non port: games/quake2-ctf/Makefile |
SVNWeb
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Number of commits found: 15 |
Wed, 20 Jul 2022
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[ 14:21 Tobias C. Berner (tcberner) ] d56127b (Only the first 10 of 744 ports in this commit are shown above. )
games: remove 'Created by' lines
A big Thank You to the original contributors of these ports:
* <benlutz@datacomm.ch>
* <janos.mohacsi@bsd.hu>
* Aaron Baugher
* Aaron Dalton <aaron@FreeBSD.org>
* Aaron Dalton <aaron@daltons.ca>
* Aaron VonderHaar <avh4@usa.net>
* Aaron Zauner <az_mail@gmx.at>
* Adam Kranzel (adam@alameda.edu)
* Adam Weinberger <adamw@FreeBSD.org>
* Ade Lovett <ade@FreeBSD.org>
* Akinori MUSHA aka knu <knu@idaemons.org> (Only the first 15 lines of the commit message are shown above )
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Tue, 6 Apr 2021
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[ 14:31 Mathieu Arnold (mat) ] 305f148 (Only the first 10 of 29333 ports in this commit are shown above. )
Remove # $FreeBSD$ from Makefiles.
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Mon, 17 Aug 2015
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[ 14:20 mat ] (Only the first 10 of 271 ports in this commit are shown above. )
Remove UNIQUENAME and LATEST_LINK.
UNIQUENAME was never unique, it was only used by USE_LDCONFIG and now,
we won't have conflicts there.
Use PKGBASE instead of LATEST_LINK in PKGLATESTFILE, the *only* consumer
is pkg-devel, and it works just fine without LATEST_LINK as pkg-devel
has the correct PKGNAME anyway.
Now that UNIQUENAME is gone, OPTIONSFILE is too. (it's been called
OPTIONS_FILE now.)
Reviewed by: antoine, bapt
Exp-run by: antoine
Sponsored by: Absolight
Differential Revision: https://reviews.freebsd.org/D3336
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Wed, 9 Jul 2014
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[ 02:29 danfe ] (Only the first 10 of 14 ports in this commit are shown above. )
Mostly cosmetic fixes over various Quake2 ports:
- Wrap overly long lines to fit standard terminal width
- When installing pre-generated docs, do not check PORT_OPTIONS:MDOCS
which is useless in post-stage era
- Simplify MASTER_SITES, optimize away MASTER_SITE_SUBDIR if possible
- Amend COMMENT text and pkg-descr in `quake2-lights' port
- Unbreak installation of Quake2-LNX (icculus.org port)
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Thu, 3 Jul 2014
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[ 22:20 wg ]
games/quake2-ctf: support stage
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Wed, 2 Jul 2014
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[ 18:22 antoine ] (Only the first 10 of 58 ports in this commit are shown above. )
Resetting maintainership on ports that have not been staged and without any
pending PR
With hat: portmgr
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Mon, 10 Mar 2014
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[ 22:53 antoine ]
Unbreak
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[ 14:49 bapt ] (Only the first 10 of 191 ports in this commit are shown above. )
Convert g* to USES=zip
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Fri, 20 Sep 2013
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[ 17:36 bapt ] (Only the first 10 of 1149 ports in this commit are shown above. )
Add NO_STAGE all over the place in preparation for the staging support (cat:
games)
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Sun, 12 May 2013
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[ 10:20 danfe ]
- Tighten Makefile header and COMMENT line
- Sort the knobs, NOPORTDOCS -> PORT_OPTIONS:MDOCS
- Mute MKDIR's and adjust port description text
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Mon, 14 Mar 2011
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[ 16:47 danfe ] (Only the first 10 of 26 ports in this commit are shown above. )
Bring unmaintained Quake ports under my wing.
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Sun, 27 Feb 2011
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[ 04:54 tabthorpe ] (Only the first 10 of 147 ports in this commit are shown above. )
- Reassign ports to heap
Submitted by: alepulver
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Thu, 3 Jun 2010
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[ 15:54 pav ] (Only the first 10 of 13 ports in this commit are shown above. )
- Convert unzip -a to USE_DOS2UNIX
PR: ports/146533
Submitted by: Alex Kozlov <spam@rm-rf.kiev.ua>
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Thu, 22 Mar 2007
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[ 19:24 alepulver ]
- Use newer version of the source code (1.52), taken from games/quake2lnx.
Reported by: Steve Crowder <steve@crowders.org>
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Fri, 28 Jul 2006
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[ 22:24 alepulver ]
Capture the Flag offers an exciting variation on team play. It gives more
meaning to base defense along with offensive positioning and organized
strikes.
The basic premise is this:
Attack the enemy base, grab their flag, then take it back to your base. In
this variation you must touch your base flag when carrying the enemy flag in
order to score - if your flag isn't at your base when you return, you or your
team must get it back to gain points and captures.
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Number of commits found: 15 |