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Port details
allegroglOpenGL interface for Allegro library
0.4.3graphicsΣ=0 0.4.3Version of this port present on the latest quarterly branch.
BROKEN: Does not build. Use allegro-devel if you need this functionality IGNORE: is marked as broken: Does not build. Use allegro-devel if you need this functionality
The library mostly provides functions to allow you to use OpenGL alongside
Allegro -- you use OpenGL for your rendering to the screen, and Allegro
for miscellaneous tasks like gathering input, doing timers, getting
cross-platform portability, loading data, playing samples and drawing your
textures. So this library fills the same hole that things like GLUT do.
WWW: http://allegrogl.sourceforge.net/
Move allegro-devel to allegro; 4.4 is hardly a devel version any more.
Minor fix required in emulators/o2em.
Remove allegrogl, which is broken and included in allegro-4.4 anyway.
Update allegro-devel to 5.0.7 [1]
PR: ports/172981 [1]
Submitted by: nemysis <nemysis@gmx.ch> [1]
Remove more tags from pkg-descr files fo the form:
- Name
em@i.l
or variations thereof. While I'm here also fix some whitespace and other
formatting errors, including moving WWW: to the last line in the file.
- Update to version 0.4.0 RC4 (compatible with current allegro: version 4.2.0).
- Make symlink to make LIB_DEPENDS work (libagl.so -> libagl.so.4).
- Use SF macro in MASTER_SITES.
- Take maintainership.
Mass-conversion to the USE_AUTOTOOLS New World Order. The code present
in bsd.autotools.mk essentially makes this a no-op given that all the
old variables set a USE_AUTOTOOLS_COMPAT variable, which is parsed in
exactly the same way as USE_AUTOTOOLS itself.
Moreover, USE_AUTOTOOLS has already been extensively tested by the GNOME
team -- all GNOME 2.12.x ports use it.
Preliminary documentation can be found at:
http://people.FreeBSD.org/~ade/autotools.txt
which is in the process of being SGMLized before introduction into the
Porters Handbook.
Light blue touch-paper. Run.
Add allegrogl 0.2.0,
The library mostly provides functions to allow you to use
OpenGL alongside Allegro -- you use OpenGL for your rendering
to the screen, and Allegro for miscellaneous tasks like
gathering input, doing timers, getting cross-platform
portability, loading data, playing samples and drawing your
textures. So this library fills the same hole that things like
GLUT do.
PR: ports/61763
Submitted by: Igor Pokrovsky <tiamat@comset.net>