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Port details on branch 2022Q2
cal3d Skeletal based 3D character animation library written in C++
0.11.1_1 graphics on this many watch lists=3 search for ports that depend on this port Find issues related to this port Report an issue related to this port View this port on Repology. pkg-fallout 0.11.1_1Version of this port present on the latest quarterly branch.
Maintainer: acm@FreeBSD.org search for ports maintained by this maintainer
Port Added: 2004-07-13 08:34:28
Last Update: 2024-03-09 12:58:22
Commit Hash: e737dd2
People watching this port, also watch:: mc, openrm, irrlicht, xorg-fonts-truetype, k3b
Also Listed In: devel
License: not specified in port
WWW:
http://gna.org/projects/cal3d/
Description:
Cal3D is a skeletal based 3D character animation library written in C++ in a way that is both platform-independent and graphics API-independent. It was originally designed to be used in a 3D client for Worldforge, but evolved into a stand-alone product which can be used in many different kinds of projects. Cal3D's essentials can be boiled down to 2 parts: the C++ library and the exporter. The exporter is what you would use to take your characters (built in a 3D modeling package) and create the Cal3D-format files that the library knows how to load. The exporters are actually plug-ins for 3D modeling packages. This allows 3D artists to use the modeling tools that they're already comfortable with. The C++ library is what you would actually use in your application, whether it's a game or a VR application. The library provides methods to load your exported files, build characters, run animations, and access the data necessary to render them with 3D graphics.
Homepage    cgit ¦ Codeberg ¦ GitHub ¦ GitLab ¦ SVNWeb

Manual pages:
pkg-plist: as obtained via: make generate-plist
Expand this list (54 items)
Collapse this list.
  1. @ldconfig
  2. bin/cal3d_converter
  3. include/cal3d/animation.h
  4. include/cal3d/animation_action.h
  5. include/cal3d/animation_cycle.h
  6. include/cal3d/animcallback.h
  7. include/cal3d/bone.h
  8. include/cal3d/buffersource.h
  9. include/cal3d/cal3d.h
  10. include/cal3d/cal3d_wrapper.h
  11. include/cal3d/coreanimation.h
  12. include/cal3d/corebone.h
  13. include/cal3d/corekeyframe.h
  14. include/cal3d/corematerial.h
  15. include/cal3d/coremesh.h
  16. include/cal3d/coremodel.h
  17. include/cal3d/coremorphanimation.h
  18. include/cal3d/coreskeleton.h
  19. include/cal3d/coresubmesh.h
  20. include/cal3d/coresubmorphtarget.h
  21. include/cal3d/coretrack.h
  22. include/cal3d/datasource.h
  23. include/cal3d/error.h
  24. include/cal3d/global.h
  25. include/cal3d/hardwaremodel.h
  26. include/cal3d/loader.h
  27. include/cal3d/matrix.h
  28. include/cal3d/mesh.h
  29. include/cal3d/mixer.h
  30. include/cal3d/model.h
  31. include/cal3d/morphtargetmixer.h
  32. include/cal3d/physique.h
  33. include/cal3d/platform.h
  34. include/cal3d/quaternion.h
  35. include/cal3d/refcounted.h
  36. include/cal3d/refptr.h
  37. include/cal3d/renderer.h
  38. include/cal3d/resource.h
  39. include/cal3d/saver.h
  40. include/cal3d/skeleton.h
  41. include/cal3d/springsystem.h
  42. include/cal3d/streamsource.h
  43. include/cal3d/submesh.h
  44. include/cal3d/tinyxml.h
  45. include/cal3d/transform.h
  46. include/cal3d/vector.h
  47. lib/libcal3d.so
  48. lib/libcal3d.so.12
  49. lib/libcal3d.so.12.0.0
  50. libdata/pkgconfig/cal3d.pc
  51. share/man/man1/cal3d_converter.1.gz
  52. @owner
  53. @group
  54. @mode
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Dependency lines:
  • cal3d>0:graphics/cal3d
To install the port:
cd /usr/ports/graphics/cal3d/ && make install clean
To add the package, run one of these commands:
  • pkg install graphics/cal3d
  • pkg install cal3d
NOTE: If this package has multiple flavors (see below), then use one of them instead of the name specified above.
PKGNAME: cal3d
Flavors: there is no flavor information for this port.
distinfo:
SHA256 (cal3d/cal3d-20060720.tar.bz2) = c40071e14b9b1f71e36b36d29796bd7de41a1d32b1de6307ffdb334cb39418de SIZE (cal3d/cal3d-20060720.tar.bz2) = 607624

Packages (timestamps in pop-ups are UTC):
cal3d
ABIaarch64amd64armv6armv7i386powerpcpowerpc64powerpc64le
FreeBSD:13:latest0.11.1_10.11.1_10.11.10.11.1_10.11.1_1-0.11.1-
FreeBSD:13:quarterly0.11.1_10.11.1_10.11.10.11.1_10.11.1_10.11.10.11.10.11.1
FreeBSD:14:latest0.11.1_10.11.1_10.11.10.11.1_10.11.1_10.11.1-0.11.1
FreeBSD:14:quarterly0.11.1_10.11.1_1-0.11.1_10.11.1_10.11.10.11.10.11.1
FreeBSD:15:latest0.11.1_10.11.1_1n/a0.11.1_1n/a0.11.10.11.10.11.1
Dependencies
NOTE: FreshPorts displays only information on required and default dependencies. Optional dependencies are not covered.
Build dependencies:
  1. pkgconf>=1.3.0_1 : devel/pkgconf
  2. autoconf>=2.71 : devel/autoconf
  3. automake>=1.16.5 : devel/automake
  4. libtoolize : devel/libtool
This port is required by:
for Libraries
  1. games/el

Deleted ports which required this port:

Expand this list of 4 deleted ports
  1. games/balazar*
  2. games/balazarbrothers*
  3. games/slune*
  4. graphics/py-soya3d*
  5. Collapse this list of deleted ports.
* - deleted ports are only shown under the This port is required by section. It was harder to do for the Required section. Perhaps later...

Configuration Options:
No options to configure
Options name:
graphics_cal3d
USES:
autoreconf compiler:c++11-lang libtool pathfix pkgconfig tar:bzip2
FreshPorts was unable to extract/find any pkg message
Master Sites:
Expand this list (4 items)
Collapse this list.
  1. http://distcache.FreeBSD.org/local-distfiles/acm/cal3d/
  2. http://distcache.eu.FreeBSD.org/local-distfiles/acm/cal3d/
  3. http://distcache.us-east.FreeBSD.org/local-distfiles/acm/cal3d/
  4. http://distcache.us-west.FreeBSD.org/local-distfiles/acm/cal3d/
Collapse this list.

There are no commits on branch 2022Q2 for this port