non port: games/quake-data/Makefile.include |
SVNWeb
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Number of commits found: 8 |
Fri, 1 Apr 2016
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[ 14:00 mat ] (Only the first 10 of 5103 ports in this commit are shown above. )
Remove ${PORTSDIR}/ from dependencies, categories d, e, f, and g.
With hat: portmgr
Sponsored by: Absolight
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Tue, 8 Jul 2014
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[ 08:51 danfe ]
Reduce the differences between `quake*-data' ports:
- Consistently use vertical bar (pipe) in :S substitutions
- Do not abuse .error statement, set IGNORE knob instead
- Drop some unnecessary quotation marks in comparisons
- Add a comment on why we cannot depend on particular .pak file
- Simplify extraction of the `linuxq3apoint-1.32b-3.x86.run'
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Sun, 12 May 2013
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[ 08:39 danfe ]
Toughen the check and unbreak INDEX.
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[ 08:06 danfe ]
If port is setting PKGNAMEPREFIX=${FOOPKGNAMEPREFIX}, but .include's this
file before <bsd.port.options.mk>, options handling gets broken because
options will be loaded from OPTIONSFILE which is based on UNIQUENAME and
thus PKGNAMEPREFIX, which is empty at that point. Prevent this: ensure
that FOOPKGNAMEPREFIX is defined in advance for ports that use it to set
their PKGNAMEPREFIX and having OPTIONS.
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[ 06:35 danfe ]
- Slightly improve usage description (comment) in quake2-data/Makefile.include
- Synchronize other games' -data/Makefile.include files (consistently use
LOCALBASE, drop obvious comments, adjust formatting, etc.)
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Sat, 16 Mar 2013
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[ 13:46 danfe ]
- Convert to contemporary OPTIONS framework
- Cleanup Makefiles, improve port description
- Relinquish maintainership
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Mon, 12 Dec 2005
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[ 09:25 garga ]
- Changed quake-data/Makefile.include to be more similar to bsd.*.mk files,
also it doesn't override port's variables.
- Change dependant ports.
PR: ports/90145
Submitted by: maintainer
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Sun, 16 Oct 2005
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[ 05:36 edwin ]
[NEW PORT] games/quake-data - Quake data files
Quake data files.
This port installs the data files needed to run Quake.
You still need to have a legitimate copy of the game in order to obtain
the full game, otherwise you can use the shareware version.
This port can also install the QuakeWorld data files, skins and sources.
PR: ports/86166
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
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Number of commits found: 8 |