Game_Music_Emu is a collection of video game music file emulators that
support the following formats and systems:
AY ZX Spectrum/Amstrad CPC
GBS Nintendo Game Boy
GYM Sega Genesis/Mega Drive
HES NEC TurboGrafx-16/PC Engine
KSS MSX Home Computer/other Z80 systems (doesn't support FM sound)
NSF/NSFE Nintendo NES/Famicom (with VRC 6, Namco 106, and FME-7 sound)
SAP Atari systems using POKEY sound chip
SPC Super Nintendo/Super Famicom
VGM/VGZ Sega Master System/Mark III, Sega Genesis/Mega Drive,BBC Micro
===> The following configuration options are available for libgme-0.6.5:
DOCS=on: Build and/or install documentation
===> Use 'make config' to modify these settings
audio/libgme: Take maintainership
Take maintainership as this port is required by audio/ocp. While here,
pacify portclippy/portfmt and add an additional mirror.
audio/libgme: Don't build with undefined behavior sanitizer (UBSAN)
This error check should not be enabled by default and breaks
build with some applications such as FFmpeg
Reported by: VVD <vvd@unislabs.com>
Tested by: VVD <vvd@unislabs.com>
Sponsored by: Blinkinblox
Remove WWW entries moved into port Makefiles
Commit b7f05445c00f has added WWW entries to port Makefiles based on
WWW: lines in pkg-descr files.
This commit removes the WWW: lines of moved-over URLs from these
pkg-descr files.
Approved by: portmgr (tcberner)
Add WWW entries to port Makefiles
It has been common practice to have one or more URLs at the end of the
ports' pkg-descr files, one per line and prefixed with "WWW:". These
URLs should point at a project website or other relevant resources.
Access to these URLs required processing of the pkg-descr files, and
they have often become stale over time. If more than one such URL was
present in a pkg-descr file, only the first one was tarnsfered into
the port INDEX, but for many ports only the last line did contain the
port specific URL to further information.
There have been several proposals to make a project URL available as
a macro in the ports' Makefiles, over time.
(Only the first 15 lines of the commit message are shown above )
Make ninja opt-out in cmake.mk
Using ninja instead of make (1) can lead to significant speed ups while
building.
Therefore switch from having the ninja generator opt-in to having it opt-out.
Previously cmake-ports that wanted to use ninja could set
CMAKE_NINJA=yes
now, ports that do not work with ninja can set
cmake:<existing args>,noninja
Note, that needing this should be an exception and most often points to a broken
cmake of the port.
The ports using cmake were modified
* removed USES=gmake, if ninja is used
* removed MAKE_ARGS, if ninja is used
* added the cmake-argument noninja if necessary
PR: 219629
PR: 213331
Exp-run by: antoine
Reviewed by: rakuco
Differential Revision: https://reviews.freebsd.org/D10748
- Reset ports to heap due to mail bounces
<swell.k@gmail.com>: host gmail-smtp-in.l.google.com[74.125.53.26] said:
550-5.1.1 The email account that you tried to reach does not exist. Please
try 550-5.1.1 double-checking the recipient's email address for typos or
550-5.1.1 unnecessary spaces. Learn more at
550 5.1.1 http://mail.google.com/support/bin/answer.py?answer=6596
d6si2748840pbk.7 (in reply to RCPT TO command)
With Hat: portmgr
Game_Music_Emu is a collection of video game music file emulators that support
the following formats and systems:
AY ZX Spectrum/Amstrad CPC
GBS Nintendo Game Boy
GYM Sega Genesis/Mega Drive
HES NEC TurboGrafx-16/PC Engine
KSS MSX Home Computer/other Z80 systems (doesn't support FM sound)
NSF/NSFE Nintendo NES/Famicom (with VRC 6, Namco 106, and FME-7 sound)
SAP Atari systems using POKEY sound chip
SPC Super Nintendo/Super Famicom
VGM/VGZ Sega Master System/Mark III, Sega Genesis/Mega Drive,BBC Micro
WWW: http://code.google.com/p/game-music-emu/
PR: ports/146432
Submitted by: Anonymous