non port: games/powder-toy/Makefile |
SVNWeb
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Number of commits found: 22 |
Tue, 31 Jan 2023
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[ 16:12 Dmitry Marakasov (amdmi3) ] e15b84c
games/powder-toy: add -devel counterpart, pet portlint
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Mon, 16 Jan 2023
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[ 16:31 Dmitry Marakasov (amdmi3) ] bc3622e
games/powder-toy: remove bogus patches and fix icons
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[ 14:54 Dmitry Marakasov (amdmi3) ] 532e8c1
games/powder-toy: update 96.2.350 → 97.0.352
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Mon, 17 Oct 2022
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[ 01:13 Adam Weinberger (adamw) ] 8ee44b2
games/powder-toy: Restrict luajit to -openresty
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Sat, 15 Oct 2022
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[ 01:20 Adam Weinberger (adamw) ] 09c8b6c
games/powder-toy: Use USES=luajit (defaults to luajit-devel)
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Thu, 8 Sep 2022
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[ 20:30 Dmitry Marakasov (amdmi3) ] 15d936e (Only the first 10 of 44 ports in this commit are shown above. )
*/*: preserve all WWWs for my ports
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Wed, 7 Sep 2022
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[ 21:10 Stefan Eßer (se) ] b7f0544 (Only the first 10 of 27931 ports in this commit are shown above. )
Add WWW entries to port Makefiles
It has been common practice to have one or more URLs at the end of the
ports' pkg-descr files, one per line and prefixed with "WWW:". These
URLs should point at a project website or other relevant resources.
Access to these URLs required processing of the pkg-descr files, and
they have often become stale over time. If more than one such URL was
present in a pkg-descr file, only the first one was tarnsfered into
the port INDEX, but for many ports only the last line did contain the
port specific URL to further information.
There have been several proposals to make a project URL available as
a macro in the ports' Makefiles, over time.
(Only the first 15 lines of the commit message are shown above )
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Thu, 10 Mar 2022
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[ 16:27 Dmitry Marakasov (amdmi3) ] 7e2c5f5
games/powder-toy: update 95.0 → 96.2.350
- Upstream has switched to meson.
- Trim options - most defaults are good now, some other optional
stuff (http=false, renderer) do not build.
- Wrapper script is no longer needed, the app now uses XDG dirs.
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Wed, 7 Apr 2021
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[ 23:19 Dmitry Marakasov (amdmi3) ] 5823922 (Only the first 10 of 288 ports in this commit are shown above. )
Remove useless Created by: headers mentioning me
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Tue, 6 Apr 2021
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[ 14:31 Mathieu Arnold (mat) ] 305f148 (Only the first 10 of 29333 ports in this commit are shown above. )
Remove # $FreeBSD$ from Makefiles.
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Sun, 29 Mar 2020
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[ 14:57 amdmi3 ]
- Update to 95.0
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Tue, 5 Nov 2019
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[ 22:21 zeising ] (Only the first 10 of 36 ports in this commit are shown above. )
Add USES=xorg USES=gl, ports categories e and g
Add USES=xorg and USES=gl to ports in categories starting with 'e' and 'g'.
While here, try to sprinkle other USES (mostly gnome and sdl) as needed.
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Fri, 26 Jul 2019
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[ 20:46 gerald ] (Only the first 10 of 3853 ports in this commit are shown above. )
Bump PORTREVISION for ports depending on the canonical version of GCC
as defined in Mk/bsd.default-versions.mk which has moved from GCC 8.3
to GCC 9.1 under most circumstances now after revision 507371.
This includes ports
- with USE_GCC=yes or USE_GCC=any,
- with USES=fortran,
- using Mk/bsd.octave.mk which in turn features USES=fortran, and
- with USES=compiler specifying openmp, nestedfct, c11, c++0x, c++11-lang,
c++11-lib, c++14-lang, c++17-lang, or gcc-c++11-lib
plus, everything INDEX-11 shows with a dependency on lang/gcc9 now.
PR: 238330
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Fri, 1 Mar 2019
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[ 13:06 amdmi3 ]
- Update to 94.1
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Thu, 21 Feb 2019
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[ 13:55 amdmi3 ]
- Update to 94.0
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Wed, 12 Dec 2018
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[ 01:35 gerald ] (Only the first 10 of 3168 ports in this commit are shown above. )
Bump PORTREVISION for ports depending on the canonical version of GCC
defined via Mk/bsd.default-versions.mk which has moved from GCC 7.4 t
GCC 8.2 under most circumstances.
This includes ports
- with USE_GCC=yes or USE_GCC=any,
- with USES=fortran,
- using Mk/bsd.octave.mk which in turn features USES=fortran, and
- with USES=compiler specifying openmp, nestedfct, c11, c++0x, c++11-lang,
c++11-lib, c++14-lang, c++17-lang, or gcc-c++11-lib
plus, as a double check, everything INDEX-11 showed depending on lang/gcc7.
PR: 231590
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Sun, 23 Sep 2018
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[ 04:38 linimon ]
Adjust USES to fix builds on gcc-bases archs. While here, pet portlint.
Tested on powerpc64 and amd64.
Approved by: portmgr (tier-2 blanket)
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Thu, 3 May 2018
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[ 19:52 amdmi3 ]
- Update to 93.3
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Tue, 26 Sep 2017
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[ 18:05 amdmi3 ]
- Update to 92.5
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Sun, 20 Aug 2017
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[ 10:46 amdmi3 ]
- Update to 92.1
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Thu, 27 Jul 2017
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[ 09:58 amdmi3 ]
- Update to 92.0
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Tue, 28 Mar 2017
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[ 13:49 amdmi3 ]
Have you ever wanted to blow something up? Or maybe you always
dreamt of operating an atomic power plant? Do you have a will to
develop your own CPU? The Powder Toy lets you to do all of these,
and even more!
The Powder Toy is a free physics sandbox game, which simulates air
pressure and velocity, heat, gravity and a countless number of
interactions between different substances! The game provides you
with various building materials, liquids, gases and electronic
components which can be used to construct complex machines, guns,
bombs, realistic terrains and almost anything else. You can then
mine them and watch cool explosions, add intricate wirings, play
with little stickmen or operate your machine. You can browse and
play thousands of different saves made by the community or upload
your own - we welcome your creations!
WWW: http://powdertoy.co.uk/
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Number of commits found: 22 |