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non port: games/tnl/Makefile
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Number of commits found: 17

Wed, 1 Jun 2011
[ 21:55 rene search for other commits by this committer ] Original commit  (Only the first 10 of 80 ports in this commit are shown above. View all ports for this commit)
Remove expired ports:
2011-05-01 german/citrix_xenapp: "crashes with f10"
2011-05-01 japanese/citrix_xenapp: "crashes with f10"
2011-05-01 net/citrix_xenapp: "crashes with f10"
2011-05-11 comms/gammu-python: since version 1.29.0 comms/gammu uses python by
default
2011-05-01 java/gj: Upstream disapear and distfile is no more available
2011-05-09 net/ipv6socket_scrub: Upstream disapear and distfile is no more
available
2011-05-13 graphics/lodju: depends on rep-gtk, which doesn't build anymore.
2011-05-01 www/mod_pubcookie: will be unsupported by ASF when 2.4.0 is release,
migrate to 2.2.x+ now
2011-05-01 ftp/prozilla: Upstream disapear and distfile is no more available
2011-05-01 www/py-django11: Unsupported (no longer receive security updates or
bugfixes)
2011-05-13 x11-toolkits/rep-gtk: missing rep-config from librep port broke the
build.
2011-05-01 games/tnl: Upstream development has ceased, it doesn't work with
newer CEGUI and is generally broken
2011-06-01 net/vnc2swf: Development is now superseded by deskutils/vnc2flv
Sat, 12 Mar 2011
[ 00:16 amdmi3 search for other commits by this committer ] Original commit 
- Deprecate the port properly
[ 00:13 amdmi3 search for other commits by this committer ] Original commit 
- Mark DEPRECATED as it doesn't work with newer cegui, upstream development has
ceased and it was generally broken for a long time
Fri, 11 Mar 2011
[ 11:27 oliver search for other commits by this committer ] Original commit 
mark as BROKEN as it does not work with CEGUI 0.7.X and now new release
was made since 2007
Tue, 27 Apr 2010
[ 21:58 gahr search for other commits by this committer ] Original commit  (Only the first 10 of 18 ports in this commit are shown above. View all ports for this commit)
- Add glew to the list of supported USE_GL variables
- Patch ports depending on GLEW directly

Approved by:    portmgr (pav)
Sun, 28 Mar 2010
[ 06:47 dinoex search for other commits by this committer ] Original commit  (Only the first 10 of 4470 ports in this commit are shown above. View all ports for this commit)
- update to 1.4.1
Reviewed by:    exp8 run on pointyhat
Supported by:   miwi
Fri, 5 Feb 2010
[ 11:46 dinoex search for other commits by this committer ] Original commit  (Only the first 10 of 4271 ports in this commit are shown above. View all ports for this commit)
- update to jpeg-8
Mon, 25 Jan 2010
[ 19:15 pav search for other commits by this committer ] Original commit  (Only the first 10 of 66 ports in this commit are shown above. View all ports for this commit)
- Introduce USE_OPENAL variable for OpenAL consumers
- Switch to openal-soft as a default OpenAL implementation

PR:             ports/142123
Submitted by:   mva
Tested by:      pointyhat exp-run
Approved by:    portmgr (hat)
Tue, 28 Jul 2009
[ 16:34 amdmi3 search for other commits by this committer ] Original commit  (Only the first 10 of 87 ports in this commit are shown above. View all ports for this commit)
- Update URL of my distfile mirror in 87 ports

Approved by:    portmgr (erwin)
Sat, 11 Jul 2009
[ 06:13 oliver search for other commits by this committer ] Original commit 
update to 0.6.2b
Mon, 5 Jan 2009
[ 16:14 amdmi3 search for other commits by this committer ] Original commit  (Only the first 10 of 69 ports in this commit are shown above. View all ports for this commit)
- Update address of my distfile mirror
Sat, 6 Dec 2008
[ 14:36 oliver search for other commits by this committer ] Original commit 
update cegui to 0.6.2
bump PORTREVISION for the affected ports
Thu, 21 Aug 2008
[ 06:18 rafan search for other commits by this committer ] Original commit  (Only the first 10 of 1030 ports in this commit are shown above. View all ports for this commit)
Update CONFIGURE_ARGS for how we pass CONFIGURE_TARGET to configure script.
Specifically, newer autoconf (> 2.13) has different semantic of the
configure target. In short, one should use --build=CONFIGURE_TARGET
instead of CONFIGURE_TARGET directly. Otherwise, you will get a warning
and the old semantic may be removed in later autoconf releases.

To workaround this issue, many ports hack the CONFIGURE_TARGET variable
so that it contains the ``--build='' prefix.

To solve this issue, under the fact that some ports still have
configure script generated by the old autoconf, we use runtime detection
in the do-configure target so that the proper argument can be used.

Changes to Mk/*:
 - Add runtime detection magic in bsd.port.mk
(Only the first 15 lines of the commit message are shown above View all of this commit message)
Wed, 2 Jul 2008
[ 16:43 oliver search for other commits by this committer ] Original commit 
update cegui to 0.6.1
bump PORTREVISION for the affected ports
Thu, 19 Jun 2008
[ 17:28 amdmi3 search for other commits by this committer ] Original commit  (Only the first 10 of 132 ports in this commit are shown above. View all ports for this commit)
Update my email address in 132 ports.

Approved by:    miwi (mentor)
Fri, 6 Jun 2008
[ 13:31 edwin search for other commits by this committer ] Original commit  (Only the first 10 of 215 ports in this commit are shown above. View all ports for this commit)
Bump portrevision due to upgrade of devel/gettext.

The affected ports are the ones with gettext as a run-dependency
according to ports/INDEX-7 (5007 of them) and the ones with USE_GETTEXT
in Makefile (29 of them).

PR:             ports/124340
Submitted by:   edwin@
Approved by:    portmgr (pav)
Thu, 22 May 2008
[ 00:05 miwi search for other commits by this committer ] Original commit 
Thunder&Lightning is a futuristic action flight simulator and
realtime strategy game that takes place in a large 3D environment.
Jump into the pilot seat of your Lightning aircraft and fight against
Thunder tanks in a fierce battle for control of the island!

Apart from flight simulators, Thunder&Lightning takes inspiration
from (but is not a clone or remake of) the 80's classic Carrier
Command. This means that you will find yourself in control of a
futuristic carrier with aircraft and amphibious tanks at your
disposal. In the long run, there will be multiple Islands to conquer,
each with its own defense strategy.

Although Thunder&Lightning already supports missions, it aims to
be an open-ended game with a dynamically developing world with
scripted events on some occasions.

WWW: http://tnlgame.net/

PR:             ports/121132
Submitted by:   Dmitry Marakasov <amdmi3 at amdmi3.ru>

Number of commits found: 17