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non port: x11-wm/gamescope/pkg-message

Number of commits found: 3

Tue, 18 Jan 2022
[ 11:39 Jan Beich (jbeich) search for other commits by this committer ]    commit hash:e87f3f48ef5e6e31b97068698f73a2b948272e59  commit hash:e87f3f48ef5e6e31b97068698f73a2b948272e59  commit hash:e87f3f48ef5e6e31b97068698f73a2b948272e59  e87f3f4 
x11-wm/gamescope: drop Vulkan quirk after e9669c2a0b41
Wed, 19 May 2021
[ 12:49 Jan Beich (jbeich) search for other commits by this committer ]    commit hash:43ff55e9adb3b2f527b7a7dae231b513f1a984a4  commit hash:43ff55e9adb3b2f527b7a7dae231b513f1a984a4  commit hash:43ff55e9adb3b2f527b7a7dae231b513f1a984a4  43ff55e 
x11-wm/gamescope: update to 3.8.1

Reported by:	portscout
Mon, 16 Nov 2020
[ 03:52 jbeich search for other commits by this committer ] Original commit   Revision:555448
x11-wm/gamescope: add new port

In an embedded session usecase, gamescope does the same thing as
steamcompmgr, but with less extra copies and latency:

- It's getting game frames through Wayland by way of Xwayland, so
  there's no copy within X itself before it gets the frame.
- It can use DRM/KMS to directly flip game frames to the screen, even
  when stretching or when notifications are up, removing another copy.
- When it does need to composite with the GPU, it does so with async
  Vulkan compute, meaning you get to see your frame quick even if the
  game already has the GPU busy with the next frame.

It also runs on top of a regular desktop, the 'nested' usecase
steamcompmgr didn't support.

- Because the game is running in its own personal Xwayland sandbox
  desktop, it can't interfere with your desktop and your desktop can't
  interfere with it.
- You can spoof a virtual screen with a desired resolution and refresh
  rate as the only thing the game sees, and control/resize the output
  as needed. This can be useful in exotic display configurations like
  ultrawide or multi-monitor setups that involve rotation.

Number of commits found: 3