Enhanced, OpenGL-only Quake II engine. It brings plethora of improvements
over the original, including, but not limited to:
- Optimized rendering backend, support for new textures and shaders
- Framerate decoupling: your video framerate can be infinite while your
network framerate is 30
- R1Q2 protocol version 35 supported on the client-side
- Improved console (highly customizable, better tab autocompletion)
- Various improvements in crosshairs, HUD, particles and decals
- Optimized virtual file system, new supported file formats, etc.
===> The following configuration options are available for egl-0.3.1_10:
CLIENT=on: Build client
DEDICATED=on: Build dedicated server
GAME=on: Build main game (default mod)
OPTIMIZED_CFLAGS=on: Use extra compiler optimizations
===> Use 'make config' to modify these settings
games/egl: unbreak the port's build against Clang 15
Add #include "x11_linux.h" to obtain the prototype for the
X11_GetAuxKeyRemapName() function, otherwise compiler does
not know its return value and defaults to `int':
unix/unix_glimp.c:117:5: error: incompatible integer
to pointer conversion assigning to 'char *' from 'int'
[-Wint-conversion]
Reported by: pkg-fallout
Remove WWW entries moved into port Makefiles
Commit b7f05445c00f has added WWW entries to port Makefiles based on
WWW: lines in pkg-descr files.
This commit removes the WWW: lines of moved-over URLs from these
pkg-descr files.
Approved by: portmgr (tcberner)
Add WWW entries to port Makefiles
It has been common practice to have one or more URLs at the end of the
ports' pkg-descr files, one per line and prefixed with "WWW:". These
URLs should point at a project website or other relevant resources.
Access to these URLs required processing of the pkg-descr files, and
they have often become stale over time. If more than one such URL was
present in a pkg-descr file, only the first one was tarnsfered into
the port INDEX, but for many ports only the last line did contain the
port specific URL to further information.
There have been several proposals to make a project URL available as
a macro in the ports' Makefiles, over time.
(Only the first 15 lines of the commit message are shown above )
graphics/mesa-libs: Bump reverse deps for libglvnd
Per discussion with bapt on helping pkg handle the changing of these
deps and avoiding impossible upgrade senarios.
PR: 246767
Reviewed by: manu, bapt
Approved by: x11
Differential Revision: https://reviews.freebsd.org/D30824
Add -fcommon to CFLAGS to unbreak the build against modern compilers,
e.g. Clang 11 or GCC 10, and remove unsupported optimization options.
Reported by: pkg-fallout
Add USES=xorg USES=gl, ports categories g
Add USES=xorg and USES=gl to ports in categories starting with 'g'.
While here, try to sprinkle other USES (mostly gnome and sdl) as needed.
Revision bump of all ports with USE_GL after consolidation of mesa-libs
Approved by: swills (mentor)
Differential Revision: https://reviews.freebsd.org/D10845
Update the default version of GCC in the Ports Collection from GCC 4.7.4
to GCC 4.8.3.
Part II, Bump PORTREVISIONs.
PR: 192025
Tested by: antoine (-exp runs)
Approved by: portmgr (implicit)
- Fix the build against Clang
- Add LICENSE (GPLv2), convert USE_GMAKE
- Kill bogus and useless line (from r297915)
- Get rid of .for loop in do-install
Reported by: pkg-fallout
- Trim old-school Makefile header per recent agreements
- Convert to modern OPTIONS framework (courtesy of jgh@)
- Use more explicit "gl" or "glu" to simple "yes" in USE_GL
- Drop shlib ABI versions from LIB_DEPENDS
- Mute MKDIR's, generally cleanup Makefiles
- Synchronize GAME_DESC description text between ports
- Trim old-school Makefile header
- Convert to contemporary OPTIONS framework and cleanup Makefile
- Drop shlib ABI version from LIB_DEPENDS
- Provide a new home for distfiles (make them fetchable) and update WWW
line in port description