Crystal Space is a free (LGPL) and portable 3D Game Development Kit written in
C++. It supports: true six degrees of freedom, colored lighting, lightmapped
and stencil based lighting, shader support (CG, vertex programs, fragment
programs, ...), mipmapping, portals, mirrors, alpha transparency, reflective
surfaces, 3D sprites (frame based or with skeletal animation using cal3d
animation library), procedural textures, particle systems, halos, volumetric
fog, scripting (using Python, Perl, Java, or potentially other languages),
16-bit and 32-bit display support, OpenGL, and software renderer, font support
(also with freetype), hierarchical transformations, physics plugin based on ODE
WWW: http://www.crystalspace3d.org
===> The following configuration options are available for crystalspace-1.0.2_13:
DEBUG=off (default) "Build with debugging information"
PYTHON=on (default) "PYTHON interface"
PERL=on (default) "PERL interface"
LCMS=on (default) "Little Color Management System support"
MNG=on (default) "MNG/JNG graphic files support"
MIKMOD=on (default) "MIKMOD support"
VORBIS=on (default) "Ogg/Vorbis sound plugin support"
3DS=on (default) "3DS files support"
ODE=on (default) "Plugin providing physics through ODE"
FREETYPE2=on (default) "FREETYPE2 support"
CAL3D=on (default) "Skeletal based 3D character animation support"
SDL=on (default) "SDL support"
CACA=on (default) "LIBCACA support"
CPPUNIT=on (default) "The C++ Unit Test Library"
BFD=on (default) "Universal BFD library from the GNU binutils"
===> Use 'make config' to modify these settings
- Remove graphics/crystalspace as it has expired
- Remove graphics/crystalentitylayer as it depends on graphics/crystalspace
Approved by: acm (maintainer), bapt (mentor)
Update CONFIGURE_ARGS for how we pass CONFIGURE_TARGET to configure script.
Specifically, newer autoconf (> 2.13) has different semantic of the
configure target. In short, one should use --build=CONFIGURE_TARGET
instead of CONFIGURE_TARGET directly. Otherwise, you will get a warning
and the old semantic may be removed in later autoconf releases.
To workaround this issue, many ports hack the CONFIGURE_TARGET variable
so that it contains the ``--build='' prefix.
To solve this issue, under the fact that some ports still have
configure script generated by the old autoconf, we use runtime detection
in the do-configure target so that the proper argument can be used.
Changes to Mk/*:
- Add runtime detection magic in bsd.port.mk
(Only the first 15 lines of the commit message are shown above )
Set USE_PERL5/WANT_PERL as appropriate, for ports that either depend on
perl unconditonally, or conditionally. To be able to conditionalize the
inclusion of bsd.perl.mk, they now need to be defined before the inclusion
of bsd.port.pre.mk.
Hat: portmgr
Chase with the update of graphics/libcaca, bump the PORTREVISION on these
ports. Only two ports that aren't tested and I get no respone back from the
maintainer for two weeks. The two ports are graphics/crystalspace(-devel). The
rest other ports have been tested or/and submitted by the maintainers (Thanks!).
Chase the GNOME X11BASE to LOCALBASE move, and fix the build with the
new freetype2 where needed.
Submitted by: mezz, ahze, pav, and many others
Approved by: portmgr (implicit, kris)
- Update devel/ode to 0.7
- Bump PORTREVISION of all ports that depend of devel/ode [1]
Approved by: thierry, Dmitry Marakasov <amdmi3__at__mail.ru> (maintainers)
[1]
- Update devel/sdl12 to version 1.2.11. Now we employ stock SDL directory
structure (i.e. include/SDL for includes and sdl-config for configuration
binary)
- Update graphics/sdl_ttf to version 2.0.8
- Update graphics/sdl_image to version 1.2.5
- Update audio/sdl_mixer to version 1.2.7
- Update net/sdl_net to version 1.2.6
- Update Mk/bsd.sdl.mk accordingly
- Fix dependent ports to fit the new directory structure and avoid several
API breakages
- Bump up portrevisions for all dependent ports to allow them to be upgraded
by portupgrade/portmaster etc tools
Approved by: kris (portmgr), sem (mentor)
- Fix build on i386/amd64 [1]
- Fix pkg-plist
- Add missing dependencies
- Add CONFLICTS with graphics/crystalspace-devel (i'll commit it soon)
- Add one patch file for building this with new version of graphics/cal3d
- Others tiny modifications
Reported by: kris [1]
Approved by: garga (mentor)
- Update graphics/libglut to 6.4.1.
- Shared lib version and PORTREVISION bumb for all affected ports.
While I'm here:
- Remove USE_MESA knob where it was (35 ports).
It marked as depricated for 2 years.
PR: ports/90247
Submitted by: Ermal Lu?i <eri--@albabsd.org>
Crystal Space is a free (LGPL) and portable 3D Game Development Kit written in
C++. It supports: true six degrees of freedom, colored lighting, lightmapped
and stencil based lighting, shader support (CG, vertex programs, fragment
programs, ...), mipmapping, portals, mirrors, alpha transparency, reflective
surfaces, 3D sprites (frame based or with skeletal animation using cal3d
animation library), procedural textures, particle systems, halos, volumetric
fog, scripting (using Python, Perl, Java, or potentially other languages),
16-bit and 32-bit display support, OpenGL, and software renderer, font support
(also with freetype), hierarchical transformations, physics plugin based on ODE
PR: ports/89291
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>