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Mon, 28 Aug 2006
[ 17:03 sat ] Original commit 
1.1028 games/Makefile
1.1 games/palomino/Makefile
1.1 games/palomino/distinfo
1.1 games/palomino/pkg-descr
1.1 games/palomino/pkg-plist
Add port games/palomino:

Palomino is an open-source action flight simulator with its own
3D engine.

[ 07:43 miwi ] Original commit 
1.1027 games/Makefile
1.1 games/dangen/Makefile
1.1 games/dangen/distinfo
1.1 games/dangen/pkg-descr
1.1 games/dangen/pkg-plist
Dangen is a shoot 'em up game that attach importance to accuracy
of shooting. With the combination of the cursor key and the shot
button, you can shoot at your side or even at your back. Get the
bonus point by hitting the enemy without a miss. You can choose
stages of different difficulty.


PR:             ports/102531
Submitted by:   Dmitry Marakasov <>
Approved by:    krion (mentor)
Tue, 22 Aug 2006
[ 19:01 sat ] Original commit 
1.1026 games/Makefile
1.9 games/freeciv-gtk/Makefile
1.3 games/freeciv-gtk/pkg-descr
1.58 games/freeciv-gtk2/Makefile
1.13 games/freeciv-gtk2/pkg-descr
1.1 games/freeciv-nox11/Makefile
1.76 games/freeciv/Makefile
1.2 games/freeciv/files/patch-configure
1.11 games/freeciv/pkg-descr
1.26 games/freeciv/pkg-plist
Minor rehaul of the freeciv ports:
- Add nox11 port, server only [1]
- Fix conflicts
- Update comment and pkg-descr
- Minor fixes

Inspired by:    Gergely CZUCZY <> [1]
Sun, 20 Aug 2006
[ 14:29 acm ] Original commit 
1.1025 games/Makefile
1.1 games/el-data/Makefile
1.1 games/el-data/distinfo
1.1 games/el-data/pkg-descr
1.1 games/el-data/pkg-plist
New port: games/el-data

The Eternal Lands data and sound files.


Approved by:    garga (mentor)
Sun, 13 Aug 2006
[ 23:16 alepulver ] Original commit 
1.15966 /CVSROOT/modules
1.1024 games/Makefile
1.16 games/q3cellshading/Makefile
1.2 games/q3cellshading/distinfo
1.7 games/q3cellshading/files/patch-code-unix-Makefile
1.2 games/q3cellshading/pkg-descr
1.4 games/q3cellshading/pkg-plist
The goal of this project is to add Cell Shading capabilities to the Quake III
engine with Real-time performance.

In order to provide such feature we have decided to use Kuwahara filter.
Kuwahara filter is a noise-reduction filter that preserves edges.

It uses four subquadrants to calculate the mean and variance and chooses the
mean value for the region with the smallest variance.

To increase the hand-painted effect we have decided to apply a simple blur
filter to reduce hard-edges on textures and increase the flatness effect.

To produce the cell shading effect we use no graphics card shaders, so our
implementation could run with almost any gfx card. The edge effect is produced
by painting backface polygons with a thick wireframe without textures and
repaint all the scene, but this time, with textures.

We have also implemented a different algorithm (we call it White Texture),
which uses white textures. It looks like this and this, you can set the
console variable r_celshadalgo to 2, and load another map, or run using the
appropiate link that came with the release.


PR:             ports/101677
Fri, 4 Aug 2006
[ 15:16 acm ] Original commit 
1.1023 games/Makefile
1.1 games/warsow-data/Makefile
1.1 games/warsow-data/distinfo
1.1 games/warsow-data/pkg-deinstall
1.1 games/warsow-data/pkg-descr
1.1 games/warsow-data/pkg-install
1.1 games/warsow-data/pkg-plist
- New port: games/warsow-data

The warsow data files.

This port install the data files needed to run warsow a full free multiplayer
first person shooter with cartoon design, using qfusion (a cool improvement to
the Quake 2 engine)


Approved by:    garga (mentor)
Thu, 3 Aug 2006
[ 22:04 acm ] Original commit 
1.1022 games/Makefile
1.1 games/nazghul/Makefile
1.1 games/nazghul/distinfo
1.1 games/nazghul/pkg-descr
1.1 games/nazghul/pkg-plist
New port: games/nazghul

Nazghul is a computer role-playing game (CRPG) engine. Obviously, the emphasis
is not on graphics or first-person squad-based stealth action. If you like
roguelikes or the top-down, 2d, turn-based CRPG's that disappeared in the early
90's then this is for you.


Approved by:    garga (mentor)
Wed, 2 Aug 2006
[ 20:14 alepulver ] Original commit 
1.1021 games/Makefile
1.1 games/eduke32/Makefile
1.1 games/eduke32/distinfo
1.1 games/eduke32/files/patch-Makefile
1.1 games/eduke32/files/patch-Makefile.deps
1.1 games/eduke32/files/patch-source__game.c
1.1 games/eduke32/files/patch-source__jaudiolib___multivc.h
1.1 games/eduke32/files/patch-source__jaudiolib__debugio.h
1.1 games/eduke32/files/patch-source__jaudiolib__dma.h
1.1 games/eduke32/files/patch-source__jaudiolib__dpmi.h

(Only the first 10 of 22 ports in this commit are shown above. View all ports for this commit)
EDuke32 is a Windows/Linux/UNIX version of Duke Nukem 3D aimed at highly
extending what can be edited in the game. EDuke32 combines the work that JonoF
and Ken Silverman have put in to JFDuke3D with the original EDuke work done by
Matt Saettler, while simultaneously adding tons of new and useful features.
Consequently, EDuke32 is the most advanced version of Duke Nukem 3D in
existence. EDuke32 is developed and maintained by Richard "TerminX" Gobeille
and the EDuke32 team.

This port includes patches for sound and joystick support.

[ 20:12 alepulver ] Original commit 
1.1020 games/Makefile
1.1 games/duke3d-data/Makefile
1.1 games/duke3d-data/Makefile.include
1.1 games/duke3d-data/distinfo
1.1 games/duke3d-data/files/
1.1 games/duke3d-data/pkg-descr
1.1 games/duke3d-data/pkg-plist
This port installs the data files needed to run Duke Nukem 3D. It either asks
for the original data, or downloads a shareware version based on the selected
options. In the first case you need to have a legitimate copy of the game in
order to obtain the DUKE3D.GRP file.

[ 09:13 ehaupt ] Original commit 
1.1019 games/Makefile
1.1 games/agame/Makefile
1.1 games/agame/distinfo
1.1 games/agame/files/patch-Makefile
1.1 games/agame/pkg-descr
1.1 games/agame/pkg-plist
Add agame, a simple tetris-like game.

PR:             101171
Submitted by:   Dmitry Marakasov <amdmi3 at>
Sat, 29 Jul 2006
[ 21:28 miwi ] Original commit 
1.1018 games/Makefile
1.1 games/pets/Makefile
1.1 games/pets/distinfo
1.1 games/pets/files/
1.1 games/pets/pkg-descr
1.1 games/pets/pkg-plist
This is a port of an old program by Masayuki Koba
where a cute tiny kitty was following your mouse all over the screen.
There is also another animation with a tiny tux (see the art section
for povray sources).

PR:             ports/100941
Submitted by:   Stanislav Sedov <ssedov(at)>
Approved by:    krion (mentor)
[ 03:04 rafan ] Original commit 
1.1017 games/Makefile
1.1 games/p5-Baseball-Sabermetrics/Makefile
1.1 games/p5-Baseball-Sabermetrics/distinfo
1.1 games/p5-Baseball-Sabermetrics/pkg-descr
1.1 games/p5-Baseball-Sabermetrics/pkg-plist
Add p5-Baseball-Sabermetrics 0.01, a Baseball Statistics Module.

PR:             ports/100679
Submitted by:   chinsan < at>
[ 01:42 alepulver ] Original commit 
1.1016 games/Makefile
1.1 games/linux-quake4-demo/Makefile
1.1 games/linux-quake4-demo/distinfo
1.1 games/linux-quake4-demo/files/
1.1 games/linux-quake4-demo/pkg-descr
1.1 games/linux-quake4-demo/pkg-plist
This package contains Quake 4 for Linux (Demo version) by id Software.

Fri, 28 Jul 2006
[ 22:24 alepulver ] Original commit 
1.1015 games/Makefile
1.1 games/quake2-ctf/Makefile
1.1 games/quake2-ctf/distinfo
1.1 games/quake2-ctf/files/Makefile
1.1 games/quake2-ctf/pkg-descr
1.1 games/quake2-ctf/pkg-plist
Capture the Flag offers an exciting variation on team play. It gives more
meaning to base defense along with offensive positioning and organized

The basic premise is this:

Attack the enemy base, grab their flag, then take it back to your base. In
this variation you must touch your base flag when carrying the enemy flag in
order to score - if your flag isn't at your base when you return, you or your
team must get it back to gain points and captures.
[ 22:05 alepulver ] Original commit 
1.1014 games/Makefile
1.1 games/quake2max/Makefile
1.1 games/quake2max/distinfo
1.1 games/quake2max/files/patch-Makefile
1.1 games/quake2max/files/patch-qcommon__files.c
1.1 games/quake2max/files/patch-unix__gl_glx.c
1.1 games/quake2max/files/patch-unix__sys_unix.c
1.1 games/quake2max/pkg-descr
1.1 games/quake2max/pkg-plist
OpenGL only Quake II engine modification with the following features:

- Requires id Software's Quake II: Patched to v3.20.
- OpenGL Only: No software mode; No 3dfx.
- 32-bit color skin/texture support: .jpg; .tga; .png.
- Texture Compression: For large textures/skins.
- Particle Engine: Fast intuitive system; dynamically lit; custom special
- RScript Shaders: Spheremapping; detail textures; animated skins; vertex
  deformation, other custom functions.
- Enhanced Menus: Mouse support in menus; menus scaled to fixed resolution;
  reorganized menus.
- Client side 3-D Chase Camera: Accurate aiming system; adjustable viewing
  distance; adjustable viewing angle.
- Miscellaneous Special Effects: Improved model lighting system; improved
  dynamic shadows system; overbright maps, entities and particles; transparent
  surface vertex lighting.
- Miscellaneous Game play Enhancements: Decals for blood, bullet marks, and
  impact explosions; mouse FOV autosensitivity; "*.pak" pak loading; CVARlist
  filter parameter.
- Backwards Compatible: With old mods.

[ 22:02 alepulver ] Original commit 
1.1013 games/Makefile
1.1 games/quake2-xatrix/Makefile
1.1 games/quake2-xatrix/distinfo
1.1 games/quake2-xatrix/files/Makefile
1.1 games/quake2-xatrix/files/
1.1 games/quake2-xatrix/pkg-descr
Quake II: The Reckoning (Xatrix) Mission Pack.

You are part of an elite commando foce that must infiltrate a hostile alien
cite. Once inside, you must scour industrial landscapes, crawl through
waterways and air ducts, navigate treacherous canyons teeming with vicious
mutants, stow away on an alien spacecraft, and destroy the enemy's secret moon

- 18 Arduous Levels to Conquer.
- Added Weapons.
- New Enemies.

This port installs the file, but you still need the original data.

[ 22:00 alepulver ] Original commit 
1.1012 games/Makefile
1.1 games/quake2-rogue/Makefile
1.1 games/quake2-rogue/distinfo
1.1 games/quake2-rogue/files/Makefile
1.1 games/quake2-rogue/files/patch-g_local.h
1.1 games/quake2-rogue/files/
1.1 games/quake2-rogue/pkg-descr
Quake II: Ground Zero (Rogue) Mission Pack.

Take out the Big Gun sounded simple enough, except the Strogg were waiting.
You, and a few marines like you, are the lucky ones. You've made it down in
one piece and are still able to contact the fleet. The Gravity Well, the
Strogg's newest weapon in its arsenal against mankind, is operational. With
the fleet around Stroggos, 5% of ground forces surviving, and that number
dwindling by the second, your orders have change: free your comrades. Destroy
the Gravity Well.

- New Enemies -- The Stalker, Turrets, Daedalus, Medic Commander, Carrier, and
  the Black Widow.
- 14 Entirely new levels and 10 new deathmatch levels.
- New Power-Ups -- Deathmatch specific power-ups: Vengeance Sphere, Hunter
  Sphere, and Anti-matter bomb.
- New Weapons -- The Chainsaw, ETF Rifle and Plasma Beam.

This port installs the file, but you still need the original data.

[ 21:58 alepulver ] Original commit 
1.1011 games/Makefile
1.1 games/quake2-extras/Makefile
1.1 games/quake2-extras/distinfo
1.1 games/quake2-extras/pkg-descr
This port installs various Quake II extras:

- High quality texture pack (requires support in engine).
- High quality skin pack (requires JPEG and PNG support in engine).

Tue, 25 Jul 2006
[ 11:56 miwi ] Original commit 
1.1010 games/Makefile
1.1 games/ri-li/Makefile
1.1 games/ri-li/distinfo
1.1 games/ri-li/pkg-descr
1.1 games/ri-li/pkg-plist
Ri-li is a arcade game on GPL (General Public License). You drive
a toy wood engine in many levels and you must collect all the coaches
for win.You can dowload it and play indefinitely. It's Free. You can play on
Linux, Mac OsX, Windows. Full-featured, 8 languages: Arabic, Chinese,
English, French, German, Japanese, Russian, Spanish. Colorful animated
wood engine, 40 levels in this first version and 3  beautiful musics and
many sound effects.

PR:             ports/100394
Submitted by:   Dmitry Marakasov <amdmi3(at)>
Approved by:    krion (mentor)
Sat, 22 Jul 2006
[ 23:24 alepulver ] Original commit 
1.15728 /CVSROOT/modules
1.1100 MOVED
1.1009 games/Makefile
- Rename games/quake3-q3base to games/q3base because the "quake3-" prefix is
  used for modifications and the like, not for engines.

PR:             ports/97931
Submitted by:   alepulver (myself)
Wed, 28 Jun 2006
[ 14:20 ehaupt ] Original commit 
1.1008 games/Makefile
1.1 games/diameter/Makefile
1.1 games/diameter/distinfo
1.1 games/diameter/files/patch-configure
1.1 games/diameter/pkg-descr
1.1 games/diameter/pkg-plist
Add diameter, an arcade-style game with elements of economy and adventure.

PR:             99329
Submitted by:   Dmitry Marakasov <>
Sun, 25 Jun 2006
[ 23:09 alepulver ] Original commit 
1.1007 games/Makefile
1.1 games/planeshift/Makefile
1.1 games/planeshift/distinfo
1.1 games/planeshift/files/
1.1 games/planeshift/files/
1.1 games/planeshift/files/
1.1 games/planeshift/files/
1.1 games/planeshift/files/
1.1 games/planeshift/files/tarignore
1.1 games/planeshift/files/

(Only the first 10 of 12 ports in this commit are shown above. View all ports for this commit)
The objective of the PlaneShift is to create a virtual fantasy world in which a
player can start as a peasant in search of fame and become a hero. First of all
PlaneShift is a Role Playing Game. Be sure to read our Roleplay guidelines or
you will not be able to play this game. We will focus our efforts in the
reproduction of a real world with politics, economy, many non-player-characters
controlled by the server that will bring to life our world even without players

We want to give FREE access to everyone, without the need to either purchase
the game or pay a monthly fee. Servers and bandwidth will be donated by

Our virtual world is persistent, and this means you can connect to it at every
hour of day or night and you will always find players and npcs wandering our
realms. You will be able to disconnect and reconnect again, the server saves
the actual status of your character including his possessions.

You will use a client program to interact with our world, that enables you to
have a 3D view of the surroundings.


PR:             ports/94720
Submitted by:   Jose Alonso Cardenas Marquez <>
Fri, 23 Jun 2006
[ 03:48 shaun ] Original commit 
1.1006 games/Makefile
1.1 games/nuclearchess/Makefile
1.1 games/nuclearchess/distinfo
1.1 games/nuclearchess/pkg-descr
1.1 games/nuclearchess/pkg-plist
Add games/nuclearchess

NuclearChess is a chess variant. Whenever a piece is captured, both
pieces and all pieces on neighbour fields die. Games are short and fun
even for people who usually don't play chess.

PR:             ports/97944
Submitted by:   shaun (me)
Approved by:    ahze (mentor)
Sat, 17 Jun 2006
[ 17:50 stefan ] Original commit 
1.1005 games/Makefile
1.1 games/scourge-data/Makefile
1.1 games/scourge-data/distinfo
1.1 games/scourge-data/pkg-descr
1.1 games/scourge-data/pkg-plist
Add games/scourge-data, a port for the S.C.O.U.R.G.E. data files.

PR:             98925
Submitted by:   Jose Alonso Cardenas Marquez <>
Approved by:    arved (mentor)
Fri, 16 Jun 2006
[ 12:06 itetcu ] Original commit 
1.1004 games/Makefile
1.1 games/pengupop/Makefile
1.1 games/pengupop/distinfo
1.1 games/pengupop/files/patch-main.c
1.1 games/pengupop/pkg-descr
The aim of this game is to shoot colored balls so the form similarily
colored groups, causing them to fall out of the screen. You can
either win by clearing your entire field, or lose if any balls
attach below the white line near the bottom.

The main difference between this game and the classic Bust a Move,
is online multiplayer support, with menu options for playing against
random opponents, or starting or joining a named (private) game.


PR:             ports/98966
Submitted by:   Dmitry Marakasov <>
[ 11:51 ehaupt ] Original commit 
1.1003 games/Makefile
1.1 games/fwp/Makefile
1.1 games/fwp/distinfo
1.1 games/fwp/files/patch-configure
1.1 games/fwp/pkg-descr
1.1 games/fwp/pkg-plist
Add fwp 0.0.7, a multiplayer first person shooter.

PR:             94936
Submitted by:   Dmitry Marakasov <>
[ 09:41 itetcu ] Original commit 
1.1002 games/Makefile
1.1 games/bitefusion/Makefile
1.1 games/bitefusion/distinfo
1.1 games/bitefusion/pkg-descr
A snake game with 8 levels. Great if you need to shut off your brain
for a few minutes and occupy your hands in the meantime. Guaranteed
no adrenaline rush!


PR:             ports/98965
Submitted by:   Dmitry Marakasov <>
Wed, 14 Jun 2006
[ 02:32 aaron ] Original commit 
1.1001 games/Makefile
1.1 games/hlstatsx/Makefile
1.1 games/hlstatsx/distinfo
1.1 games/hlstatsx/pkg-descr
1.1 games/hlstatsx/pkg-plist
Adding port games/hlstatsx, Real-time player and clan rankings and
statistics for HL2 and mods.

PR:             ports/98859
Submitted by:   Babak Farrokhi <>
Reviewed by:    aaron
Approved by:    tobez
Tue, 13 Jun 2006
[ 17:56 alepulver ] Original commit 
1.1000 games/Makefile
1.1 games/linux-ut/Makefile
1.1 games/linux-ut/distinfo
1.1 games/linux-ut/pkg-descr
1.1 games/linux-ut/pkg-plist
Unreal Tournament, the ultimate challenge of competitive game-play.
Unreal Tournament showcases the enhanced, hugely-popular Unreal engine,
the benchmark of 3-D graphical excellence and immersive gameplay.
This stand-alone game brings you never before,
richly-textured and thrilling environments.
In single player mode with "bots" (virtual customizeable team mates) or
in multiplayer mode with up to 16 bots and/or humans.
Step into the Unreal arena and stake your life in the pursuit of victory
as the Unreal Grand Master. Or suffer the agonizing death of defeat.

For information about the Linux patch/installer

For more information about UT visit:

PR:             ports/91984
Submitted by:   Sean Farley <>
[ 00:00 aaron ] Original commit 
1.999 games/Makefile
1.1 games/p5-Algorithm-Pair-Best/Makefile
1.1 games/p5-Algorithm-Pair-Best/distinfo
1.1 games/p5-Algorithm-Pair-Best/pkg-descr
1.1 games/p5-Algorithm-Pair-Best/pkg-plist
Adding port games/p5-Algorithm-Pair-Best, Perl module to generate
tournament pairings.

Approved by:    tobez (implicit)
Mon, 12 Jun 2006
[ 23:57 alepulver ] Original commit 
1.998 games/Makefile
1.1 games/quake3-rq3/Makefile
1.1 games/quake3-rq3/distinfo
1.1 games/quake3-rq3/pkg-descr
1.1 games/quake3-rq3/pkg-plist
Reaction Quake 3 is a total conversion mod for Quake III Arena based on action
and realism with a specific emphasis on action over realism. Reaction is a
port of the classic Action Quake 2 (AQ2) mod. AQ2 still enjoys great
popularity in online gaming even 4 years after it was initially released and
on an "obsolete" game engine as well. Many people attribute this lasting
popularity to both the unique gameplay and the AQ2 community.

AQ2 is still more popular than any other Q3 realism mod and any other Quake 2
and Quake/QuakeWorld mods.  Reaction Quake 3 aims to bring the gameplay of AQ2
to a new, more modern game engine. This mod is made by AQ2 fans and players
specifically for those who love the fast and furious AQ2 gameplay and also to
hopefully expose a new generation of players to this unique gameplay.


PR:             ports/93576
Submitted by:   Jose Alonso Cardenas Marquez <>
[ 23:52 aaron ] Original commit 
1.997 games/Makefile
1.1 games/p5-Algorithm-Pair-Swiss/Makefile
1.1 games/p5-Algorithm-Pair-Swiss/distinfo
1.1 games/p5-Algorithm-Pair-Swiss/pkg-descr
1.1 games/p5-Algorithm-Pair-Swiss/pkg-plist
Adding port games/p5-Algorithm-Pair-Swiss, Generate unique pairings for

Approved by:    tobez (implicit)
Sat, 10 Jun 2006
[ 15:07 itetcu ] Original commit 
1.996 games/Makefile
1.1 games/xye/Makefile
1.1 games/xye/distinfo
1.1 games/xye/pkg-descr
1.1 games/xye/pkg-plist
In this game you have to get/eat all the diamonds in the level,
but it is not as easy as it sounds, many dangers are present,
traps made out of those arrow blocks, for example.
Also beasts that try to eat you.


PR:             ports/96738
Submitted by:   Robert Gogolok <>
Approved by:    lawrance (mentor, implicit)
Thu, 8 Jun 2006
[ 18:49 alepulver ] Original commit 
1.995 games/Makefile
1.1 games/qudos/Makefile
1.1 games/qudos/distinfo
1.1 games/qudos/files/patch-src__unix__gl_glx.c
1.1 games/qudos/pkg-descr
1.1 games/qudos/pkg-plist
Enhaced OpenGL only Quake II engine.

Wed, 7 Jun 2006
[ 22:44 alepulver ] Original commit 
1.994 games/Makefile
1.1 games/tremulous/Makefile
1.1 games/tremulous/distinfo
1.1 games/tremulous/files/extra-patch-src__unix__unix_shared.c
1.1 games/tremulous/files/patch-Makefile
1.1 games/tremulous/files/patch-src__master__Makefile
1.1 games/tremulous/files/patch-src__qcommon__common.c
1.1 games/tremulous/files/patch-src__qcommon__q_platform.h
1.1 games/tremulous/files/patch-src__unix__linux_glimp.c
1.1 games/tremulous/pkg-descr

(Only the first 10 of 11 ports in this commit are shown above. View all ports for this commit)
Tremulous is a free, open source game that blends a team based FPS with
elements of an RTS. Players can choose from 2 unique races, aliens and humans.
Players on both teams are able to build working structures in-game like an
RTS. These structures provide many functions, the most important being
spawning. The designated builders must ensure there are spawn structures or
other players will not be able to rejoin the game after death. Other
structures provide automated base defense (to some degree), healing functions
and much more...

Player advancement is different depending on which team you are on. As a
human, players are rewarded with credits for each alien kill. These credits
may be used to purchase new weapons and upgrades from the "Armoury". The alien
team advances quite differently. Upon killing a human foe, the alien is able
to evolve into a new class. The more kills gained the more powerful the
classes available.

The overall objective behind Tremulous is to eliminate the opposing team. This
is achieved by not only killing the opposing players but also removing their
ability to respawn by destroying their spawn structures.

[ 22:42 alepulver ] Original commit 
1.993 games/Makefile
1.1 games/ioquake3/Makefile
1.1 games/ioquake3/distinfo
1.1 games/ioquake3/files/extra-patch-code__unix__unix_shared.c
1.1 games/ioquake3/files/patch-Makefile
1.1 games/ioquake3/files/patch-code__botlib__be_interface.c
1.1 games/ioquake3/files/patch-code__qcommon__common.c
1.1 games/ioquake3/files/patch-code__qcommon__q_platform.h
1.1 games/ioquake3/files/patch-code__unix__linux_glimp.c
1.1 games/ioquake3/files/patch-code__unix__unix_main.c

(Only the first 10 of 12 ports in this commit are shown above. View all ports for this commit)
This project, (sometimes referred to ioquake3, or ioq3 for
short) aims to build upon id Software's Quake 3 source code release. The
source code was released on August 20, 2005 under the GPL. Since then, we have
been cleaning up, fixing bugs, and adding features. Our permanent goal is to
create the open source Quake 3 distribution upon which people base their games
and projects. We also seek to have the perfect version of the engine for
playing Quake 3: Arena, Team Arena, and all popular mods. This distribution of
the engine has been ported to many new platforms and has had a slew of new
features added, along with massive bug extermination.

[ 19:20 itetcu ] Original commit 
1.992 games/Makefile
1.1 games/pongix/Makefile
1.1 games/pongix/distinfo
1.1 games/pongix/files/patch-configure
1.1 games/pongix/pkg-descr
1.1 games/pongix/pkg-plist
Pongix is a free game based on classical pong game with support for net game.


PR:             ports/95390
Submitted by:   Jose Alonso Cardenas Marquez <>
Approved by:    lawrance (mentor, implicit)
Tue, 6 Jun 2006
[ 19:02 itetcu ] Original commit 
1.991 games/Makefile
1.1 games/chanta/Makefile
1.1 games/chanta/distinfo
1.1 games/chanta/files/patch-configure
1.1 games/chanta/pkg-descr
1.1 games/chanta/pkg-plist
Chanta Claus is a free jump and run game, where you have to collect all money
for each level.


PR:             ports/95389
Approved by:    lawrance (mentor, implicit)
[ 18:36 itetcu ] Original commit 
1.990 games/Makefile
1.1 games/aqbubble/Makefile
1.1 games/aqbubble/distinfo
1.1 games/aqbubble/pkg-descr
1.1 games/aqbubble/pkg-plist
Aquatic Bubble is a game where you have to catch all enemies for each level,
the way similar to snow bros game.


PR:             ports/95388
Submitted by:   Jose Alonso Cardenas Marquez <>
Approved by:    lawrance (mentor, implicit)
Thu, 1 Jun 2006
[ 11:19 danfe ] Original commit 
1.989 games/Makefile
1.1 games/warsow/Makefile
1.1 games/warsow/distinfo
1.1 games/warsow/files/patch-Makefile
1.1 games/warsow/files/patch-linux+sys_linux.c
1.1 games/warsow/pkg-descr
1.1 games/warsow/pkg-plist
Add Warsow, a fast paced first person shooter game with cartoonish graphics
which is primarily focused on trix (trick jumps) and art of move.

Wed, 31 May 2006
[ 14:26 ehaupt ] Original commit 
1.988 games/Makefile
1.1 games/blinkensisters/Makefile
1.1 games/blinkensisters/distinfo
1.1 games/blinkensisters/files/patch-Makefile
1.1 games/blinkensisters/pkg-descr
1.1 games/blinkensisters/pkg-plist
Add blinkensisters 0.3, a parallax-style 2D scrolling platform game.

PR:             94981
Submitted by:   Dmitry Marakasov <>
[ 13:48 ehaupt ] Original commit 
1.987 games/Makefile
1.1 games/zatacka/Makefile
1.1 games/zatacka/distinfo
1.1 games/zatacka/files/patch-Makefile
1.1 games/zatacka/files/patch-fx.cpp
1.1 games/zatacka/pkg-descr
1.1 games/zatacka/pkg-plist
Add zatacka 0.1.4, nibbles-like multiplayer game.

PR:             94982
Submitted by:   Dmitry Marakasov <>
[ 13:30 ehaupt ] Original commit 
1.986 games/Makefile
1.1 games/solarconquest/Makefile
1.1 games/solarconquest/distinfo
1.1 games/solarconquest/files/patch-makefile
1.1 games/solarconquest/files/patch-source-MenuScreen.h
1.1 games/solarconquest/files/patch-source-main.cpp
1.1 games/solarconquest/pkg-descr
1.1 games/solarconquest/pkg-plist
Add solarconquest 0.2, a space 2D action game with plenty of shooting.

PR:             95385
Submitted by:   Dmitry Marakasov <>
[ 12:51 ehaupt ] Original commit 
1.985 games/Makefile
1.1 games/pipepanic/Makefile
1.1 games/pipepanic/distinfo
1.1 games/pipepanic/files/patch-Makefile
1.1 games/pipepanic/pkg-descr
1.1 games/pipepanic/pkg-plist
Add pipepanic 0.1.3, a pipe connecting game using libSDL.

PR:             97558
Submitted by:   Dmitry Marakasov <>
Sun, 28 May 2006
[ 12:46 mezz ] Original commit 
1.15134 /CVSROOT/modules
1.1022 MOVED
1.984 games/Makefile
1.6 games/gnome-games-extra-data/Makefile
1.6 games/gnomegames2-extra-data/Makefile
1.6 games/gnomegames2-extra-data/distinfo
1.2 games/gnomegames2-extra-data/pkg-descr
1.6 games/gnomegames2-extra-data/pkg-plist
1.71 x11/gnome2-fifth-toe/Makefile
games/gnomegames2-extra-data -> games/gnome-games-extra-data

Rename this ports to use the real vendor package name. The advantage of this
is to allow our users' keyword search works and easier for users to file the
Bugzilla report when they use our name of ports. Debian, Gentoo, NetBSD and
other OSs have the correct package name, but not in our ports tree.

My team, FreeBSD GNOME Team, have agreed with it.

As for other ports, chase the rename.

PR:             ports/97985
Repocopy by:    marcus
[ 12:33 mezz ] Original commit 
1.15131 /CVSROOT/modules
1.1019 MOVED
1.983 games/Makefile
1.5 games/gnome-games-extra-data/Makefile
1.99 games/gnome-games/Makefile
1.5 games/gnomegames2-extra-data/Makefile
1.99 games/gnomegames2/Makefile
1.46 games/gnomegames2/distinfo
1.2 games/gnomegames2/files/patch-blackjack_src_game.cpp
1.2 games/gnomegames2/files/patch-blackjack_src_player.cpp

(Only the first 10 of 14 ports in this commit are shown above. View all ports for this commit)
games/gnomegames2 -> games/gnome-games

Rename this ports to use the real vendor package name. The advantage of this
is to allow our users' keyword search works and easier for users to file the
Bugzilla report when they use our name of ports. Debian, Gentoo, NetBSD and
other OSs have the correct package name, but not in our ports tree.

My team, FreeBSD GNOME Team, have agreed with it.

As for other ports, chase the rename.

PR:             ports/97985
Repocopy by:    marcu
[ 12:19 mezz ] Original commit 
1.15130 /CVSROOT/modules
1.1018 MOVED
1.982 games/Makefile
1.30 games/gcompris/Makefile
1.14 games/gcompris/distinfo
1.11 games/gcompris/files/patch-ac
1.8 games/gcompris/files/patch-configure
1.4 games/gcompris/pkg-descr
1.16 games/gcompris/pkg-plist
1.64 games/gcompris2/Makefile

(Only the first 10 of 15 ports in this commit are shown above. View all ports for this commit)
games/gcompris2 -> games/gcompris

Rename this ports to use the real vendor package name. The advantage of this
is to allow our users' keyword search works and easier for users to file the
Bugzilla report when they use our name of ports. Debian, Gentoo, NetBSD and
other OSs have the correct package name, but not in our ports tree.

My team, FreeBSD GNOME Team, have agreed with it.
Fri, 26 May 2006
[ 14:17 pav ] Original commit 
1.981 games/Makefile
1.1 games/vultures-eye/Makefile
1.1 games/vultures-eye/distinfo
1.1 games/vultures-eye/files/patch-include-unixconf.h
1.1 games/vultures-eye/files/patch-sys-unix-Makefile.dat
1.1 games/vultures-eye/files/patch-sys-unix-Makefile.doc
1.1 games/vultures-eye/files/patch-sys-unix-Makefile.sys
1.1 games/vultures-eye/files/
1.1 games/vultures-eye/files/patch-sys-unix-Makefile.utl
1.1 games/vultures-eye/files/patch-win-vultures-GNUmakefile

(Only the first 10 of 12 ports in this commit are shown above. View all ports for this commit)
Vulture's Eye is a nice graphical interface for NetHack 3.4.3. It is
forked from Falcon's Eye, one of the nicest graphical interfaces ever
for NetHack.


PR:             ports/97886
Submitted by:   Li-Lun Wang (Leland Wang) <>
Thu, 25 May 2006
[ 18:44 alepulver ] Original commit 
1.980 games/Makefile
1.1 games/egl/Makefile
1.1 games/egl/distinfo
1.1 games/egl/files/patch-cgame__menu__m_opts_sound.c
1.1 games/egl/files/patch-client__snd_main.c
1.1 games/egl/files/patch-client__snd_openal.c
1.1 games/egl/files/patch-common__common.c
1.1 games/egl/files/patch-common__files.c
1.1 games/egl/files/patch-include__zlibpng__zconf.h
1.1 games/egl/files/patch-linux__glimp_linux.c

(Only the first 10 of 22 ports in this commit are shown above. View all ports for this commit)
Enhaced OpenGL only Quake II engine.


Approved by:    garga (mentor, implicitly)
Sun, 21 May 2006
[ 21:37 alepulver ] Original commit 
1.979 games/Makefile
1.1 games/kmquake2/Makefile
1.1 games/kmquake2/distinfo
1.1 games/kmquake2/files/extra-patch-addons__Makefile
1.1 games/kmquake2/files/patch-Makefile
1.1 games/kmquake2/files/patch-client__snd_loc.h
1.1 games/kmquake2/files/patch-qcommon__files.c
1.1 games/kmquake2/files/patch-unix__gl_glx.c
1.1 games/kmquake2/files/patch-unix__sys_unix.c
1.1 games/kmquake2/pkg-descr

(Only the first 10 of 11 ports in this commit are shown above. View all ports for this commit)
Enhanced Quake2 OpenGL only engine with integrated Lazarus support.


Approved by:    garga (mentor)
[ 21:35 alepulver ] Original commit 
1.978 games/Makefile
1.1 games/r1q2/Makefile
1.1 games/r1q2/distinfo
1.1 games/r1q2/files/patch-Makefile
1.1 games/r1q2/files/patch-client__cl_main.c
1.1 games/r1q2/files/patch-client__menu.c
1.1 games/r1q2/files/patch-client__qal.h
1.1 games/r1q2/files/patch-client__snd_openal.h
1.1 games/r1q2/files/patch-game__q_shared.c
1.1 games/r1q2/files/patch-game__q_shared.h

(Only the first 10 of 23 ports in this commit are shown above. View all ports for this commit)
R1Q2 is an enhanced client/server for Quake II. Based on the id Software 3.21
source, rather than concentrate on fancy graphics, embedded MP3 players and
other "gimmick" features, R1Q2 is focused on providing stability, security and
speed whilst remaining fully compatible with existing mods and other clients.


Approved by:    garga (mentor)
[ 21:32 alepulver ] Original commit 
1.977 games/Makefile
1.1 games/tyrquake/Makefile
1.1 games/tyrquake/distinfo
1.1 games/tyrquake/files/patch-Makefile
1.1 games/tyrquake/files/patch-NQ__common.c
1.1 games/tyrquake/files/patch-NQ__model.c
1.1 games/tyrquake/files/patch-QW__client__cl_main.c
1.1 games/tyrquake/files/patch-QW__client__sys_linux.c
1.1 games/tyrquake/files/patch-QW__common__common.c
1.1 games/tyrquake/files/patch-QW__server__sys_unix.c

(Only the first 10 of 16 ports in this commit are shown above. View all ports for this commit)
This is meant to be a very conservative branch of the Quake source code. I
intend to support Quake and Quakeworld in both software and GL versions, as
well as Quakeworld Server; all on both MS Windows and Linux. I don't intend on
adding lots of rendering enhancements, but rather fixing little bugs that I've
come across over the years. I'll be adding small enhancements, but I don't
want to completely overhaul the engine.


Approved by:    garga (mentor)
[ 21:28 alepulver ] Original commit 
1.976 games/Makefile
1.1 games/tremor/Makefile
1.1 games/tremor/distinfo
1.1 games/tremor/files/patch-Makefile
1.1 games/tremor/files/patch-src__cd_linux.c
1.1 games/tremor/files/patch-src__common.c
1.1 games/tremor/files/patch-src__host.c
1.1 games/tremor/files/patch-src__keys.c
1.1 games/tremor/files/patch-src__net.h
1.1 games/tremor/files/patch-src__snd_linux.c

(Only the first 10 of 15 ports in this commit are shown above. View all ports for this commit)
Enhaced Quake engine based on JoeQuake.


Approved by:    garga (mentor)
Fri, 19 May 2006
[ 16:51 alepulver ] Original commit 
1.975 games/Makefile
1.1 games/nehquake/Makefile
1.1 games/nehquake/distinfo
1.1 games/nehquake/files/patch-Makefile
1.1 games/nehquake/files/patch-src__cd_linux.c
1.1 games/nehquake/files/patch-src__dzipmain.c
1.1 games/nehquake/files/patch-src__gl_vidlinuxglx.c
1.1 games/nehquake/files/patch-src__glquake.h
1.1 games/nehquake/files/patch-src__neh.c
1.1 games/nehquake/files/patch-src__net.h

(Only the first 10 of 15 ports in this commit are shown above. View all ports for this commit)
This Nehahra engine is basically a bug-fixed version of the released 2.54
source. It has also most of the fixes/features of the Enhanced GLQuake
version. The engine can be used for both watching the "Seal of Nehahra" movie
and for playing the actual game.


Approved by:    garga (mentor)
Thu, 18 May 2006
[ 22:15 alepulver ] Original commit 
1.974 games/Makefile
1.1 games/demonquake/Makefile
1.1 games/demonquake/distinfo
1.1 games/demonquake/files/patch-Makefile
1.1 games/demonquake/files/patch-src__cd_linux.c
1.1 games/demonquake/files/patch-src__cdaudio.h
1.1 games/demonquake/files/patch-src__cl_parse.c
1.1 games/demonquake/files/patch-src__common.c
1.1 games/demonquake/files/patch-src__host.c
1.1 games/demonquake/files/patch-src__keys.c

(Only the first 10 of 17 ports in this commit are shown above. View all ports for this commit)
DemonQuake is another improved Quake engine based on FuhQuake.

Approved by:    garga (mentor)
[ 17:28 alepulver ] Original commit 
1.973 games/Makefile
1.1 games/alienarena/Makefile
1.1 games/alienarena/distinfo
1.1 games/alienarena/files/
1.1 games/alienarena/files/
1.1 games/alienarena/files/
1.1 games/alienarena/files/patch-client__qmenu.c
1.1 games/alienarena/files/patch-client__snd_dma.c
1.1 games/alienarena/files/patch-game__acesrc__acebot_compress.c
1.1 games/alienarena/files/patch-game__g_phys.c

(Only the first 10 of 23 ports in this commit are shown above. View all ports for this commit)
AA2K6 is the latest in a series of standalone games based on a classic Sci-Fi
theme with a modern, updated visual experience. With 25 levels, five modes of
play, mutators, built-in bots, 9 characters, 8 weapons (3 with alt-fire
modes), the game has an endless supply of replayability. Billed as the sequel
to 2004's CodeRED: Alien Arena, AA2K6 is much more than that. With the trials
and tribulations of software development, endless hours of playing, gathering
feedback, COR Entertainment has been able to not only fine tune and perfect
it's flagship game, but add completely new dimensions to it.


PR:             ports/91803
Approved by:    garga (mentor)
Wed, 17 May 2006
[ 19:00 sat ] Original commit 
1.972 games/Makefile
1.1 games/balazarbrothers/Makefile
1.1 games/balazarbrothers/distinfo
1.1 games/balazarbrothers/files/patch-setup.cfg
1.1 games/balazarbrothers/pkg-descr
1.1 games/balazarbrothers/pkg-plist
Add balazarbrothers: Balazar Brother is a free software 3D puzzle

PR:             ports/96964
Submitted by:   Jose Alonso Cardenas Marquez <>
Approved by:    krion (mentor)
Mon, 15 May 2006
[ 20:55 alepulver ] Original commit 
1.971 games/Makefile
1.1 games/alienarena-data/Makefile
1.1 games/alienarena-data/distinfo
1.1 games/alienarena-data/pkg-descr
1.1 games/alienarena-data/pkg-plist
AA2K6 is the latest in a series of standalone games based on a classic Sci-Fi
theme with a modern, updated visual experience. With 25 levels, five modes of
play, mutators, built-in bots, 9 characters, 8 weapons (3 with alt-fire
modes), the game has an endless supply of replayability. Billed as the sequel
to 2004's CodeRED: Alien Arena, AA2K6 is much more than that. With the trials
and tribulations of software development, endless hours of playing, gathering
feedback, COR Entertainment has been able to not only fine tune and perfect
it's flagship game, but add completely new dimensions to it.

Note: this port only contains the data needed to run AA2K6, shared by the
Linux and native ports of the game engine. To play AA2K6 you have to install
one of "games/alienarena" or "games/linux-alienarena".


PR:             ports/91802
Approved by:    garga (mentor)
Sat, 13 May 2006
[ 00:48 alepulver ] Original commit 
1.985 MOVED
1.970 games/Makefile
1.7 games/rtcw-paks/Makefile
1.2 games/rtcw-paks/pkg-descr
1.3 games/rtcw-paks/pkg-plist
- Remove games/rtcw-paks because it is not needed. It installs 3 files, but
  games/rtcw asks the user for them now.

Approved by:    garga (mentor)
Fri, 12 May 2006
[ 10:01 itetcu ] Original commit 
1.969 games/Makefile
1.1 games/glest-data/Makefile
1.1 games/glest-data/distinfo
1.1 games/glest-data/pkg-descr
1.1 games/glest-data/pkg-plist
Add glest-data 2.0.0, splitted from games/glest to update the data files

PR:             ports/95607
Submitted by:   Jose Alonso Cardenas Marquez <>
Approved by:    lawrance (mentor)
Thu, 11 May 2006
[ 19:06 alepulver ] Original commit 
1.968 games/Makefile
1.1 games/linux-enemyterritory-omni-bot/Makefile
1.1 games/linux-enemyterritory-omni-bot/distinfo
1.1 games/linux-enemyterritory-omni-bot/pkg-descr
1.1 games/linux-enemyterritory-omni-bot/pkg-plist
Omni-Bot is an Enemy Territory modification providing computer controlled
players (bots).


PR:             ports/93564
Approved by:    garga (mentor)
[ 18:53 alepulver ] Original commit 
1.967 games/Makefile
1.1 games/linux-enemyterritory-shrub/Makefile
1.1 games/linux-enemyterritory-shrub/distinfo
1.1 games/linux-enemyterritory-shrub/pkg-descr
The shrub mod is a server-side mod for Wolfenstein: Enemy Territory.


PR:             ports/93545
Approved by:    garga (mentor)
[ 18:16 alepulver ] Original commit 
1.966 games/Makefile
1.1 games/linux-enemyterritory-jaymod/Makefile
1.1 games/linux-enemyterritory-jaymod/distinfo
1.1 games/linux-enemyterritory-jaymod/pkg-descr
1.1 games/linux-enemyterritory-jaymod/pkg-plist
Jaymod is an add-on modification to RTCW: Enemy Territory.

The idea for Jaymod came from the main features of Shrubmod. Shrubmod has
long been out of date and unsupported, and with the instability issues that
come with Shrubmod, something had to be done to get a Shrub-like server-side
mod that would provide most of Shrub's features, be stable, and be supported.

This mod has, obviously, outgrown the original objective of being server-side
only. Some of the ideas I wanted to implement could not be done with server
code only, so the decision was made to start working on the client end as
well. I wanted this to be as easy as possible for end users, and now only one
pak needs to be downloaded (on the fly) to be able to play this mod.


PR:             ports/93544
Approved by:    garga (mentor)
[ 18:05 alepulver ] Original commit 
1.965 games/Makefile
1.1 games/linux-enemyterritory-etpub/Makefile
1.1 games/linux-enemyterritory-etpub/distinfo
1.1 games/linux-enemyterritory-etpub/pkg-descr
1.1 games/linux-enemyterritory-etpub/pkg-plist
ET Pub - An Enemy Territory Modification.

Goals of ET Pub:

* Be configuration compatible with shrubet (cvars AND shrubbot.cfg).
* Match useful shrub features (e.g. Play Dead, Corpse Dragging, etc.).
* Fix bugs.
* Add features to try to imporve gameplay on public servers. (e.g. Active
  Team Balance).


PR:             ports/93543
Approved by:    garga (mentor)
[ 17:43 alepulver ] Original commit 
1.964 games/Makefile
1.1 games/linux-enemyterritory-etpro/Makefile
1.1 games/linux-enemyterritory-etpro/distinfo
1.1 games/linux-enemyterritory-etpro/pkg-descr
1.1 games/linux-enemyterritory-etpro/pkg-plist
ET Pro is a mod specifically targeted at competition play, with features
specifically designed for administration of competition servers.

ET Pro has been chosen as the official tournament mod for STA, TWL, CAL,
Clanbase, and ESL.

The official IRC channel for ET Pro is #etpro on


PR:             ports/93542
Approved by:    garga (mentor)
[ 16:46 alepulver ] Original commit 
1.963 games/Makefile
1.1 games/quake-extras/Makefile
1.1 games/quake-extras/distinfo
1.1 games/quake-extras/pkg-descr
1.1 games/quake-extras/pkg-message
1.1 games/quake-extras/pkg-plist
This port optionally installs Quake addons.

PR:             ports/91932
Approved by:    garga (mentor)
Wed, 10 May 2006
[ 18:35 alepulver ] Original commit 
1.962 games/Makefile
1.1 games/gtkradiant/Makefile
1.1 games/gtkradiant/distinfo
1.1 games/gtkradiant/files/extra-patch-libs__bytestreamutils.h
1.1 games/gtkradiant/files/extra-patch-libs__math__vector.h
1.1 games/gtkradiant/files/
1.1 games/gtkradiant/files/patch-SConstruct
1.1 games/gtkradiant/files/patch-contrib__bobtoolz__misc.cpp
1.1 games/gtkradiant/files/
1.1 games/gtkradiant/files/patch-libs__l_net__l_net.c

(Only the first 10 of 22 ports in this commit are shown above. View all ports for this commit)
GtkRadiant is a level design program developed by id Software and Loki
Software. It is used to create maps for a number of computer games.

GtkRadiant originated as Q3Radiant, the Quake III Arena level design tool,
which was a Windows-only application. Two major things are different in
GtkRadiant: it is based on the GTK+ toolkit, so it also works in Linux and Mac
OS X, and it's also game engine-independent, with functionality for new games
added as game packs.

GtkRadiant is an Open Source application. Source code is publicly available
from id Software's Subversion repository and new additions to the code are
covered under open source licenses. The core Q3Radiant code, however, was
originally under id Software's proprietary license. The license for both the
editor and toolset (notably Q3Map2, the BSP compiler) was changed in February
2006, and publicly released under the GPL on February 17.


PR:             ports/93668
Submitted by:   Alejandro Pulver <>
Approved by:    garga (mentor)
Mon, 8 May 2006
[ 19:42 alepulver ] Original commit 
1.961 games/Makefile
1.1 games/linux-doom3/Makefile
1.1 games/linux-doom3/distinfo
1.1 games/linux-doom3/files/
1.1 games/linux-doom3/files/
1.1 games/linux-doom3/files/
1.1 games/linux-doom3/pkg-descr
1.1 games/linux-doom3/pkg-plist
Doom 3 is a sci-fi horror first-person shooter computer game developed by id
Software and published by Activision. Set in 2145 in the Union Aerospace
Corporation (UAC) research center on Mars, it is a reimagining of the original
Doom, with completely new graphics and game engine.


PR:             ports/91877
Submitted by:   Alejandro Pulver <>
Approved by:    garga (mentor)
[ 00:04 ehaupt ] Original commit 
1.960 games/Makefile
1.1 games/sdlsand/Makefile
1.1 games/sdlsand/distinfo
1.1 games/sdlsand/pkg-descr
Add sdlsand 20060207, a simulation of falling sand and other materials.

PR:             96905
Submitted by:   Dmitry Marakasov <>
Sun, 7 May 2006
[ 23:17 ehaupt ] Original commit 
1.959 games/Makefile
1.1 games/trimines/Makefile
1.1 games/trimines/distinfo
1.1 games/trimines/pkg-descr
1.1 games/trimines/pkg-plist
Add trimines 1.2.1, a mine sweeper game that uses triangles instead of squares.

PR:             96906
Submitted by:   Dmitry Marakasov <>
[ 16:12 alepulver ] Original commit 
1.958 games/Makefile
1.1 games/joequake/Makefile
1.1 games/joequake/distinfo
1.1 games/joequake/files/patch-Makefile.linux
1.1 games/joequake/files/patch-cd_linux.c
1.1 games/joequake/files/patch-cl_slist.c
1.1 games/joequake/files/patch-common.c
1.1 games/joequake/files/patch-console.c
1.1 games/joequake/files/patch-gl_screen.c
1.1 games/joequake/files/patch-host.c

(Only the first 10 of 21 ports in this commit are shown above. View all ports for this commit)
JoeQuake is an improved NQ engine with plenty of ZQuake and FuhQuake graphical
effects included. JoeQuake's main aim is to provide pleasant demo watching for
.dem files. JoeQuake also supports better graphical quality including 32bit
textures, colored lights, smoother animations, etc.


PR:             ports/91890
Submitted by:   Alejandro Pulver <>
Approved by:    garga (mentor)
Fri, 5 May 2006
[ 17:42 alepulver ] Original commit 
1.957 games/Makefile
1.1 games/sdlquake2/Makefile
1.1 games/sdlquake2/distinfo
1.1 games/sdlquake2/files/patch-Makefile
1.1 games/sdlquake2/files/patch-cl_main.c
1.1 games/sdlquake2/files/patch-files.c
1.1 games/sdlquake2/files/patch-gl_image.c
1.1 games/sdlquake2/files/patch-gl_local.h
1.1 games/sdlquake2/files/patch-gl_rmain.c
1.1 games/sdlquake2/files/patch-menu.c

(Only the first 10 of 22 ports in this commit are shown above. View all ports for this commit)
- Add games/sdlquake2.

Basically this is a combination of R1Q2 and R1GL with SDL code from
Quake2Forge. Meaning it's R1Q2 protocol 35 compatible Linux client. Tested on
Debian Sarge. Both client and dedicated server.

Wed, 3 May 2006
[ 02:58 edwin ] Original commit 
1.956 games/Makefile
1.1 games/fxsudoku/Makefile
1.1 games/fxsudoku/distinfo
1.1 games/fxsudoku/files/config.freebsd
1.1 games/fxsudoku/files/patch-build__configdetect
1.1 games/fxsudoku/files/patch-build__foxdetect
1.1 games/fxsudoku/files/patch-gb
1.1 games/fxsudoku/pkg-descr
[new port] games/fxsudoku

        fxsudoku is an implementation of the Sudoku game.

        The aim of Sudoku is to enter a numerical digit from 1
        through 9 in each cell of a 99 grid made up of 33 subgrids
        (called "regions"), starting with various digits given in
        some cells (the "givens").  Each row, column, and region
        must contain only one instance of each numeral. Completing
        the puzzle requires patience and logical ability.

        Author: Sander Jansen <>

PR:             ports/95245
Submitted by:   Edwin Groothuis <>
Mon, 1 May 2006
[ 08:58 lawrance ] Original commit 
1.955 games/Makefile
1.1 games/galaxymage/Makefile
1.1 games/galaxymage/distinfo
1.1 games/galaxymage/files/
1.1 games/galaxymage/files/
1.1 games/galaxymage/files/
1.1 games/galaxymage/files/
1.1 games/galaxymage/pkg-descr
1.1 games/galaxymage/pkg-plist
Add galaxymage 0.2.1, open source tactical and strategic RPG.

PR:             ports/92580
Submitted by:   Jose Alonso Cardenas Marquez <>
Sun, 30 Apr 2006
[ 10:25 lawrance ] Original commit 
1.954 games/Makefile
1.1 games/sauerbraten/Makefile
1.1 games/sauerbraten/distinfo
1.1 games/sauerbraten/files/patch-src_Makefile
1.1 games/sauerbraten/files/
1.1 games/sauerbraten/files/
1.1 games/sauerbraten/files/
1.1 games/sauerbraten/pkg-descr
1.1 games/sauerbraten/pkg-plist
Add Sauerbraten, a first person shooter based on Cube.

PR:             ports/92712
Submitted by:   Jose Alonso Cardenas Marquez <>
Sat, 29 Apr 2006
[ 22:44 pav ] Original commit 
1.953 games/Makefile
1.1 games/fishsupper/Makefile
1.1 games/fishsupper/distinfo
1.1 games/fishsupper/pkg-descr
1.1 games/fishsupper/pkg-plist
Fish Supper is a simple arcade/puzzle game, loosely based on the
retro classic Frogger.

Guide a cat across a series of rivers, jumping from log to log to
reach a tasty fish supper on the other side. Make sure you've got
a crystal the same colour as the log before you land on it, though,
or you'll be zapped back to the beginning.


PR:             ports/94937
Submitted by:   Dmitry Marakasov <>
[ 13:18 pav ] Original commit 
1.952 games/Makefile
1.1 games/lianliankan/Makefile
1.1 games/lianliankan/distinfo
1.1 games/lianliankan/files/lianliankan.desktop
1.1 games/lianliankan/files/
1.1 games/lianliankan/files/patch-src_pak_pak.c
1.1 games/lianliankan/pkg-descr
1.1 games/lianliankan/pkg-plist
LianLianKan is a scarce recreation game. Game playing is very simple,
first you are required to choose a pair of same pattern links, but
the path of links appeared can not exceed twice turns, after links
keep away from other patterns. Only can enter next one when you fulfill task.
The difficulty of game can be divided into three levels.


PR:             ports/96366
Submitted by:   Liu.Yinghong <>
[ 12:06 lawrance ] Original commit 
1.951 games/Makefile
1.1 games/vultures-claw/Makefile
1.1 games/vultures-claw/distinfo
1.1 games/vultures-claw/pkg-descr
1.1 games/vultures-claw/pkg-plist
Add vultures-claw 2.0.0, an isometric interface to Slash'EM based on
Falcon's Eye.

PR:             ports/96355
Submitted by:   Alexander Botero-Lowry <>
Fri, 14 Apr 2006
[ 23:31 ehaupt ] Original commit 
1.950 games/Makefile
1.1 games/hexxagon/Makefile
1.1 games/hexxagon/distinfo
1.1 games/hexxagon/pkg-descr
1.1 games/hexxagon/pkg-plist
Add hexxagon 1.0, a strategy hexagon game.

PR:             ports/95520
Submitted by:   Max Brazhnikov
Mon, 10 Apr 2006
[ 13:45 danfe ] Original commit 
1.949 games/Makefile
1.1 games/quetoo/Makefile
1.1 games/quetoo/distinfo
1.1 games/quetoo/files/patch-src+q_sh.c
1.1 games/quetoo/pkg-descr
1.1 games/quetoo/pkg-plist
Add quetoo 0.3.3., a fast, stable, compatible, and secure Quake II engine.

[ 10:58 jylefort ] Original commit 
1.948 games/Makefile
1.1 games/fgsd/Makefile
1.1 games/fgsd/distinfo
1.1 games/fgsd/files/patch-src_Fl__Cursor__Shape.cxx
1.1 games/fgsd/pkg-descr
Add fgsd.

FGSD is an open source interactive program that allows the user to design
custom sceneries for the FlightGear flight simulator project. It is developed
under the terms of the GNU General Public License.

[ 01:17 ijliao ] Original commit 
1.947 games/Makefile
1.1 games/sudoku_solver/Makefile
1.1 games/sudoku_solver/distinfo
1.1 games/sudoku_solver/pkg-descr
add sudoku_solver 1.11
A Sudoku Solver in C
Sat, 8 Apr 2006
[ 23:51 pav ] Original commit 
1.946 games/Makefile
1.1 games/marsnomercy/Makefile
1.1 games/marsnomercy/distinfo
1.1 games/marsnomercy/files/
1.1 games/marsnomercy/files/patch-SConstruct
1.1 games/marsnomercy/files/patch-src-graphic_Screen.cpp
1.1 games/marsnomercy/files/patch-src_mars.cpp
1.1 games/marsnomercy/pkg-descr
1.1 games/marsnomercy/pkg-message
Mars, Land of No Mercy is a turn-based strategy game setting on Mars during the
early stages of human colonization.The player embodies the leader of a
mercenary team, landed on Mars to take advantage of conqueror battles between
the Worldwide Colonizer Corporations.

The main purpose is to command his team trying to find them commissions,
training and leading them in battle, while still being aware of financial and
instrumental resources by administering them.The Mech is the fundamental craft
used by mercenaries, but they won't lack of other kind of units, as well as

The game most remarkable point is the incredible liberty given to the player
and therefore the great strategic side that derives. It is indeed up to the
player to decide how to behave towards the one who recruited him, and the
enemies of turn.

Basically every action leads to a reaction, so it is strongly recommended to
keep a good and consistent behavior to achieve confidence from Corporations,
and avoid being excluded by them.


PR:             ports/94771
Submitted by:   Jose Alonso Cardenas Marquez <>
[ 23:06 pav ] Original commit 
1.945 games/Makefile
1.1 games/vdrift-data/Makefile
1.1 games/vdrift-data/distinfo
1.1 games/vdrift-data/pkg-descr
1.1 games/vdrift-data/pkg-plist
The vdrift data files.

This port install the data files needed to run vdrift open source driving


PR:             ports/93679
Submitted by:   Jose Alonso Cardenas Marquez <>
Mon, 3 Apr 2006
[ 04:24 jylefort ] Original commit 
1.944 games/Makefile
1.1 games/blobandconquer/Makefile
1.1 games/blobandconquer/distinfo
1.1 games/blobandconquer/files/patch-makefile
1.1 games/blobandconquer/files/patch-src_headers.h
1.1 games/blobandconquer/files/patch-src_main.cpp
1.1 games/blobandconquer/pkg-descr
1.1 games/blobandconquer/pkg-plist
Add blobandconquer.

Blob and Conquer is a mission and objective based 3D action game.
This is episode 2 of the Blob Wars saga (see /usr/ports/games/blobwars).

With the apparent defeat of Galdov and the reclaiming of the Fire,
Time, Space and Reality Crystals the Blobs' battle was only just
beginning. Bob had rescued many Blobs and fought many battles, but
now he had an ever bigger task ahead of him. The Blobs' homeworld
is still littered with the alien forces and Bob once again makes
it his task to lead the counter attack. But even without Galdov the
aliens are still extremely well organised...


PR:             ports/95240
Submitted by:   Dmitry Marakasov <>
Fri, 24 Mar 2006
[ 13:56 danfe ] Original commit 
1.943 games/Makefile
1.1 games/quake2-relay/Makefile
1.1 games/quake2-relay/distinfo
1.1 games/quake2-relay/pkg-descr
Q2-Relay is multi-view demo recording facility for Quake II.

Mon, 20 Mar 2006
[ 19:50 ehaupt ] Original commit 
1.942 games/Makefile
1.1 games/hex-a-hop/Makefile
1.1 games/hex-a-hop/distinfo
1.1 games/hex-a-hop/pkg-descr
1.1 games/hex-a-hop/pkg-plist
Add hex-a-hop 1.0.0, a puzzle game based on hexagonal tiles.

PR:             93619
Submitted by:   Jamie Jones <>
[ 15:21 danfe ] Original commit 
1.941 games/Makefile
1.1 games/cleanq3/Makefile
1.1 games/cleanq3/distinfo
1.1 games/cleanq3/files/patch-code-Construct
1.1 games/cleanq3/files/patch-code-game-q_shared.h
1.1 games/cleanq3/files/patch-code-qcommon-common.c
1.1 games/cleanq3/files/patch-code-unix-Conscript-client
1.1 games/cleanq3/files/patch-code-unix-cons
1.1 games/cleanq3/files/patch-code-unix-unix_main.c
1.1 games/cleanq3/files/patch-code-unix-unix_shared.c

(Only the first 10 of 11 ports in this commit are shown above. View all ports for this commit)
Add CleanQ3, yet another cleaned up copy of the original Quake III Arena
source code.

CleanQ3 is a Quake III Arena engine project intended to clean up the
original source code, and eliminate bugs.  You won't find revolutionary
features, just a "better" Quake III.

[ 08:16 vd ] Original commit 
1.14481 /CVSROOT/modules
1.938 MOVED
1.940 games/Makefile
1.11 games/duke3d/Makefile
1.4 games/duke3d/distinfo
1.2 games/duke3d/files/
1.4 games/duke3d/files/
1.3 games/duke3d/files/patch-aa
1.3 games/duke3d/files/patch-ab
1.3 games/duke3d/files/patch-ac

(Only the first 10 of 22 ports in this commit are shown above. View all ports for this commit)
Remove expired leaf ports:
2006-03-18 games/duke3d
2006-03-20 sysutils/stat
Sat, 18 Mar 2006
[ 22:14 pav ] Original commit 
1.939 games/Makefile
1.1 games/reminiscence/Makefile
1.1 games/reminiscence/distinfo
1.1 games/reminiscence/files/patch-main.cpp
1.1 games/reminiscence/pkg-descr
1.1 games/reminiscence/pkg-message
1.1 games/reminiscence/pkg-plist
REminiscence is a rewrite of the engine used in the game Flashback
from Delphine Software. This program is designed as a cross-platform
replacement for the original executable and uses the SDL library.
It allows you to rediscover and play it on modern machines using
the original datafiles.


PR:             ports/93168
Submitted by:   Dmitry Marakasov <>
[ 22:07 pav ] Original commit 
1.938 games/Makefile
1.1 games/kiki/Makefile
1.1 games/kiki/distinfo
1.1 games/kiki/files/extra-patch-kodilib-src-types-kvector.h
1.1 games/kiki/pkg-descr
1.1 games/kiki/pkg-plist
kiki the nano bot is a 3-D puzzle game, basically a mixture of the
games Sokoban and Kula-World.


PR:             ports/94563
Submitted by:   Dmitry Marakasov <>
[ 21:18 pav ] Original commit 
1.937 games/Makefile
1.1 games/flobopuyo/Makefile
1.1 games/flobopuyo/distinfo
1.1 games/flobopuyo/pkg-descr
1.1 games/flobopuyo/pkg-plist
Puyos are fancy smiling bubbles... But they can really be invading
sometimes! Your goal is to make groups of colored puyos to make
them explode and send bad ghost Puyos to your oponent. You win the
game if your oponent reaches the top of the board. You can play
against computer or an other human.

PR:             ports/94520
Submitted by:   Dmitry Marakasov <>
Thu, 16 Mar 2006
[ 19:02 danfe ] Original commit 
1.936 games/Makefile
1.1 games/lmpc/Makefile
1.1 games/lmpc/distinfo
1.1 games/lmpc/files/lmpc.html
1.1 games/lmpc/files/patch-src+quake3+code+game+q_shared.h
1.1 games/lmpc/pkg-descr
Add LMPC, a tool to manipulate games demo recordings.  Supported games
include DOOM, DOOM II, Heretic, Hexen, Duke Nukem 3D, QuakeWorld, Quake II,
Quake III Arena, and more.
[ 01:33 ijliao ] Original commit 
1.935 games/Makefile
1.1 games/sudoku/Makefile
1.1 games/sudoku/distinfo
1.1 games/sudoku/pkg-descr
Add sudoku 1.0.1, console based sudoku games.

PR:             ports/93892
Submitted by:   ijliao
Wed, 15 Mar 2006
[ 10:46 garga ] Original commit 
1.934 games/Makefile
1.1 games/pysycache-themes/Makefile
1.1 games/pysycache-themes/distinfo
1.1 games/pysycache-themes/pkg-descr
1.1 games/pysycache-themes/pkg-plist
Add pysycache-themes 2.0, the pysycache themes support.

PR:             ports/94005
Submitted by:   Jose Alonso Cardenas Marquez <>
[ 10:46 garga ] Original commit 
1.933 games/Makefile
1.1 games/pysycache-lang/Makefile
1.1 games/pysycache-lang/distinfo
1.1 games/pysycache-lang/pkg-descr
1.1 games/pysycache-lang/pkg-plist
Add pysycache-lang 2.0, the pysycache lang support.

PR:             ports/94004
Submitted by:   Jose Alonso Cardenas Marquez <>
[ 10:45 garga ] Original commit 
1.932 games/Makefile
1.1 games/pysycache/Makefile
1.1 games/pysycache/distinfo
1.1 games/pysycache/files/
1.1 games/pysycache/files/
1.1 games/pysycache/files/
1.1 games/pysycache/files/
1.1 games/pysycache/files/
1.1 games/pysycache/files/
1.1 games/pysycache/files/

(Only the first 10 of 12 ports in this commit are shown above. View all ports for this commit)
Add pysycache 2.0, educational software made in python.

PR:             ports/94003
Submitted by:   Jose Alonso Cardenas Marquez <>
Thu, 23 Feb 2006
[ 00:35 ehaupt ] Original commit 
1.931 games/Makefile
1.1 games/sjeng/Makefile
1.1 games/sjeng/distinfo
1.1 games/sjeng/pkg-descr
Add sjeng 11.2, a chess engine supporting chess variations.

PR:             93539
Submitted by:   Alejandro Pulver <>
Wed, 22 Feb 2006
[ 01:35 ijliao ] Original commit 
1.930 games/Makefile
1.1 games/ggz-kde-client/Makefile
1.1 games/ggz-kde-client/distinfo
1.1 games/ggz-kde-client/files/patch-configure
1.1 games/ggz-kde-client/pkg-descr
1.1 games/ggz-kde-client/pkg-plist
add ggz-kde-client
The GGZ Gaming Zone - KDE Client

PR:             93580
Submitted by:
[ 01:31 ijliao ] Original commit 
1.929 games/Makefile
1.1 games/ggz-gtk-games/Makefile
1.1 games/ggz-gtk-games/distinfo
1.1 games/ggz-gtk-games/pkg-descr
1.1 games/ggz-gtk-games/pkg-plist
add ggz-gtk-games 0.0.12
The GGZ Gaming Zone - GTK+ Games

PR:             93579
Submitted by:

Number of commits found: 1180 (showing only 100 on this page)

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