Csound is a programming language designed and optimized for sound
rendering and signal processing. The language consists of over 450
opcodes - the operational codes that the sound designer uses to build
"instruments" or patches.
Although there are an increasing number of graphical "front-ends" for
the language, you typically design and modify your patches using a word
processor. Usually, you create two text files - a .orc (orchestra) file
containing the "instruments," and a .sco (score) file containing the
"notes."
In Csound, the complexity of your patches is limited by your knowledge,
interest, and need, but never by the language itself. For instance, a
22,050 oscillator additive synthesizer with 1024 stage envelope
generators on each is merely a copy-and-paste operation. The same goes
for a 1 million voice granular texture!
Have you ever dreamed of sounds such as these? Well in Csound you can.
And in Csound these dreams can come true!
===> The following configuration options are available for csound-6.15.0_11:
CURL=off: Data transfer support via cURL
FLTK=on: Build FLTK plugin and GUI
HDF5=off: Build HDF5 read/write plugin
NLS=on: Native Language Support
OPENMP=on: Parallel processing support via OpenMP
PORTAUDIO=off: Build PortAudio I/O module
PULSEAUDIO=off: Build PulseAudio I/O module
====> Build/install opcodes
BUCHLA=on: Build the Buchla filter opcode
CHUA=on: Build the chua opcodes
COUNTER=off: Build the serial opcode
DSSI=on: Build DSSI opcodes
EXCITER=on: Build the exciter opcode
FAUST=on: Build the Faust opcodes
FLUIDSYNTH=off: Building FluidSynth opcodes
IMAGE=on: Build Image opcodes
JACK=on: Build the JACK related opcodes
LUA=off: Build Lua Interface and module
LINALG=on: Build the linear algebra opcodes
MP3OUT=off: Build MP3OUT opcodes
OSC=on: Build OSC opcodes
P5GLOVE=on: Build PortAudio I/O module
PADSYNTH=on: Build the Padsynth opcode
PLATEREV=on: Build the platerev opcode
PVSGENDY=off: Build the pvsgendy opcode
PYTHON=off: Build the Python opcodes
SCANSYN=on: Build the select opcodes
SELECT=on: Build the select opcode
SERIAL=on: Build the serial opcode
STACK=on: Build the stack opcodes
STK=on: Build the stk opcodes
VST4CS=off: Build the vst4cs opcodes
WIIMOTE=off: Build the Wiimote opcodes
===> Use 'make config' to modify these settings