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Why was the website so slow for so long?

The cause of the slowdown was a change to the ZFS dataset. In conjunction with the database server, very little caching was being done. This combination resulted in increased disk I/O as the system churned through the database. Details in the blog post which outlines the various things which changed. Many graphs.

non port: graphics/libyuv/Makefile
SVNWeb

Number of commits found: 3

Thu, 15 Mar 2018
[ 15:21 linimon ] Original commit   Revision:464594
464594 graphics/libyuv/Makefile
Mark broken on armv7 the same was as on aarch64.

Oddly, it seems to build on armv6.

Pet portlint.

Approved by:	portmgr (tier-2 blanket)
Wed, 16 Nov 2016
[ 00:33 linimon ] Original commit   Revision:426197
426197 games/iortcw/Makefile
426197 games/oolite/Makefile
426197 graphics/aseprite/Makefile
426197 graphics/libyuv/Makefile
426197 graphics/mozjpeg/Makefile
426197 graphics/ogre3d/Makefile
426197 graphics/opencolorio/Makefile
426197 graphics/pixie/Makefile
426197 graphics/tesseract-data/Makefile
Mark as broken on various tier-2 archs.

While here, pet portlint.

Approved by:	portmgr (tier-2 blanket)
Mon, 7 Mar 2016
[ 08:49 pi ] Original commit   Revision:410509
410509 graphics/Makefile
410509 graphics/libyuv
410509 graphics/libyuv/Makefile
410509 graphics/libyuv/distinfo
410509 graphics/libyuv/files
410509 graphics/libyuv/files/patch-Makefile
410509 graphics/libyuv/pkg-descr
410509 graphics/libyuv/pkg-plist
New port: graphics/libyuv

libyuv is an open source project that includes YUV scaling and conversion
functionality.

- Prepare content for compression, with point, bilinear or box filter.
- Convert to YUV from webcam formats.
- Convert from YUV to formats for rendering/effects.
- Rotate by 90/180/270 degrees to adjust for mobile devices in portrait mode.
- Optimized versions for SSE2/SSSE3/AVX2 on x86/x64,
  Neon on Arm, DSP R2 Mips are possible.

WWW: https://chromium.googlesource.com/libyuv/libyuv/

PR:		205680, 204958
Submitted by:	Corey Smith <corsmith@gmail.com>, numisemis@yahoo.com

Number of commits found: 3

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