Port details |
- impossible_mission_puzzle Puzzle from the old C64 Impossible Mission game
- 1.0.1_4 games =3 1.0.1_4Version of this port present on the latest quarterly branch.
- There is no maintainer for this port.
- Any concerns regarding this port should be directed to the FreeBSD Ports mailing list via ports@FreeBSD.org
- Port Added: 2012-05-19 10:23:29
- Last Update: 2022-09-07 21:58:51
- Commit Hash: fb16dfe
- People watching this port, also watch:: oss, lua54-luaexpat, monit, proggy_fonts-ttf, inotify-tools
- License: GPLv2
- WWW:
- http://www.linuxmotors.com/puzzle
- Description:
- This is a puzzle from the old C64 Impossible Mission game.
The idea is to combine the 36 tiles in sets of 4, such that each set
of 4 makes a solid block. Clicking on the tiles on the left toggles
them. A tile can't be turned on if it overlaps with any existing on
tiles. The lone rectangle on the right is the combination of all
the on tiles. Clicking on that is an easy way to turn all tiles off.
When 4 tiles combine to make a solid block, they vanish. The goal is
to get rid of all the tiles. There is no score or timer. Just do it
for the intellectual exercise.
- ¦ ¦ ¦ ¦
- Manual pages:
- FreshPorts has no man page information for this port.
- pkg-plist: as obtained via:
make generate-plist - Dependency lines:
-
- impossible_mission_puzzle>0:games/impossible_mission_puzzle
- To install the port:
- cd /usr/ports/games/impossible_mission_puzzle/ && make install clean
- To add the package, run one of these commands:
- pkg install games/impossible_mission_puzzle
- pkg install impossible_mission_puzzle
NOTE: If this package has multiple flavors (see below), then use one of them instead of the name specified above.- PKGNAME: impossible_mission_puzzle
- Flavors: there is no flavor information for this port.
- distinfo:
- SHA256 (impossible_mission_puzzle/puzzle-1.0.1.tgz) = ea6bf4e2edc4c9ed1f5656355e5f25a9666f8060fd53849ee7822f29c6597578
SIZE (impossible_mission_puzzle/puzzle-1.0.1.tgz) = 4414
SHA256 (impossible_mission_puzzle/impossible_mission_puzzle.png) = dc6f99bdf7ab2fab500f833136ff4ea996c3584cba97d553177cd116b17b9cff
SIZE (impossible_mission_puzzle/impossible_mission_puzzle.png) = 526324
Packages (timestamps in pop-ups are UTC):
- Dependencies
- NOTE: FreshPorts displays only information on required and default dependencies. Optional dependencies are not covered.
- Build dependencies:
-
- sdl-config : devel/sdl12
- Library dependencies:
-
- libSDL.so : devel/sdl12
- There are no ports dependent upon this port
Configuration Options:
- ===> The following configuration options are available for impossible_mission_puzzle-1.0.1_4:
DOCS=on: Build and/or install documentation
===> Use 'make config' to modify these settings
- Options name:
- games_impossible_mission_puzzle
- USES:
- sdl
- FreshPorts was unable to extract/find any pkg message
- Master Sites:
|
Commit History - (may be incomplete: for full details, see links to repositories near top of page) |
Commit | Credits | Log message |
07 Sep 2022 21:58:51 |
Stefan Eßer (se) |
Remove WWW entries moved into port Makefiles
Commit b7f05445c00f has added WWW entries to port Makefiles based on
WWW: lines in pkg-descr files.
This commit removes the WWW: lines of moved-over URLs from these
pkg-descr files.
Approved by: portmgr (tcberner) |
1.0.1_4 07 Sep 2022 21:10:59 |
Stefan Eßer (se) |
Add WWW entries to port Makefiles
It has been common practice to have one or more URLs at the end of the
ports' pkg-descr files, one per line and prefixed with "WWW:". These
URLs should point at a project website or other relevant resources.
Access to these URLs required processing of the pkg-descr files, and
they have often become stale over time. If more than one such URL was
present in a pkg-descr file, only the first one was tarnsfered into
the port INDEX, but for many ports only the last line did contain the
port specific URL to further information.
There have been several proposals to make a project URL available as
a macro in the ports' Makefiles, over time.
(Only the first 15 lines of the commit message are shown above ) |
1.0.1_4 20 Jul 2022 14:21:58 |
Tobias C. Berner (tcberner) |
games: remove 'Created by' lines
A big Thank You to the original contributors of these ports:
* <benlutz@datacomm.ch>
* <janos.mohacsi@bsd.hu>
* Aaron Baugher
* Aaron Dalton <aaron@FreeBSD.org>
* Aaron Dalton <aaron@daltons.ca>
* Aaron VonderHaar <avh4@usa.net>
* Aaron Zauner <az_mail@gmx.at>
* Adam Kranzel (adam@alameda.edu)
* Adam Weinberger <adamw@FreeBSD.org>
* Ade Lovett <ade@FreeBSD.org>
* Akinori MUSHA aka knu <knu@idaemons.org> (Only the first 15 lines of the commit message are shown above ) |
1.0.1_4 06 Apr 2021 14:31:07 |
Mathieu Arnold (mat) |
Remove # $FreeBSD$ from Makefiles. |
1.0.1_4 27 May 2020 13:43:31 |
danfe |
Sanitize COMMENT per Section 5.6 of the FreeBSD Porter's Handbook (part 2). |
1.0.1_4 08 Nov 2019 10:47:01 |
tobik |
games: Add missing USES={gnome,gl,sdl,xorg} |
1.0.1_4 10 Sep 2018 13:14:52 |
mat |
Add DOCS options to ports that should have one.
Also various fixes related to said option.
PR: 230864
Submitted by: mat
exp-runs by: antoine |
1.0.1_4 08 Dec 2014 16:48:41 |
tijl |
Replace USES=libtool:oldver with USES=libtool or USES=libtool:keepla in
the 32 ports that still use it. Bump PORTREVISION on their dependent
ports except the ones that depend on these:
audio/libogg
audio/libvorbis
devel/pcre
ftp/curl
graphics/jpeg
graphics/libart_lgpl
graphics/tiff
textproc/expat2
textproc/libxslt
In these cases the same trick as in the recent gettext update is used. (Only the first 15 lines of the commit message are shown above ) |
31 Oct 2014 16:11:34
|
amdmi3 |
- Release ports maintained by games@
games@ team is quite small and inactive, so ports currently assigned
to it cannot be assumed as properly maintained. To not cause confusion
by making it look otherwise, and also to allow and promote adoption
by individual maintainers, release these ports back to the pool. Note
that this does not change the fact that games@ team still takes care
of these ports to excent of its capabilities.
Suggested by: marino |
1.0.1_3 10 Sep 2014 20:50:37 |
gerald |
Update the default version of GCC in the Ports Collection from GCC 4.7.4
to GCC 4.8.3.
Part II, Bump PORTREVISIONs.
PR: 192025
Tested by: antoine (-exp runs)
Approved by: portmgr (implicit) |
1.0.1_2 02 May 2014 15:44:31 |
nemysis |
Moving some games to @games
games/3dpong
- Remove FTP master site
- Transfer maintainership to games@ team
- Remove TODO.txt from DOCS
games/abe
- Transfer maintainership to games@ team
- Cosmetical changes
games/abuse_sdl
(Only the first 15 lines of the commit message are shown above ) |
1.0.1_2 24 Dec 2013 16:48:19 |
nemysis |
- Change Makefile header
- Change master sites
- Change Desktop entry file
- Support STAGEDIR
Approved by: pawel / wg (mentors, implicit) |
1.0.1_2 18 Dec 2013 10:20:49 |
nemysis |
- Change maintainer email of my ports to @FreeBSD.org
Approved by: pawel / wg (mentors, implicit) |
1.0.1_2 20 Sep 2013 17:36:36 |
bapt |
Add NO_STAGE all over the place in preparation for the staging support (cat:
games) |
1.0.1_2 14 Aug 2013 22:35:54 |
ak |
- Remove MAKE_JOBS_SAFE variable
Approved by: portmgr (bdrewery) |
1.0.1_2 23 Jan 2013 15:00:19 |
makc |
Bump PORTREVISION after DESKTOP_ENTRIES update |
1.0.1_1 07 Nov 2012 22:54:57 |
ak |
- Convert Makefile headers to new style
- Add DESKTOP_ENTRIES [1]
- Remove redundant comments [1]
PR: ports/173429 [1]
Submitted by: nemysis <nemysis@gmx.ch> (maintainer) [1]
Feature safe: yes |
1.0.1 25 Aug 2012 06:25:11 |
jgh |
- adopt optionsNG for DOCS
PR: 170727
Submitted by: maintainer, nemysis@gmx.ch |
1.0.1 19 May 2012 10:23:04 |
ak |
This is a puzzle from the old C64 Impossible Mission game.
The idea is to combine the 36 tiles in sets of 4, such that each set
of 4 makes a solid block. Clicking on the tiles on the left toggles
them. A tile can't be turned on if it overlaps with any existing on
tiles. The lone rectangle on the right is the combination of all
the on tiles. Clicking on that is an easy way to turn all tiles off.
When 4 tiles combine to make a solid block, they vanish. The goal is
to get rid of all the tiles. There is no score or timer. Just do it
for the intellectual exercise.
PR: ports/167354
Submitted by: nemysis <nemysis@gmx.ch>
Approved by: eadler, itetcu (mentors, implicit) |