Battle for Wesnoth is a fantasy turn-based strategy game. Battle for control of
villages, using variety of units which have advantages and disadvantages in
different types of terrains and against different types of attacks. Units gain
experience and advance levels, and are carried over from one scenario to the
next campaign.
===> The following configuration options are available for wesnoth-1.18.8_1,1:
CAMPAIGN=on: Campaign server
DOCS=on: Build and/or install documentation
FRIBIDI=on: Bidirectional support
NLS=on: Native Language Support
NOTIFY=on: Desktop notifications
SERVER=on: Server
TEST=off: Build and/or run tests
===> Use 'make config' to modify these settings
Wesnoth assumes an UTF-8 charset by default. Using another charset
will result in a crash. To avoid this situation set the charset
before starting wesnoth:
env LANG=en_US.UTF-8 wesnoth
For those of us who have nothing to do over the holidays. :-)
Update to 1.2, the current stable release.
Grab maintainership - I'll try to be a good parent.
I have been meaning to create several slaves of wesnoth such as for server,
tools, client and etc. But I never did. It seems like I have lost my
insterest with Wesnoth. Therefore, I am giving up my maintainership to ports@.
Chase the GNOME X11BASE to LOCALBASE move, and fix the build with the
new freetype2 where needed.
Submitted by: mezz, ahze, pav, and many others
Approved by: portmgr (implicit, kris)
- Update devel/sdl12 to version 1.2.11. Now we employ stock SDL directory
structure (i.e. include/SDL for includes and sdl-config for configuration
binary)
- Update graphics/sdl_ttf to version 2.0.8
- Update graphics/sdl_image to version 1.2.5
- Update audio/sdl_mixer to version 1.2.7
- Update net/sdl_net to version 1.2.6
- Update Mk/bsd.sdl.mk accordingly
- Fix dependent ports to fit the new directory structure and avoid several
API breakages
- Bump up portrevisions for all dependent ports to allow them to be upgraded
by portupgrade/portmaster etc tools
Approved by: kris (portmgr), sem (mentor)
- Update to 0.9.0, see the huge changelog for detail:
http://changelog.wesnoth.org/
- Disable FreeBSD 4.x, does not compile on FreeBSD 4.x, due to lack of
towupper() and wide character in libc. Before you send me patch, the
s/towupper/toupper/g will not work very well in the runtime. If anyone know
the workaround without lose function, let Wesnoth developers and me know.
Seriously, desktop user should (well, for me is a must) upgrade to either
FreeBSD 5.x and 6.x.
Update to 0.8.9, it enables zip support by default. If Wesnoth developers add
--disable-zipios++ and I will turn it into knob option, WITHOUT_ZIPIOS. See
more detail about this update, visit: http://changelog.wesnoth.org/
Thanks to:
- ache for add libpng-config in graphics/png.
- pav for port zipios++ from debian that work a lot better with newer
GCC and allow games/wesnoth to compile with it.
Clean up handling of locale directories at deinstall-time:
* Don't remove "system directories" (which were created by BSD.*.dist)
* Silently try to remove locale directories which we might have created
- Update to 0.8.7.
- Add an offical url of distfiles in case when sourceforge.net is down or
having the problem with mirror.
- Remove SDL_ttf dependency, they imported SDL_ttf into this tarball. They
said that they fixed memory corruption errors on font rendering in their
imported SDL_ttf. I guess, I will let Wesnoth to use own SDL_ttf for now.
-Update to 0.8.5.
-Add a new knob, WITH_CAMPAIGN (a new campaign server).
-GCC 3.4 is now required, any patch(es) to remove USE_GCC=3.4 is welcome.
-files/patch-configure was created by Ulrich Spoerlein <q@uni.de>. [1]
PR: ports/71111 [1]
Submitted by: Ulrich Spoerlein <q@uni.de>
Fix the build on 4.x. The problem was that the definition of the std::wstring
class is commented out on FreeBSD 4 because <cwctype> is missing. Tim Robbin
has shown the workaround for this in freebsd-stable. Also, remove USE_GCC=3.3
and it can build on 4.x's default GCC 2.9x now.
Reported by: bento via kris
Tested by: pav and Rashid N. Achilov <shelton@sentry.granch.ru>
Approved by: adamw (mentor)
The developers will not support GCC 2.9x, so add USE_GCC=3.3 to get it fix
the build on FreeBSD 4.x.
Reported by: bento via kris
Approved by: marcus (backup mentor)
Update to 0.7.6. Many bugs fixed and multiplayer improvements, see the
changelog for full details: http://changelog.wesnoth.org/
There has a new lite option and tarball of Wesnoth, which I have added a
'LITE' define. It will download the wesnoth-lite tarball that save more than
half of size 18.8M -> 6.1M. The only difference are no music and no
tutorial/story image files.
Approved by: marcus (backup mentor)
Add wesnoth 0.6.1, a fantasy turn-based strategy game.
Battle for Wesnoth is a fantasy turn-based strategy game.
Battle for control of villages, using variety of units which
have advantages and disadvantages in different types of
terrains and against different types of attacks. Units gain
experience and advance levels, and are carried over from one
scenario to the next campaign.
PR: 60531
Submitted by: Mezz <mezz7@cox.net>
Number of commits found: 248 (showing only 48 on this page)