Quake III Arena mod: Weapons Factory Arena, is one of the most complex,
dynamic, and fast-paced modifications for Quake III Arena written to date.
It requires the standard deathmatch skills of any Quake game, plus the added
strategy of team-based CTF, with the tactical skill of mastering and
understanding eight different classes and over twenty different weapons.
Your goal in every game will be to evaluate what your team needs most, then
to choose the class that will properly augment your team and lead them to
victory.
The best way to start in WFA is to learn the basics of each class: their
specialties and nuances, strengths and weaknesses. And the best class to
start with is the marine.
===> The following configuration options are available for quake3-wfa-3.5b:
DOCS=on: Build and/or install documentation
===> Use 'make config' to modify these settings
Remove WWW entries moved into port Makefiles
Commit b7f05445c00f has added WWW entries to port Makefiles based on
WWW: lines in pkg-descr files.
This commit removes the WWW: lines of moved-over URLs from these
pkg-descr files.
Approved by: portmgr (tcberner)
Add WWW entries to port Makefiles
It has been common practice to have one or more URLs at the end of the
ports' pkg-descr files, one per line and prefixed with "WWW:". These
URLs should point at a project website or other relevant resources.
Access to these URLs required processing of the pkg-descr files, and
they have often become stale over time. If more than one such URL was
present in a pkg-descr file, only the first one was tarnsfered into
the port INDEX, but for many ports only the last line did contain the
port specific URL to further information.
There have been several proposals to make a project URL available as
a macro in the ports' Makefiles, over time.
(Only the first 15 lines of the commit message are shown above )
While having a distfile of 400MB 10 years ago was big, it is not a
problem any more.
With hat: portmgr
Sponsored by: Absolight
Differential Revision: https://reviews.freebsd.org/D6512
Cleanup quake3-data a bit more:
- Remove USE_CRLF knob: instead, when extracting ZIP archives, ask it to
convert text files to Unix style. This should be no-op change, as all
consumers of USE_CRLF also USE_ZIP
- While here, remove unneeded output redirection in `do-extract' target
- Trim traditional Makefile header
- Cleanup Makefile, NOPORTDOCS -> PORT_OPTIONS:MDOCS
- Unmute installation commands (INSTALL_DATA, CP)
- Provide something that looks like real port description
For ports maintained by ports@FreeBSD.org, remove names and/or
e-mail addresses from the pkg-descr file that could reasonably
be mistaken for maintainer contact information in order to avoid
confusion on the part of users looking for support. As a pleasant
side effect this also avoids confusion and/or frustration for people
who are no longer maintaining those ports.
[MAINTAINER UPDATE] games/quake3-data: redesign, change dependant ports
- Changed quake3-data/Makefile.include to be more similar
to bsd.*.mk files, also it doesn't override port's variables.
- Change dependant ports.
PR: ports/90149
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
[UPDATE] games/q3server-wfa: integrate with "quake3-data", rename to
"quake3-wfa", update to 3.5b
Changes:
* Update to version 3.5b.
* Rename to "quake3-wfa" (also rename port directory).
* Integrate with "quake3-data"
PR: ports/86192
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Approved by: maitnainer timeout