Port details |
- vavoom Doom, Doom II, Heretic, Hexen, and Strife source port
- 1.33_17 games =2 1.33_17Version of this port present on the latest quarterly branch.
- There is no maintainer for this port.
- Any concerns regarding this port should be directed to the FreeBSD Ports mailing list via ports@FreeBSD.org
- Port Added: 2004-01-23 16:01:02
- Last Update: 2023-07-28 17:13:17
- Commit Hash: 664a2fa
- People watching this port, also watch:: pdnsd, pngrewrite
- License: GPLv2
- WWW:
- https://www.vavoom-engine.com/
- Description:
- Vavoom is a source port based on sources of Doom, Heretic, Hexen and a little
bit from Quake. To play Vavoom you need main wad file from Doom, Ultimate
Doom, Doom II, Heretic, Hexen or Strife.
Differences from original game:
* Polygonal engine with colored lighting, with software mode, OpenGL support;
* Translucency;
* Complete support for freelook (look up & down) in all games;
* A powerful language to describe game logic;
* 100% client/server architecture with in-game joining;
* Quake-style console, with key bindings;
* Indirect support for DeHackEd;
* Crosshair;
* Jumping;
* And many other cool things...
- ¦ ¦ ¦ ¦
- Manual pages:
- FreshPorts has no man page information for this port.
- pkg-plist: as obtained via:
make generate-plist - Dependency lines:
-
- To install the port:
- cd /usr/ports/games/vavoom/ && make install clean
- To add the package, run one of these commands:
- pkg install games/vavoom
- pkg install vavoom
NOTE: If this package has multiple flavors (see below), then use one of them instead of the name specified above.- PKGNAME: vavoom
- Flavors: there is no flavor information for this port.
- distinfo:
- SHA256 (vavoom-1.33.tar.bz2) = a57e19b51dc411ef3e659bfa62bd961d89a2f68ba0b76a1e89e18bae72b362df
SIZE (vavoom-1.33.tar.bz2) = 1555267
Packages (timestamps in pop-ups are UTC):
- Dependencies
- NOTE: FreshPorts displays only information on required and default dependencies. Optional dependencies are not covered.
- Build dependencies:
-
- cmake : devel/cmake-core
- sdl-config : devel/sdl12
- xorgproto>=0 : x11/xorgproto
- xorgproto>=0 : x11/xorgproto
- Runtime dependencies:
-
- doom-data>0 : games/doom-data
- Library dependencies:
-
- libpng.so : graphics/png
- libjpeg.so : graphics/jpeg-turbo
- libGL.so : graphics/libglvnd
- libGLU.so : graphics/libGLU
- libSDL_mixer.so : audio/sdl_mixer
- libSDL.so : devel/sdl12
- This port is required by:
- for Run
-
- games/vavoom-extras
Configuration Options:
- ===> The following configuration options are available for vavoom-1.33_17:
DOCS=on: Build and/or install documentation
FLAC=off: FLAC lossless audio codec support
LAUNCHER=off: Build GUI launcher
MAD=off: MAD MP3 audio decoder support
MIKMOD=off: MOD audio format support
OPENAL=off: Enable OpenAL support
OPTIMIZED_CFLAGS=off: Use extra compiler optimizations
SDL=on: Use SDL for OpenGL support
VORBIS=off: Ogg Vorbis audio codec support
===> Use 'make config' to modify these settings
- Options name:
- games_vavoom
- USES:
- cmake:noninja cpe dos2unix jpeg tar:bzip2 gl sdl
- pkg-message:
- For install:
- Vavoom has been installed.
There are 2 wrapper scripts: "vavoom" and "vavoom-dedicated", calling the real
executables (suffixed with ".bin") from the data directory, and using the
common WAD directory.
If you have extra WAD files, specify the full path of the containing directory
as the first argument of the wrapper script.
To run in OpenGL mode add the "-opengl" parameter, and "-openal" for OpenAL.
If you want to install enhanced textures, models or soundtracks use the
"games/vavoom-extras" port. Note that textures require OPENGL and soundtracks
need VORBIS (build options).
Refer to /usr/local/share/doc/vavoom/vavoom.txt for other options such as
game selection, network options and so on.
If you enabled LAUNCHER (build option), run "vlaunch" for a launcher GUI.
- Master Sites:
|
Number of commits found: 112 (showing only 12 on this page)
Commit History - (may be incomplete: for full details, see links to repositories near top of page) |
Commit | Credits | Log message |
1.17 19 Nov 2005 14:04:39 |
barner |
Really fix build on 6.0+: Use CFLAGS="-O -pipe" because -fno-strict-aliasing
(default since FreeBSD 6.0) produces non-working code for the `vcc' tool that
is needed during the build (it dumps core).
However, the optimizations that can be enabled with the WITH_OPTIMIZIED_CFLAGS
work just fine.
Reported by: pointyhat via kris |
1.17 17 Nov 2005 12:00:51 |
barner |
- Integrate with "doom-data".
- Unbreak on 6.x
- Add OPTIONS.
- Use program's install target.
- Make wrapper scripts.
- Add installuser target
- Add SHA256
- Respect CC and friends
PR: ports/86448
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Tweaked by: Igor Pokrovsky <ip@doom.homeunix.org>, barner
Approved by: Igor Pokrovsky <ip@doom.homeunix.org> (maintainer) |
1.17 06 May 2005 17:51:03 |
pav |
- Mark BROKEN on 6.X
PR: ports/80669
Submitted by: Igor Pokrovsky <ip@doom.homeunix.org> (maintainer)
Reported by: krismail |
1.17 04 May 2005 12:42:28 |
pav |
- Update to 1.17
- Unbreak for FreeBSD 5.X
PR: ports/80584
Submitted by: Igor Pokrovsky <ip@doom.homeunix.org> (maintainer) |
1.15.3 10 Nov 2004 16:00:00 |
vs |
Update to 1.15.3
Sound and music support is still very poor.
PR: ports/73432
Submitted by: maintainer |
1.15.2 29 Sep 2004 05:42:45 |
kris |
BROKEN on 5.x: Does not compile
Approved by: portmgr (self) |
1.15.2 21 Jul 2004 17:47:52 |
krion |
Change maintainer's email. |
1.15.2 31 Mar 2004 06:16:02 |
kevlo |
Update to 1.15.2
PR: ports/64966
Submitted by: MAINTAINER |
1.15.1_2 31 Mar 2004 03:12:58 |
trevor |
SIZEify (maintainer timeout) |
1.15.1_2 16 Mar 2004 04:23:56 |
edwin |
Chase library bump of libSDL-1.1 for all ports which were depending
on sdl12-1.2.5 |
1.15.1_1 04 Feb 2004 05:21:48 |
marcus |
Bump PORTREVISION on all ports that depend on gettext to aid with upgrading.
(Part 2) |
1.15.1 23 Jan 2004 15:31:16 |
krion |
Add vavoom 1.15.1,
Vavoom is a source port based on sources of Doom, Heretic,
Hexen and a little bit from Quake. To play Vavoom you need main
wad file from Doom, Ultimate Doom, Doom II, Heretic, Hexen or
Strife.
Differences from original game:
* Polygonal engine with colored lighting, with software mode,
* OpenGL support;
* Translucency;
* Complete support for freelook (look up & down) in all games;
* A powerful language to describe game logic;
* 100% client/server architecture with in-game joining;
* Quake-style console, with key bindings;
* Indirect support for DeHackEd;
* Crosshair;
* Jumping;
PR: ports/61765
Submitted by: Igor Pokrovsky <tiamat@comset.net> |
Number of commits found: 112 (showing only 12 on this page)
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