|Commit History - (may be incomplete: see SVNWeb link above for full details)
|25 Dec 2018 20:25:40
Change cmake default behaviour to outsource.
Ports that build out of source now simply can use "USES=cmake"
instead of "USES=cmake:outsource". Ports that fail to build
out of source now need to specify "USES=cmake:insource".
I tried to only set insource where explictely needed.
Exp-run by: antoine
|02 Nov 2018 13:32:35
Remove compatibility code for FreeBSD < 11.2 from all ports.
Simplify some ports where DragonFlyBSD no longer needs to be special-cased.
Submitted by: rene
Reviewed by: bapt, jbeich
Differential Revision: https://reviews.freebsd.org/D17724
|01 Jun 2018 22:16:12
Bump PORTREVISIONS to chase update to audio/fluidsynth 1.1.11
|11 May 2018 17:41:45
- Update WWW
Approved by: portmgr blanket
|09 May 2018 15:28:49
games/gzdoom: Update to 3.3.2
Highlights since 3.3.0:
- Better handling of defaults with some ZScript/DECORATE functions
- Many bug fixes
- Fixed detection of .ipk7 custom IWADs
- Restored vanilla behavior of lightning for original Hexen
- Added loading of ZSDF lumps by full paths
- Exported P_ActivateLine() to ZScript along with constants for activation
- Increased size of the savegame comment area.
- Disabled the survey* code
* This was an opt-in hardware survey that ran for effectively the month of
April. Discussion of the results are available at:
While here, disable stripping of binaries on 10.4/i386. strip(1) there
claims it can't strip due to an unknown file format. 11.x and later use
elftoolchain strip(1) and have no issues. Due to the replacement as of 11.x
and that there will be no more 10.x releases, no effort will be expended in
tracking down why strip(1) fails here for now.
Approved by: bapt (ports), me (maintainer)
|07 May 2018 22:29:46
Drop FreeBSD 10.3 support
Reviewed by: yuri (SoPlex), sunpoet (nghttp2), cpm (chromium), brooks (llvm*)
Approved by: portmgr (rene)
Differential Revision: https://reviews.freebsd.org/D15238
|27 Mar 2018 13:21:35
games/gzdoom: Update to 3.3.0
Due to too many skipped releases, see
https://github.com/coelckers/gzdoom/releases for release notes between 3.1.0
The patches have since been made redundant by upstream, so they can
safely/happily go away.
MAINTAINER has been updated to my @FreeBSD.org address; this port was still
a work in progress when r445117 to update my other ports was committed.
Tested with: Poudriere (10.4, amd64)
Tested with: Poudriere (stable/11, amd64)
Tested with: Poudriere (head, amd64)
Approved by: lwhsu (ports), me (maintainer)
Differential Revision: https://reviews.freebsd.org/D14864
|14 Sep 2017 17:17:53
games/gzdoom: create port
GZDoom is a GL-enhanced fork of ZDoom, a source port of ID Software's DOOM
engine. It is based on the source code of id Software's DOOM. GZDoom boasts
enhanced modding support, as well as support for the following games:
* Ultimate Doom
* Doom II
* Final Doom
* Chex Quest (1 & 3)
* Action Doom II
* Harmony v1.1
* The Adventures of Square
Submitted by: kevans