to
develop your own CPU? The Powder Toy lets you to do all of these,
and even more!
The Powder Toy is a free physics sandbox game, which simulates air
pressure and velocity, heat, gravity and a countless number of
interactions between different substances! The game provides you
with various building materials, liquids, gases and electronic
components which can be used to construct complex machines, guns,
bombs, realistic terrains and almost anything else. You can then
mine them and watch cool explosions, add intricate wirings, play
with little stickmen or operate your machine. You can browse and
play thousands of different saves made by the community or upload
your own - we welcome your creations!
===> The following configuration options are available for powder-toy-100.1.400:
DOCS=on: Build and/or install documentation
SSE=on: Enable SSE optimizations
===> Use 'make config' to modify these settings
lang/luajit: update to v2.1
Disconnect lang/luajit-devel from the build, will be removed soon.
Bump PORTREVISIONs for the consumers.
Discussed with: adamw
PR: 225342
Remove WWW entries moved into port Makefiles
Commit b7f05445c00f has added WWW entries to port Makefiles based on
WWW: lines in pkg-descr files.
This commit removes the WWW: lines of moved-over URLs from these
pkg-descr files.
Approved by: portmgr (tcberner)
Add WWW entries to port Makefiles
It has been common practice to have one or more URLs at the end of the
ports' pkg-descr files, one per line and prefixed with "WWW:". These
URLs should point at a project website or other relevant resources.
Access to these URLs required processing of the pkg-descr files, and
they have often become stale over time. If more than one such URL was
present in a pkg-descr file, only the first one was tarnsfered into
the port INDEX, but for many ports only the last line did contain the
port specific URL to further information.
There have been several proposals to make a project URL available as
a macro in the ports' Makefiles, over time.
(Only the first 15 lines of the commit message are shown above )
games/powder-toy: update 95.0 → 96.2.350
- Upstream has switched to meson.
- Trim options - most defaults are good now, some other optional
stuff (http=false, renderer) do not build.
- Wrapper script is no longer needed, the app now uses XDG dirs.
Add USES=xorg USES=gl, ports categories e and g
Add USES=xorg and USES=gl to ports in categories starting with 'e' and 'g'.
While here, try to sprinkle other USES (mostly gnome and sdl) as needed.
Bump PORTREVISION for ports depending on the canonical version of GCC
as defined in Mk/bsd.default-versions.mk which has moved from GCC 8.3
to GCC 9.1 under most circumstances now after revision 507371.
This includes ports
- with USE_GCC=yes or USE_GCC=any,
- with USES=fortran,
- using Mk/bsd.octave.mk which in turn features USES=fortran, and
- with USES=compiler specifying openmp, nestedfct, c11, c++0x, c++11-lang,
c++11-lib, c++14-lang, c++17-lang, or gcc-c++11-lib
plus, everything INDEX-11 shows with a dependency on lang/gcc9 now.
PR: 238330
Bump PORTREVISION for ports depending on the canonical version of GCC
defined via Mk/bsd.default-versions.mk which has moved from GCC 7.4 t
GCC 8.2 under most circumstances.
This includes ports
- with USE_GCC=yes or USE_GCC=any,
- with USES=fortran,
- using Mk/bsd.octave.mk which in turn features USES=fortran, and
- with USES=compiler specifying openmp, nestedfct, c11, c++0x, c++11-lang,
c++11-lib, c++14-lang, c++17-lang, or gcc-c++11-lib
plus, as a double check, everything INDEX-11 showed depending on lang/gcc7.
PR: 231590
Have you ever wanted to blow something up? Or maybe you always
dreamt of operating an atomic power plant? Do you have a will to
develop your own CPU? The Powder Toy lets you to do all of these,
and even more!
The Powder Toy is a free physics sandbox game, which simulates air
pressure and velocity, heat, gravity and a countless number of
interactions between different substances! The game provides you
with various building materials, liquids, gases and electronic
components which can be used to construct complex machines, guns,
bombs, realistic terrains and almost anything else. You can then
mine them and watch cool explosions, add intricate wirings, play
with little stickmen or operate your machine. You can browse and
play thousands of different saves made by the community or upload
your own - we welcome your creations!
WWW: http://powdertoy.co.uk/