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non port: graphics/crystalspace/pkg-descr
SVNWeb

Number of commits found: 2

Sun, 17 Jul 2011
[ 14:27 jlaffaye ] Original commit 
1.2517 MOVED
1.1420 graphics/Makefile
1.21 graphics/crystalentitylayer/Makefile
1.6 graphics/crystalentitylayer/distinfo
1.2 graphics/crystalentitylayer/pkg-descr
1.5 graphics/crystalentitylayer/pkg-plist
1.47 graphics/crystalspace/Makefile
1.6 graphics/crystalspace/distinfo
1.2 graphics/crystalspace/files/patch-plugins-mesh-genmesh-persist-gmesh3ds_gmesh3ds.cpp
1.2 graphics/crystalspace/pkg-descr

(Only the first 10 of 11 ports in this commit are shown above. View all ports for this commit)
- Remove graphics/crystalspace as it has expired
- Remove graphics/crystalentitylayer as it depends on graphics/crystalspace

Approved by:    acm (maintainer), bapt (mentor)
Wed, 23 Nov 2005
[ 01:19 pav ] Original commit 
1.881 graphics/Makefile
1.1 graphics/crystalspace/Makefile
1.1 graphics/crystalspace/distinfo
1.1 graphics/crystalspace/pkg-descr
1.1 graphics/crystalspace/pkg-plist
Crystal Space is a free (LGPL) and portable 3D Game Development Kit written in
C++.  It supports: true six degrees of freedom, colored lighting, lightmapped
and stencil based lighting, shader support (CG, vertex programs, fragment
programs, ...), mipmapping, portals, mirrors, alpha transparency, reflective
surfaces, 3D sprites (frame based or with skeletal animation using cal3d
animation library), procedural textures, particle systems, halos, volumetric
fog, scripting (using Python, Perl, Java, or potentially other languages),
16-bit and 32-bit display support, OpenGL, and software renderer, font support
(also with freetype), hierarchical transformations, physics plugin based on ODE

PR:             ports/89291
Submitted by:   Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>

Number of commits found: 2

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