Mars, Land of No Mercy is a turn-based strategy game setting on Mars during the
early stages of human colonization.The player embodies the leader of a
mercenary team, landed on Mars to take advantage of conqueror battles between
the Worldwide Colonizer Corporations.
The main purpose is to command his team trying to find them commissions,
training and leading them in battle, while still being aware of financial and
instrumental resources by administering them.The Mech is the fundamental craft
used by mercenaries, but they won't lack of other kind of units, as well as
troops.
The game most remarkable point is the incredible liberty given to the player
and therefore the great strategic side that derives. It is indeed up to the
player to decide how to behave towards the one who recruited him, and the
enemies of turn.
Basically every action leads to a reaction, so it is strongly recommended to
keep a good and consistent behavior to achieve confidence from Corporations,
and avoid being excluded by them.
WWW: http://mars.sourceforge.net/
===> The following configuration options are available for marsnomercy-0.2.1_13:
DEBUG=off: Build with debugging support
OPENGL=off: 2D/3D rendering support via OpenGL
===> Use 'make config' to modify these settings
Remove some expired ports:
2020-12-31 emulators/fceux: Uses Python 2.7 version of scons, and Python 2.7
which is EOLed upstream
2020-12-31 emulators/gem5: Uses Python 2.7 version of scons, and Python 2.7
which is EOLed upstream
2020-12-31 emulators/nonpareil: Uses Python 2.7 version of scons, and Python 2.7
which is EOLed upstream
2020-12-31 games/freera: Uses Python 2.7 version of scons, and Python 2.7 which
is EOLed upstream
2020-12-31 games/glob2: Uses Python 2.7 version of scons, and Python 2.7 which
is EOLed upstream
2020-12-31 games/marsnomercy: Uses Python 2.7 version of scons, and Python 2.7
which is EOLed upstream
2020-12-31 games/netpanzer: Uses Python 2.7 version of scons, and Python 2.7
which is EOLed upstream
2020-12-31 games/pingus: Uses Python 2.7 version of scons, and Python 2.7 which
is EOLed upstream
2020-12-31 graphics/goxel: Uses Python 2.7 version of scons, and Python 2.7
which is EOLed upstream
2020-12-31 graphics/sk1libs: Uses Python 2.7 which is EOLed upstream
2020-12-31 graphics/uniconvertor: Uses deprecated version of python
Remove most expired ports that depend on Python 2.7:
Exceptions are:
- mail/mailman, our listservers still use it
- www/chromium, solely because of popular demand,
upstream is (slowly) working on porting it to Python 3
- ports that have actual patches for Python 3 against
them (Cinnamon and a few unrelated other ports)
- llvm70 and qt5-webengine because they seem to have a lot
of dependencies which need further analysis
- sysutils/uefi-edk2-bhyve because bhyve seems to use them
- python2 and python27 themselves
I'm sure there will be complaints, but the nice thing about
a version control system is that we can revert and adjust things.
(Only the first 15 lines of the commit message are shown above )
Add USES=xorg USES=gl, ports categories g
Add USES=xorg and USES=gl to ports in categories starting with 'g'.
While here, try to sprinkle other USES (mostly gnome and sdl) as needed.
Revision bump of all ports with USE_GL after consolidation of mesa-libs
Approved by: swills (mentor)
Differential Revision: https://reviews.freebsd.org/D10845
Replace USES=libtool:oldver with USES=libtool or USES=libtool:keepla in
the 32 ports that still use it. Bump PORTREVISION on their dependent
ports except the ones that depend on these:
audio/libogg
audio/libvorbis
devel/pcre
ftp/curl
graphics/jpeg
graphics/libart_lgpl
graphics/tiff
textproc/expat2
textproc/libxslt
In these cases the same trick as in the recent gettext update is used.
(Only the first 15 lines of the commit message are shown above )
Update the default version of GCC in the Ports Collection from GCC 4.7.4
to GCC 4.8.3.
Part II, Bump PORTREVISIONs.
PR: 192025
Tested by: antoine (-exp runs)
Approved by: portmgr (implicit)
Remove indefinite articles and trailing periods from COMMENT, plus
minor COMMENT typos and surrounding whitespace fixes. Categories G-I.
CR: D201
Approved by: portmgr (bapt)
- Update devel/sdl12 to 1.2.15
- Update audio/sdl_mixer to 1.2.15
- Update graphics/sdl_image to 1.2.12
- Update graphics/sdl_ttf to 2.0.11
- Update graphics/sdl_gfx to 2.0.23
- Update net/sdl_net to 1.2.8
- Bump PORTREVISIONs on ports that depend on one or more packages due to
ABI and shared library version changes
- Update Mk/bsd.sdl.mk accordingly for the new shared library versions
Tested by: exp-run by pav
- Update graphics/sdl_ttf to version 2.0.10
- Bump portrevisions for all ports depending on graphics/sdl_ttf
- Update Mk/bsd.sdl.mk for the new shared library version.
- Update devel/sdl12 to version 1.2.14.
- Update audio/sdl_mixer to version 1.2.11.
- Update graphics/sdl_gfx to version 2.0.20.
- Update graphics/sdl_image to version 1.2.10.
- Bump portrevisions for all ports depending on audio/sdl_mixer and
graphics/sdl_image.
- Update Mk/bsd.sdl.mk accordingly for the new shared lib versions.
PR: ports/142147ports/142248ports/142249
Approved by: miwi (mentor implicit)
- Update devel/sdl12 to version 1.2.11. Now we employ stock SDL directory
structure (i.e. include/SDL for includes and sdl-config for configuration
binary)
- Update graphics/sdl_ttf to version 2.0.8
- Update graphics/sdl_image to version 1.2.5
- Update audio/sdl_mixer to version 1.2.7
- Update net/sdl_net to version 1.2.6
- Update Mk/bsd.sdl.mk accordingly
- Fix dependent ports to fit the new directory structure and avoid several
API breakages
- Bump up portrevisions for all dependent ports to allow them to be upgraded
by portupgrade/portmaster etc tools
Approved by: kris (portmgr), sem (mentor)
Mars, Land of No Mercy is a turn-based strategy game setting on Mars during the
early stages of human colonization.The player embodies the leader of a
mercenary team, landed on Mars to take advantage of conqueror battles between
the Worldwide Colonizer Corporations.
The main purpose is to command his team trying to find them commissions,
training and leading them in battle, while still being aware of financial and
instrumental resources by administering them.The Mech is the fundamental craft
used by mercenaries, but they won't lack of other kind of units, as well as
troops.
The game most remarkable point is the incredible liberty given to the player
and therefore the great strategic side that derives. It is indeed up to the
player to decide how to behave towards the one who recruited him, and the
enemies of turn.
Basically every action leads to a reaction, so it is strongly recommended to
keep a good and consistent behavior to achieve confidence from Corporations,
and avoid being excluded by them.
WWW: http://mars.sourceforge.net/
PR: ports/94771
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>