non port: x11-wm/gamescope/pkg-message |
SVNWeb
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Number of commits found: 3 |
Tue, 18 Jan 2022
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[ 11:39 Jan Beich (jbeich) ] e87f3f4
x11-wm/gamescope: drop Vulkan quirk after e9669c2a0b41
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Wed, 19 May 2021
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[ 12:49 Jan Beich (jbeich) ] 43ff55e
x11-wm/gamescope: update to 3.8.1
Changes: https://github.com/Plagman/gamescope/compare/3.7.1...3.8.1
Reported by: portscout
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Mon, 16 Nov 2020
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[ 03:52 jbeich ]
x11-wm/gamescope: add new port
In an embedded session usecase, gamescope does the same thing as
steamcompmgr, but with less extra copies and latency:
- It's getting game frames through Wayland by way of Xwayland, so
there's no copy within X itself before it gets the frame.
- It can use DRM/KMS to directly flip game frames to the screen, even
when stretching or when notifications are up, removing another copy.
- When it does need to composite with the GPU, it does so with async
Vulkan compute, meaning you get to see your frame quick even if the
game already has the GPU busy with the next frame.
It also runs on top of a regular desktop, the 'nested' usecase
steamcompmgr didn't support.
- Because the game is running in its own personal Xwayland sandbox
desktop, it can't interfere with your desktop and your desktop can't
interfere with it.
- You can spoof a virtual screen with a desired resolution and refresh
rate as the only thing the game sees, and control/resize the output
as needed. This can be useful in exotic display configurations like
ultrawide or multi-monitor setups that involve rotation.
https://github.com/Plagman/gamescope
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Number of commits found: 3 |