Radius Engine is a Lua script-based real-time 2D graphics engine designed
for rapidly prototyping games. Built on top of SDL and OpenGL,
games made with Radius Engine are portable to both Windows and Linux.
Remove WWW entries moved into port Makefiles
Commit b7f05445c00f has added WWW entries to port Makefiles based on
WWW: lines in pkg-descr files.
This commit removes the WWW: lines of moved-over URLs from these
pkg-descr files.
Approved by: portmgr (tcberner)
Add WWW entries to port Makefiles
It has been common practice to have one or more URLs at the end of the
ports' pkg-descr files, one per line and prefixed with "WWW:". These
URLs should point at a project website or other relevant resources.
Access to these URLs required processing of the pkg-descr files, and
they have often become stale over time. If more than one such URL was
present in a pkg-descr file, only the first one was tarnsfered into
the port INDEX, but for many ports only the last line did contain the
port specific URL to further information.
There have been several proposals to make a project URL available as
a macro in the ports' Makefiles, over time.
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graphics/mesa-libs: Bump reverse deps for libglvnd
Per discussion with bapt on helping pkg handle the changing of these
deps and avoiding impossible upgrade senarios.
PR: 246767
Reviewed by: manu, bapt
Approved by: x11
Differential Revision: https://reviews.freebsd.org/D30824
Add USES=xorg USES=gl, ports categories g
Add USES=xorg and USES=gl to ports in categories starting with 'g'.
While here, try to sprinkle other USES (mostly gnome and sdl) as needed.
Revision bump of all ports with USE_GL after consolidation of mesa-libs
Approved by: swills (mentor)
Differential Revision: https://reviews.freebsd.org/D10845
Replace USES=libtool:oldver with USES=libtool or USES=libtool:keepla in
the 32 ports that still use it. Bump PORTREVISION on their dependent
ports except the ones that depend on these:
audio/libogg
audio/libvorbis
devel/pcre
ftp/curl
graphics/jpeg
graphics/libart_lgpl
graphics/tiff
textproc/expat2
textproc/libxslt
In these cases the same trick as in the recent gettext update is used.
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Update the default version of GCC in the Ports Collection from GCC 4.7.4
to GCC 4.8.3.
Part II, Bump PORTREVISIONs.
PR: 192025
Tested by: antoine (-exp runs)
Approved by: portmgr (implicit)
Support LIBS like LDFLAGS.
- Add LIBS="${LIBS}" to MAKE_ENV and CONFIGURE_ENV.
- Add an option helper for LIBS.
- Adjust all ports that already use LIBS. Also remove references to
PTHREAD_CFLAGS and PTHREAD_LIBS while here.
- Some ports did not support having a LIBS environment variable and
required additional patches.
Somewhat simplified a linker command line looks like:
${CC} ${src_LDFLAGS} ${LDFLAGS} ${src_LIBS} ${LIBS}
where src_LDFLAGS and src_LIBS are controlled by upstream and LDFLAGS and
LIBS can be controlled by us. If possible -L and -l flags need to be
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These ports are no longer used or cared for.
Dave Shar <koalative at gmail.com> wishes to maintain these ports
with my help.
deskutils/py-send2trash
- Change Makefile header, use my name and @FreeBSD.org email
- Pass maintainership to koalative at gmail.com
- Change license BSD to BSD3CLAUSE
- Use USE_PYDISTUTILS=yes instead of easy_install
- Remove PYDISTUTILS_PKGNAME and add PYDISTUTILS_AUTOPLIST
graphics/founts
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audio/sdl_sound:
- USES=libtool.
- Strip library.
- Replace patch+reinplace with a single reinplace.
- Remove a patch so we use the upstream library name again. Bump
PORTREVISION on all dependent ports.
games/alephone:
- USES=gmake tar:bzip2.
- Remove unneeded PKG_CONFIG variable.
- Staging.
- New LIB_DEPENDS syntax.
games/asc:
- USES=libtool.
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Radius Engine is a Lua script-based real-time 2D graphics engine designed
for rapidly prototyping games. Built on top of SDL and OpenGL,
games made with Radius Engine are portable to both Windows and Linux.
WWW: http://radius-engine.sourceforge.net/
PR: ports/168083
Submitted by: nemysis@gmx.ch