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non port: graphics/pixie/Makefile

Number of commits found: 108 (showing only 8 on this page)

«  1 | 2 

Saturday, 19 Jun 2004
09:35 kris search for other commits by this committer
BROKEN on 5.x: Does not install
Original commit
Friday, 4 Jun 2004
17:29 ade search for other commits by this committer
Sync with new bsd.autotools.mk
Original commit
Sunday, 4 Apr 2004
13:49 pav search for other commits by this committer
- Refine -lstdc++ hack

Prompted by:    maintainer
Original commit
Saturday, 3 Apr 2004
19:31 pav search for other commits by this committer
- Update to 1.3.4
- Build show program (requires fltk)

PR:             ports/65104
Submitted by:   Igor Pokrovsky <tiamat@comset.net> (maintainer)
Original commit
Sunday, 14 Mar 2004
06:17 ade search for other commits by this committer
Whoa there, boy, that's a mighty big commit y'all have there...

Begin autotools sanitization sequence by requiring ports to explicitly
specify which version of {libtool,autoconf,automake} they need, erasing
the concept of a "system default".

For ports-in-waiting:

        USE_LIBTOOL=YES         ->      USE_LIBTOOL_VER=13
        USE_AUTOCONF=YES        ->      USE_AUTOCONF_VER=213
        USE_AUTOMAKE=YES        ->      USE_AUTOMAKE_VER=14

Ports attempting to use the old style system after June 1st 2004 will be
sorely disappointed.
Original commit
Sunday, 8 Feb 2004
13:25 krion search for other commits by this committer
- Fix build on AMD64

PR:             62509
Submitted by:   maintainer
Original commit
Wednesday, 4 Feb 2004
05:21 marcus search for other commits by this committer
Bump PORTREVISION on all ports that depend on gettext to aid with upgrading.

(Part 2)
Original commit
Sunday, 1 Feb 2004
15:54 krion search for other commits by this committer
Add pixie 1.3.1,

Pixie is a RenderMan like photorealistic renderer. It is being
developed in the hope that it will be useful for graphics
research and for people who can not afford a commercial
renderer.

Some of supported features:
* All RenderMan 3.4 primitives
* Programmable shading (RenderMan Shading Language)
* High quality texture/shadow/environment mapping
* High dynamic range input/output
* Raytracing
* Motion blur
* Depth of field
* Reyes style rendering (very fast)
* Occlusion culling
* Area light sources
* Network parallel rendering
* DSO shaders
* Global illumination
* Photon mapping

PR:             ports/62140
Submitted by:   Igor Pokrovsky <tiamat@comset.net>
Original commit

Number of commits found: 108 (showing only 8 on this page)

«  1 | 2