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Port details
ags Adventure Game Studio Engine
3.4.1.15 games on this many watch lists=0 search for ports that depend on this port Find issues related to this port Report an issue related to this port
Maintainer: tobik@FreeBSD.org search for ports maintained by this maintainer
Port Added: 2017-02-22 11:34:14
Last Update: 2019-01-22 06:14:45
SVN Revision: 490927
License: ART20
Adventure Game Studio (AGS) is an open source development tool that is
primarily used to create graphic adventure games like e.g.

- Primordia
- King's Quest I: Quest for the Crown Enhanced Edition
- King's Quest II: Romancing the Stones
- King's Quest III Redux: To Heir is Human

This port provides the runtime only and can be used for running games
created with AGS.

WWW: http://www.adventuregamestudio.co.uk/
SVNWeb : Homepage : PortsMon
    Pseudo-pkg-plist information, but much better, from make generate-plist
    Expand this list (4 items)
  1. bin/ags
  2. /usr/local/share/licenses/ags-3.4.1.15/catalog.mk
  3. /usr/local/share/licenses/ags-3.4.1.15/LICENSE
  4. /usr/local/share/licenses/ags-3.4.1.15/ART20
  5. Collapse this list.

Dependency line: ags>0:games/ags


To install the port: cd /usr/ports/games/ags/ && make install clean
To add the package: pkg install ags

PKGNAME: ags

There is no flavor information for this port.

distinfo:

TIMESTAMP = 1548136778
SHA256 (ags_linux_v.3.4.1.15.tar.xz) = 7edcc091692bd3d5402a8135a13d0c3e066aa8de78185e1205e2a6cc9189122c
SIZE (ags_linux_v.3.4.1.15.tar.xz) = 862120


NOTE: FreshPorts displays only information on required and default dependencies. Optional dependencies are not covered.

Build dependencies:
  1. libaldmb.a : audio/dumb-allegro
  2. gmake : devel/gmake
  3. pkgconf>=1.3.0_1 : devel/pkgconf
  4. x11.pc : x11/libX11
Runtime dependencies:
  1. x11.pc : x11/libX11
Library dependencies:
  1. liballeg.so : devel/allegro
  2. libogg.so : audio/libogg
  3. libtheora.so : multimedia/libtheora
  4. libvorbis.so : audio/libvorbis
  5. libfreetype.so : print/freetype2
There are no ports dependent upon this port

Configuration Options
     No options to configure

USES:
compiler:c++11-lib gmake localbase pkgconfig tar:xz

Master Sites:
  1. https://github.com/adventuregamestudio/ags/releases/download/v.3.4.1.15/

Number of commits found: 10

Commit History - (may be incomplete: see SVNWeb link above for full details)
DateByDescription
22 Jan 2019 06:14:45
Original commit files touched by this commit  3.4.1.15
Revision:490927
tobik search for other commits by this committer
games/ags: Update to 3.4.1.15

Changes:	https://raw.githubusercontent.com/adventuregamestudio/ags/v.3.4.1.15/Changes.txt
PR:		229622 (not reported by Portscout)
MFH:		2019Q1 (bug fixes)
12 Dec 2018 01:35:36
Original commit files touched by this commit  3.4.1.14_2
Revision:487272
gerald search for other commits by this committer
Bump PORTREVISION for ports depending on the canonical version of GCC
defined via Mk/bsd.default-versions.mk which has moved from GCC 7.4 t
GCC 8.2 under most circumstances.

This includes ports
 - with USE_GCC=yes or USE_GCC=any,
 - with USES=fortran,
 - using Mk/bsd.octave.mk which in turn features USES=fortran, and
 - with USES=compiler specifying openmp, nestedfct, c11, c++0x, c++11-lang,
   c++11-lib, c++14-lang, c++17-lang, or gcc-c++11-lib
plus, as a double check, everything INDEX-11 showed depending on lang/gcc7.

PR:		231590
29 Jul 2018 22:18:46
Original commit files touched by this commit  3.4.1.14_1
Revision:475857
gerald search for other commits by this committer
Bump PORTREVISION for ports depending on the canonical version of GCC
in the ports tree (via Mk/bsd.default-versions.mk and lang/gcc) which
has now moved from GCC 6 to GCC 7 by default.

This includes ports
 - featuring USE_GCC=yes or USE_GCC=any,
 - featuring USES=fortran,
 - using Mk/bsd.octave.mk which in turn features USES=fortran, and those
 - with USES=compiler specifying one of openmp, nestedfct, c11, c++0x,
   c++11-lib, c++11-lang, c++14-lang, c++17-lang, or gcc-c++11-lib.

PR:		222542
19 Jul 2018 21:27:40
Original commit files touched by this commit  3.4.1.14
Revision:474982
tobik search for other commits by this committer
games/ags: Update to 3.4.1.14

- Add missing compiler:c++11-lib and try building on powerpc64 again

Changes:	https://raw.githubusercontent.com/adventuregamestudio/ags/v.3.4.1.14/Changes.txt
14 May 2018 07:26:39
Original commit files touched by this commit  3.4.1.13
Revision:469855
tobik search for other commits by this committer
games/ags: Update to 3.4.1.13

Changes:	https://raw.githubusercontent.com/adventuregamestudio/ags/v.3.4.1.13/Changes.txt
17 Feb 2018 14:24:51
Original commit files touched by this commit  3.4.1.12
Revision:462164
tobik search for other commits by this committer
games/ags: Update to 3.4.1.12

Changes:	https://raw.githubusercontent.com/adventuregamestudio/ags/v.3.4.1.12/Changes.txt
MFH:		2018Q1
25 Dec 2017 14:39:57
Original commit files touched by this commit  3.4.1.11
Revision:457240
tobik search for other commits by this committer
games/ags: Update to 3.4.1.11

Changes:	https://github.com/adventuregamestudio/ags/releases/tag/v.3.4.1.11
03 Aug 2017 15:17:53
Original commit files touched by this commit  3.4.1.1
Revision:447226
tobik search for other commits by this committer
games/ags: Fix build on CURRENT

../Common/debug/assert.h:44:13: fatal error: expected unqualified-id
inline void assert(bool expr) {}
            ^
/usr/include/assert.h:49:21: note: expanded from macro 'assert'
#define assert(e)       ((void)0)
                          ^
Reported by:	pkg-fallout
22 May 2017 13:17:39
Original commit files touched by this commit  3.4.1.1
Revision:441455
linimon search for other commits by this committer
Mark some ports failing on power64.  In cases where the error message
was a stub, provide a real one.

While here, pet portlint.

Approved by:	portmgr (tier-2 blanket)
Reported by:	swills
22 Feb 2017 11:34:06
Original commit files touched by this commit  3.4.1.1
Revision:434579
tobik search for other commits by this committer
New port: games/ags

Adventure Game Studio (AGS) is an open source development tool that is
primarily used to create graphic adventure games like e.g.

- Primordia
- King's Quest I: Quest for the Crown Enhanced Edition
- King's Quest II: Romancing the Stones
- King's Quest III Redux: To Heir is Human

This port provides the runtime only and can be used for running games
created with AGS.

WWW: http://www.adventuregamestudio.co.uk/

Approved by:	mat (mentor)
Differential Revision:	https://reviews.freebsd.org/D9702

Number of commits found: 10

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