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Port details
quake2-lights Lights and weapon effects modification for Quake II
1 games on this many watch lists=0 search for ports that depend on this port Find issues related to this port Report an issue related to this port
Maintainer: danfe@FreeBSD.org search for ports maintained by this maintainer
Port Added: 26 Dec 2006 04:21:26
License: not specified in port
This is a modification for Quake II which adds lights and lots of effects
for the weapons shots.

This mod is intended to play it with Quake2Max supported binaries because
the lights and effects are better saw compared to original Quake2 binaries.

This mod introduces a lot of new commands, scanner, flashlight, decoys,
defense laser, chasecam, hook, etc.  Some keys in the autoexec.cfg are set
by default.

Single player game is also playable with this mod.
SVNWeb : PortsMon
    Pseudo-pkg-plist information, but much better, from make generate-plist
    Expand this list (13 items)
  1. share/doc/quake2-lights/readme.txt
  2. share/quake2/lights/autoexec.cfg
  3. share/quake2/lights/demos/lights.dm2
  4. share/quake2/lights/game.so
  5. share/quake2/lights/pak99.pak
  6. share/quake2/lights/pics/scanner/dot.pcx
  7. share/quake2/lights/pics/scanner/down.pcx
  8. share/quake2/lights/pics/scanner/invdot.pcx
  9. share/quake2/lights/pics/scanner/quaddot.pcx
  10. share/quake2/lights/pics/scanner/scanner.pcx
  11. share/quake2/lights/pics/scanner/up.pcx
  12. share/quake2/lights/sprites/null/null.sp2
  13. share/quake2/lights/sprites/null/skin.pcx
  14. Collapse this list.

To install the port: cd /usr/ports/games/quake2-lights/ && make install clean
To add the package: pkg install quake2-lights

PKGNAME: quake2-lights

distinfo:

SHA256 (Lights.v1.Linux.tar.bz2) = 2e98e8038577c30c37b3cc8fd53fa77c817a01a88d7c7c009261ea4ca47cfbd0
SIZE (Lights.v1.Linux.tar.bz2) = 506263
SHA256 (Lights-Bots.tar.bz2) = 470d6e952c82e6a8804e514f8a596e1cf54d879aa4e0693790c0a88d443e107e
SIZE (Lights-Bots.tar.bz2) = 1168822


NOTE: FreshPorts displays only information on required and default dependencies. Optional dependencies are not covered.

Build dependencies:
  1. gmake : devel/gmake
Runtime dependencies:
  1. quake2-data>0 : games/quake2-data
There are no ports dependent upon this port

Configuration Options
===> The following configuration options are available for quake2-lights-1:
     DOCS=on: Build and/or install documentation
===> Use 'make config' to modify these settings

USES:
gmake tar:bzip2

Master Sites:
    There is no master site for this port.

Number of commits found: 14

Commit History - (may be incomplete: see SVNWeb link above for full details)
DateByDescription
17 Aug 2015 14:20:41
Original commit files touched by this commit  1
Revision:394508
mat search for other commits by this committer
Remove UNIQUENAME and LATEST_LINK.

UNIQUENAME was never unique, it was only used by USE_LDCONFIG and now,
we won't have conflicts there.

Use PKGBASE instead of LATEST_LINK in PKGLATESTFILE, the *only* consumer
is pkg-devel, and it works just fine without LATEST_LINK as pkg-devel
has the correct PKGNAME anyway.

Now that UNIQUENAME is gone, OPTIONSFILE is too. (it's been called
OPTIONS_FILE now.)

Reviewed by:	antoine, bapt
Exp-run by:	antoine
Sponsored by:	Absolight
Differential Revision:	https://reviews.freebsd.org/D3336
16 Jan 2015 20:14:52
Original commit files touched by this commit  1
Revision:377198
amdmi3 search for other commits by this committer
- Drop @dirrm* from and add empty directories to plists

Approved by:	portmgr blanket
15 Jul 2014 23:30:06
Original commit files touched by this commit  1
Revision:362015
adamw search for other commits by this committer
Add DOCS to OPTIONS for ports that have PORTDOCS in the plist.
09 Jul 2014 02:29:22
Original commit files touched by this commit  1
Revision:361325
danfe search for other commits by this committer
Mostly cosmetic fixes over various Quake2 ports:
- Wrap overly long lines to fit standard terminal width
- When installing pre-generated docs, do not check PORT_OPTIONS:MDOCS
  which is useless in post-stage era
- Simplify MASTER_SITES, optimize away MASTER_SITE_SUBDIR if possible
- Amend COMMENT text and pkg-descr in `quake2-lights' port
- Unbreak installation of Quake2-LNX (icculus.org port)
06 Jun 2014 15:39:01
Original commit files touched by this commit  1
Revision:356809
danfe search for other commits by this committer
- Stagify; fix the build by dropping now unsupported compiler options
- Point MASTER_SITES to a working mirror; optimize away MASTER_SITE_SUBDIR
- Provide a real port description; deuglify patch names; mute MKDIR's
29 May 2014 14:35:01
Original commit files touched by this commit  1
Revision:355704
miwi search for other commits by this committer
- Convert gmake, bzip to USES

Approved by:	portmgr
20 Sep 2013 17:36:36
Original commit files touched by this commit  1
Revision:327730
bapt search for other commits by this committer
Add NO_STAGE all over the place in preparation for the staging support (cat:
games)
03 Jul 2011 14:25:36
Original commit files touched by this commit  1
ohauer search for other commits by this committer
-remove MD5
14 Mar 2011 16:47:46
Original commit files touched by this commit  1
danfe search for other commits by this committer
Bring unmaintained Quake ports under my wing.
27 Feb 2011 04:54:41
Original commit files touched by this commit  1
tabthorpe search for other commits by this committer
- Reassign ports to heap

Submitted by:   alepulver
04 Feb 2007 22:25:00
Original commit files touched by this commit  1
alepulver search for other commits by this committer
- Fix building on amd64 and probably ia64.

Reported by:    pointyhat
22 Jan 2007 02:54:08
Original commit files touched by this commit  1
alepulver search for other commits by this committer
- Make fetchable (mirror a file to MASTER_SITE_LOCAL).
20 Jan 2007 01:10:52
Original commit files touched by this commit  1
kris search for other commits by this committer
BROKEN: Unfetchable
26 Dec 2006 04:21:15
Original commit files touched by this commit  1
alepulver search for other commits by this committer
Lights modification for Quake II.

Number of commits found: 14

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