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Port details
openshadinglanguage Advanced shading language for production GI renderers
1.10.10_1 graphics on this many watch lists=0 search for ports that depend on this port Find issues related to this port Report an issue related to this port View this port on Repology. 1.10.10_1Version of this port present on the latest quarterly branch.
Maintainer: FreeBSD@Shaneware.biz search for ports maintained by this maintainer
Port Added: 2013-01-19 21:13:34
Last Update: 2020-07-16 13:13:30
SVN Revision: 542353
Also Listed In: devel
License: BSD3CLAUSE
Description:
SVNWeb : Homepage
pkg-plist: as obtained via: make generate-plist
Expand this list (1337 items)
  1. @ldconfig
  2. /usr/local/share/licenses/openshadinglanguage-1.10.10_1/catalog.mk
  3. /usr/local/share/licenses/openshadinglanguage-1.10.10_1/LICENSE
  4. /usr/local/share/licenses/openshadinglanguage-1.10.10_1/BSD3CLAUSE
  5. bin/oslc
  6. bin/oslinfo
  7. @comment bin/osltoy
  8. bin/testrender
  9. bin/testshade
  10. bin/testshade_dso
  11. include/OSL/ImathMatrix_cuda.h
  12. include/OSL/ImathVec_cuda.h
  13. include/OSL/Imathx.h
  14. include/OSL/accum.h
  15. include/OSL/device_string.h
  16. include/OSL/dual.h
  17. include/OSL/dual_vec.h
  18. include/OSL/export.h
  19. include/OSL/genclosure.h
  20. include/OSL/llvm_util.h
  21. include/OSL/matrix22.h
  22. include/OSL/optautomata.h
  23. include/OSL/oslclosure.h
  24. include/OSL/oslcomp.h
  25. include/OSL/oslconfig.h
  26. include/OSL/oslexec.h
  27. include/OSL/oslnoise.h
  28. include/OSL/oslquery.h
  29. include/OSL/oslversion.h
  30. include/OSL/rendererservices.h
  31. include/OSL/shaderglobals.h
  32. include/OSL/strdecls.h
  33. lib/liboslcomp.so
  34. lib/liboslcomp.so.1.10
  35. lib/liboslcomp.so.1.10.10
  36. lib/liboslexec.so
  37. lib/liboslexec.so.1.10
  38. lib/liboslexec.so.1.10.10
  39. lib/liboslnoise.so
  40. lib/liboslnoise.so.1.10
  41. lib/liboslnoise.so.1.10.10
  42. lib/liboslquery.so
  43. lib/liboslquery.so.1.10
  44. lib/liboslquery.so.1.10.10
  45. lib/libtestshade.so
  46. lib/libtestshade.so.1.10
  47. lib/libtestshade.so.1.10.10
  48. lib/osl.imageio.so
  49. @comment share/openshadinglanguage/shaders/MaterialX/mx_absval_color.osl
  50. @comment share/openshadinglanguage/shaders/MaterialX/mx_absval_color.oso
  51. @comment share/openshadinglanguage/shaders/MaterialX/mx_absval_color2.osl
  52. @comment share/openshadinglanguage/shaders/MaterialX/mx_absval_color2.oso
  53. @comment share/openshadinglanguage/shaders/MaterialX/mx_absval_color4.osl
  54. @comment share/openshadinglanguage/shaders/MaterialX/mx_absval_color4.oso
  55. @comment share/openshadinglanguage/shaders/MaterialX/mx_absval_float.osl
  56. @comment share/openshadinglanguage/shaders/MaterialX/mx_absval_float.oso
  57. @comment share/openshadinglanguage/shaders/MaterialX/mx_absval_vector.osl
  58. @comment share/openshadinglanguage/shaders/MaterialX/mx_absval_vector.oso
  59. @comment share/openshadinglanguage/shaders/MaterialX/mx_absval_vector2.osl
  60. @comment share/openshadinglanguage/shaders/MaterialX/mx_absval_vector2.oso
  61. @comment share/openshadinglanguage/shaders/MaterialX/mx_absval_vector4.osl
  62. @comment share/openshadinglanguage/shaders/MaterialX/mx_absval_vector4.oso
  63. @comment share/openshadinglanguage/shaders/MaterialX/mx_acos_color.osl
  64. @comment share/openshadinglanguage/shaders/MaterialX/mx_acos_color.oso
  65. @comment share/openshadinglanguage/shaders/MaterialX/mx_acos_color2.osl
  66. @comment share/openshadinglanguage/shaders/MaterialX/mx_acos_color2.oso
  67. @comment share/openshadinglanguage/shaders/MaterialX/mx_acos_color4.osl
  68. @comment share/openshadinglanguage/shaders/MaterialX/mx_acos_color4.oso
  69. @comment share/openshadinglanguage/shaders/MaterialX/mx_acos_float.osl
  70. @comment share/openshadinglanguage/shaders/MaterialX/mx_acos_float.oso
  71. @comment share/openshadinglanguage/shaders/MaterialX/mx_acos_vector.osl
  72. @comment share/openshadinglanguage/shaders/MaterialX/mx_acos_vector.oso
  73. @comment share/openshadinglanguage/shaders/MaterialX/mx_acos_vector2.osl
  74. @comment share/openshadinglanguage/shaders/MaterialX/mx_acos_vector2.oso
  75. @comment share/openshadinglanguage/shaders/MaterialX/mx_acos_vector4.osl
  76. @comment share/openshadinglanguage/shaders/MaterialX/mx_acos_vector4.oso
  77. @comment share/openshadinglanguage/shaders/MaterialX/mx_add_color2_color2.osl
  78. @comment share/openshadinglanguage/shaders/MaterialX/mx_add_color2_color2.oso
  79. @comment share/openshadinglanguage/shaders/MaterialX/mx_add_color2_float.osl
  80. @comment share/openshadinglanguage/shaders/MaterialX/mx_add_color2_float.oso
  81. @comment share/openshadinglanguage/shaders/MaterialX/mx_add_color4_color4.osl
  82. @comment share/openshadinglanguage/shaders/MaterialX/mx_add_color4_color4.oso
  83. @comment share/openshadinglanguage/shaders/MaterialX/mx_add_color4_float.osl
  84. @comment share/openshadinglanguage/shaders/MaterialX/mx_add_color4_float.oso
  85. @comment share/openshadinglanguage/shaders/MaterialX/mx_add_color_color.osl
  86. @comment share/openshadinglanguage/shaders/MaterialX/mx_add_color_color.oso
  87. @comment share/openshadinglanguage/shaders/MaterialX/mx_add_color_float.osl
  88. @comment share/openshadinglanguage/shaders/MaterialX/mx_add_color_float.oso
  89. @comment share/openshadinglanguage/shaders/MaterialX/mx_add_float_float.osl
  90. @comment share/openshadinglanguage/shaders/MaterialX/mx_add_float_float.oso
  91. @comment share/openshadinglanguage/shaders/MaterialX/mx_add_matrix33_float.osl
  92. @comment share/openshadinglanguage/shaders/MaterialX/mx_add_matrix33_float.oso
  93. @comment share/openshadinglanguage/shaders/MaterialX/mx_add_matrix33_matrix33.osl
  94. @comment share/openshadinglanguage/shaders/MaterialX/mx_add_matrix33_matrix33.oso
  95. @comment share/openshadinglanguage/shaders/MaterialX/mx_add_matrix44_float.osl
  96. @comment share/openshadinglanguage/shaders/MaterialX/mx_add_matrix44_float.oso
  97. @comment share/openshadinglanguage/shaders/MaterialX/mx_add_matrix44_matrix44.osl
  98. @comment share/openshadinglanguage/shaders/MaterialX/mx_add_matrix44_matrix44.oso
  99. @comment share/openshadinglanguage/shaders/MaterialX/mx_add_surfaceshader_surfaceshader.osl
  100. @comment share/openshadinglanguage/shaders/MaterialX/mx_add_surfaceshader_surfaceshader.oso
  101. @comment share/openshadinglanguage/shaders/MaterialX/mx_add_vector2_float.osl
  102. @comment share/openshadinglanguage/shaders/MaterialX/mx_add_vector2_float.oso
  103. @comment share/openshadinglanguage/shaders/MaterialX/mx_add_vector2_vector2.osl
  104. @comment share/openshadinglanguage/shaders/MaterialX/mx_add_vector2_vector2.oso
  105. @comment share/openshadinglanguage/shaders/MaterialX/mx_add_vector4_float.osl
  106. @comment share/openshadinglanguage/shaders/MaterialX/mx_add_vector4_float.oso
  107. @comment share/openshadinglanguage/shaders/MaterialX/mx_add_vector4_vector4.osl
  108. @comment share/openshadinglanguage/shaders/MaterialX/mx_add_vector4_vector4.oso
  109. @comment share/openshadinglanguage/shaders/MaterialX/mx_add_vector_float.osl
  110. @comment share/openshadinglanguage/shaders/MaterialX/mx_add_vector_float.oso
  111. @comment share/openshadinglanguage/shaders/MaterialX/mx_add_vector_vector.osl
  112. @comment share/openshadinglanguage/shaders/MaterialX/mx_add_vector_vector.oso
  113. @comment share/openshadinglanguage/shaders/MaterialX/mx_ambientocclusion_float.osl
  114. @comment share/openshadinglanguage/shaders/MaterialX/mx_ambientocclusion_float.oso
  115. @comment share/openshadinglanguage/shaders/MaterialX/mx_asin_color.osl
  116. @comment share/openshadinglanguage/shaders/MaterialX/mx_asin_color.oso
  117. @comment share/openshadinglanguage/shaders/MaterialX/mx_asin_color2.osl
  118. @comment share/openshadinglanguage/shaders/MaterialX/mx_asin_color2.oso
  119. @comment share/openshadinglanguage/shaders/MaterialX/mx_asin_color4.osl
  120. @comment share/openshadinglanguage/shaders/MaterialX/mx_asin_color4.oso
  121. @comment share/openshadinglanguage/shaders/MaterialX/mx_asin_float.osl
  122. @comment share/openshadinglanguage/shaders/MaterialX/mx_asin_float.oso
  123. @comment share/openshadinglanguage/shaders/MaterialX/mx_asin_vector.osl
  124. @comment share/openshadinglanguage/shaders/MaterialX/mx_asin_vector.oso
  125. @comment share/openshadinglanguage/shaders/MaterialX/mx_asin_vector2.osl
  126. @comment share/openshadinglanguage/shaders/MaterialX/mx_asin_vector2.oso
  127. @comment share/openshadinglanguage/shaders/MaterialX/mx_asin_vector4.osl
  128. @comment share/openshadinglanguage/shaders/MaterialX/mx_asin_vector4.oso
  129. @comment share/openshadinglanguage/shaders/MaterialX/mx_atan2_color2_color2.osl
  130. @comment share/openshadinglanguage/shaders/MaterialX/mx_atan2_color2_color2.oso
  131. @comment share/openshadinglanguage/shaders/MaterialX/mx_atan2_color2_float.osl
  132. @comment share/openshadinglanguage/shaders/MaterialX/mx_atan2_color2_float.oso
  133. @comment share/openshadinglanguage/shaders/MaterialX/mx_atan2_color4_color4.osl
  134. @comment share/openshadinglanguage/shaders/MaterialX/mx_atan2_color4_color4.oso
  135. @comment share/openshadinglanguage/shaders/MaterialX/mx_atan2_color4_float.osl
  136. @comment share/openshadinglanguage/shaders/MaterialX/mx_atan2_color4_float.oso
  137. @comment share/openshadinglanguage/shaders/MaterialX/mx_atan2_color_color.osl
  138. @comment share/openshadinglanguage/shaders/MaterialX/mx_atan2_color_color.oso
  139. @comment share/openshadinglanguage/shaders/MaterialX/mx_atan2_color_float.osl
  140. @comment share/openshadinglanguage/shaders/MaterialX/mx_atan2_color_float.oso
  141. @comment share/openshadinglanguage/shaders/MaterialX/mx_atan2_float_float.osl
  142. @comment share/openshadinglanguage/shaders/MaterialX/mx_atan2_float_float.oso
  143. @comment share/openshadinglanguage/shaders/MaterialX/mx_atan2_vector2_float.osl
  144. @comment share/openshadinglanguage/shaders/MaterialX/mx_atan2_vector2_float.oso
  145. @comment share/openshadinglanguage/shaders/MaterialX/mx_atan2_vector2_vector2.osl
  146. @comment share/openshadinglanguage/shaders/MaterialX/mx_atan2_vector2_vector2.oso
  147. @comment share/openshadinglanguage/shaders/MaterialX/mx_atan2_vector4_float.osl
  148. @comment share/openshadinglanguage/shaders/MaterialX/mx_atan2_vector4_float.oso
  149. @comment share/openshadinglanguage/shaders/MaterialX/mx_atan2_vector4_vector4.osl
  150. @comment share/openshadinglanguage/shaders/MaterialX/mx_atan2_vector4_vector4.oso
  151. @comment share/openshadinglanguage/shaders/MaterialX/mx_atan2_vector_float.osl
  152. @comment share/openshadinglanguage/shaders/MaterialX/mx_atan2_vector_float.oso
  153. @comment share/openshadinglanguage/shaders/MaterialX/mx_atan2_vector_vector.osl
  154. @comment share/openshadinglanguage/shaders/MaterialX/mx_atan2_vector_vector.oso
  155. @comment share/openshadinglanguage/shaders/MaterialX/mx_bitangent_vector.osl
  156. @comment share/openshadinglanguage/shaders/MaterialX/mx_bitangent_vector.oso
  157. @comment share/openshadinglanguage/shaders/MaterialX/mx_blur_color.osl
  158. @comment share/openshadinglanguage/shaders/MaterialX/mx_blur_color.oso
  159. @comment share/openshadinglanguage/shaders/MaterialX/mx_blur_color2.osl
  160. @comment share/openshadinglanguage/shaders/MaterialX/mx_blur_color2.oso
  161. @comment share/openshadinglanguage/shaders/MaterialX/mx_blur_color4.osl
  162. @comment share/openshadinglanguage/shaders/MaterialX/mx_blur_color4.oso
  163. @comment share/openshadinglanguage/shaders/MaterialX/mx_blur_float.osl
  164. @comment share/openshadinglanguage/shaders/MaterialX/mx_blur_float.oso
  165. @comment share/openshadinglanguage/shaders/MaterialX/mx_blur_vector.osl
  166. @comment share/openshadinglanguage/shaders/MaterialX/mx_blur_vector.oso
  167. @comment share/openshadinglanguage/shaders/MaterialX/mx_blur_vector2.osl
  168. @comment share/openshadinglanguage/shaders/MaterialX/mx_blur_vector2.oso
  169. @comment share/openshadinglanguage/shaders/MaterialX/mx_blur_vector4.osl
  170. @comment share/openshadinglanguage/shaders/MaterialX/mx_blur_vector4.oso
  171. @comment share/openshadinglanguage/shaders/MaterialX/mx_burn_color.osl
  172. @comment share/openshadinglanguage/shaders/MaterialX/mx_burn_color.oso
  173. @comment share/openshadinglanguage/shaders/MaterialX/mx_burn_color2.osl
  174. @comment share/openshadinglanguage/shaders/MaterialX/mx_burn_color2.oso
  175. @comment share/openshadinglanguage/shaders/MaterialX/mx_burn_color4.osl
  176. @comment share/openshadinglanguage/shaders/MaterialX/mx_burn_color4.oso
  177. @comment share/openshadinglanguage/shaders/MaterialX/mx_burn_float.osl
  178. @comment share/openshadinglanguage/shaders/MaterialX/mx_burn_float.oso
  179. @comment share/openshadinglanguage/shaders/MaterialX/mx_ceil_color.osl
  180. @comment share/openshadinglanguage/shaders/MaterialX/mx_ceil_color.oso
  181. @comment share/openshadinglanguage/shaders/MaterialX/mx_ceil_color2.osl
  182. @comment share/openshadinglanguage/shaders/MaterialX/mx_ceil_color2.oso
  183. @comment share/openshadinglanguage/shaders/MaterialX/mx_ceil_color4.osl
  184. @comment share/openshadinglanguage/shaders/MaterialX/mx_ceil_color4.oso
  185. @comment share/openshadinglanguage/shaders/MaterialX/mx_ceil_float.osl
  186. @comment share/openshadinglanguage/shaders/MaterialX/mx_ceil_float.oso
  187. @comment share/openshadinglanguage/shaders/MaterialX/mx_ceil_vector.osl
  188. @comment share/openshadinglanguage/shaders/MaterialX/mx_ceil_vector.oso
  189. @comment share/openshadinglanguage/shaders/MaterialX/mx_ceil_vector2.osl
  190. @comment share/openshadinglanguage/shaders/MaterialX/mx_ceil_vector2.oso
  191. @comment share/openshadinglanguage/shaders/MaterialX/mx_ceil_vector4.osl
  192. @comment share/openshadinglanguage/shaders/MaterialX/mx_ceil_vector4.oso
  193. @comment share/openshadinglanguage/shaders/MaterialX/mx_cellnoise2d_float.osl
  194. @comment share/openshadinglanguage/shaders/MaterialX/mx_cellnoise2d_float.oso
  195. @comment share/openshadinglanguage/shaders/MaterialX/mx_cellnoise3d_float.osl
  196. @comment share/openshadinglanguage/shaders/MaterialX/mx_cellnoise3d_float.oso
  197. @comment share/openshadinglanguage/shaders/MaterialX/mx_clamp_color2_color2.osl
  198. @comment share/openshadinglanguage/shaders/MaterialX/mx_clamp_color2_color2.oso
  199. @comment share/openshadinglanguage/shaders/MaterialX/mx_clamp_color2_float.osl
  200. @comment share/openshadinglanguage/shaders/MaterialX/mx_clamp_color2_float.oso
  201. @comment share/openshadinglanguage/shaders/MaterialX/mx_clamp_color4_color4.osl
  202. @comment share/openshadinglanguage/shaders/MaterialX/mx_clamp_color4_color4.oso
  203. @comment share/openshadinglanguage/shaders/MaterialX/mx_clamp_color4_float.osl
  204. @comment share/openshadinglanguage/shaders/MaterialX/mx_clamp_color4_float.oso
  205. @comment share/openshadinglanguage/shaders/MaterialX/mx_clamp_color_color.osl
  206. @comment share/openshadinglanguage/shaders/MaterialX/mx_clamp_color_color.oso
  207. @comment share/openshadinglanguage/shaders/MaterialX/mx_clamp_color_float.osl
  208. @comment share/openshadinglanguage/shaders/MaterialX/mx_clamp_color_float.oso
  209. @comment share/openshadinglanguage/shaders/MaterialX/mx_clamp_float_float.osl
  210. @comment share/openshadinglanguage/shaders/MaterialX/mx_clamp_float_float.oso
  211. @comment share/openshadinglanguage/shaders/MaterialX/mx_clamp_vector2_float.osl
  212. @comment share/openshadinglanguage/shaders/MaterialX/mx_clamp_vector2_float.oso
  213. @comment share/openshadinglanguage/shaders/MaterialX/mx_clamp_vector2_vector2.osl
  214. @comment share/openshadinglanguage/shaders/MaterialX/mx_clamp_vector2_vector2.oso
  215. @comment share/openshadinglanguage/shaders/MaterialX/mx_clamp_vector4_float.osl
  216. @comment share/openshadinglanguage/shaders/MaterialX/mx_clamp_vector4_float.oso
  217. @comment share/openshadinglanguage/shaders/MaterialX/mx_clamp_vector4_vector4.osl
  218. @comment share/openshadinglanguage/shaders/MaterialX/mx_clamp_vector4_vector4.oso
  219. @comment share/openshadinglanguage/shaders/MaterialX/mx_clamp_vector_float.osl
  220. @comment share/openshadinglanguage/shaders/MaterialX/mx_clamp_vector_float.oso
  221. @comment share/openshadinglanguage/shaders/MaterialX/mx_clamp_vector_vector.osl
  222. @comment share/openshadinglanguage/shaders/MaterialX/mx_clamp_vector_vector.oso
  223. @comment share/openshadinglanguage/shaders/MaterialX/mx_combine_cc_color4.osl
  224. @comment share/openshadinglanguage/shaders/MaterialX/mx_combine_cc_color4.oso
  225. @comment share/openshadinglanguage/shaders/MaterialX/mx_combine_cf_color4.osl
  226. @comment share/openshadinglanguage/shaders/MaterialX/mx_combine_cf_color4.oso
  227. @comment share/openshadinglanguage/shaders/MaterialX/mx_combine_vf_vector4.osl
  228. @comment share/openshadinglanguage/shaders/MaterialX/mx_combine_vf_vector4.oso
  229. @comment share/openshadinglanguage/shaders/MaterialX/mx_combine_vv_vector4.osl
  230. @comment share/openshadinglanguage/shaders/MaterialX/mx_combine_vv_vector4.oso
  231. @comment share/openshadinglanguage/shaders/MaterialX/mx_compare_color.osl
  232. @comment share/openshadinglanguage/shaders/MaterialX/mx_compare_color.oso
  233. @comment share/openshadinglanguage/shaders/MaterialX/mx_compare_color2.osl
  234. @comment share/openshadinglanguage/shaders/MaterialX/mx_compare_color2.oso
  235. @comment share/openshadinglanguage/shaders/MaterialX/mx_compare_color4.osl
  236. @comment share/openshadinglanguage/shaders/MaterialX/mx_compare_color4.oso
  237. @comment share/openshadinglanguage/shaders/MaterialX/mx_compare_float.osl
  238. @comment share/openshadinglanguage/shaders/MaterialX/mx_compare_float.oso
  239. @comment share/openshadinglanguage/shaders/MaterialX/mx_compare_vector.osl
  240. @comment share/openshadinglanguage/shaders/MaterialX/mx_compare_vector.oso
  241. @comment share/openshadinglanguage/shaders/MaterialX/mx_compare_vector2.osl
  242. @comment share/openshadinglanguage/shaders/MaterialX/mx_compare_vector2.oso
  243. @comment share/openshadinglanguage/shaders/MaterialX/mx_compare_vector4.osl
  244. @comment share/openshadinglanguage/shaders/MaterialX/mx_compare_vector4.oso
  245. @comment share/openshadinglanguage/shaders/MaterialX/mx_constant_bool.osl
  246. @comment share/openshadinglanguage/shaders/MaterialX/mx_constant_bool.oso
  247. @comment share/openshadinglanguage/shaders/MaterialX/mx_constant_color.osl
  248. @comment share/openshadinglanguage/shaders/MaterialX/mx_constant_color.oso
  249. @comment share/openshadinglanguage/shaders/MaterialX/mx_constant_color2.osl
  250. @comment share/openshadinglanguage/shaders/MaterialX/mx_constant_color2.oso
  251. @comment share/openshadinglanguage/shaders/MaterialX/mx_constant_color4.osl
  252. @comment share/openshadinglanguage/shaders/MaterialX/mx_constant_color4.oso
  253. @comment share/openshadinglanguage/shaders/MaterialX/mx_constant_filename.osl
  254. @comment share/openshadinglanguage/shaders/MaterialX/mx_constant_filename.oso
  255. @comment share/openshadinglanguage/shaders/MaterialX/mx_constant_float.osl
  256. @comment share/openshadinglanguage/shaders/MaterialX/mx_constant_float.oso
  257. @comment share/openshadinglanguage/shaders/MaterialX/mx_constant_int.osl
  258. @comment share/openshadinglanguage/shaders/MaterialX/mx_constant_int.oso
  259. @comment share/openshadinglanguage/shaders/MaterialX/mx_constant_matrix33.osl
  260. @comment share/openshadinglanguage/shaders/MaterialX/mx_constant_matrix33.oso
  261. @comment share/openshadinglanguage/shaders/MaterialX/mx_constant_matrix44.osl
  262. @comment share/openshadinglanguage/shaders/MaterialX/mx_constant_matrix44.oso
  263. @comment share/openshadinglanguage/shaders/MaterialX/mx_constant_string.osl
  264. @comment share/openshadinglanguage/shaders/MaterialX/mx_constant_string.oso
  265. @comment share/openshadinglanguage/shaders/MaterialX/mx_constant_vector.osl
  266. @comment share/openshadinglanguage/shaders/MaterialX/mx_constant_vector.oso
  267. @comment share/openshadinglanguage/shaders/MaterialX/mx_constant_vector2.osl
  268. @comment share/openshadinglanguage/shaders/MaterialX/mx_constant_vector2.oso
  269. @comment share/openshadinglanguage/shaders/MaterialX/mx_constant_vector4.osl
  270. @comment share/openshadinglanguage/shaders/MaterialX/mx_constant_vector4.oso
  271. @comment share/openshadinglanguage/shaders/MaterialX/mx_contrast_color2_color2.osl
  272. @comment share/openshadinglanguage/shaders/MaterialX/mx_contrast_color2_color2.oso
  273. @comment share/openshadinglanguage/shaders/MaterialX/mx_contrast_color2_float.osl
  274. @comment share/openshadinglanguage/shaders/MaterialX/mx_contrast_color2_float.oso
  275. @comment share/openshadinglanguage/shaders/MaterialX/mx_contrast_color4_color4.osl
  276. @comment share/openshadinglanguage/shaders/MaterialX/mx_contrast_color4_color4.oso
  277. @comment share/openshadinglanguage/shaders/MaterialX/mx_contrast_color4_float.osl
  278. @comment share/openshadinglanguage/shaders/MaterialX/mx_contrast_color4_float.oso
  279. @comment share/openshadinglanguage/shaders/MaterialX/mx_contrast_color_color.osl
  280. @comment share/openshadinglanguage/shaders/MaterialX/mx_contrast_color_color.oso
  281. @comment share/openshadinglanguage/shaders/MaterialX/mx_contrast_color_float.osl
  282. @comment share/openshadinglanguage/shaders/MaterialX/mx_contrast_color_float.oso
  283. @comment share/openshadinglanguage/shaders/MaterialX/mx_contrast_float_float.osl
  284. @comment share/openshadinglanguage/shaders/MaterialX/mx_contrast_float_float.oso
  285. @comment share/openshadinglanguage/shaders/MaterialX/mx_contrast_vector2_float.osl
  286. @comment share/openshadinglanguage/shaders/MaterialX/mx_contrast_vector2_float.oso
  287. @comment share/openshadinglanguage/shaders/MaterialX/mx_contrast_vector2_vector2.osl
  288. @comment share/openshadinglanguage/shaders/MaterialX/mx_contrast_vector2_vector2.oso
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  290. @comment share/openshadinglanguage/shaders/MaterialX/mx_contrast_vector4_float.oso
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  292. @comment share/openshadinglanguage/shaders/MaterialX/mx_contrast_vector4_vector4.oso
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  294. @comment share/openshadinglanguage/shaders/MaterialX/mx_contrast_vector_float.oso
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  296. @comment share/openshadinglanguage/shaders/MaterialX/mx_contrast_vector_vector.oso
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  298. @comment share/openshadinglanguage/shaders/MaterialX/mx_convert_color2_vector2.oso
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  300. @comment share/openshadinglanguage/shaders/MaterialX/mx_convert_color4_color.oso
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  302. @comment share/openshadinglanguage/shaders/MaterialX/mx_convert_color4_vector4.oso
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  304. @comment share/openshadinglanguage/shaders/MaterialX/mx_convert_color_color4.oso
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  306. @comment share/openshadinglanguage/shaders/MaterialX/mx_convert_color_vector.oso
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  314. @comment share/openshadinglanguage/shaders/MaterialX/mx_convert_float_vector.oso
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  324. @comment share/openshadinglanguage/shaders/MaterialX/mx_convert_vector_color.oso
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  330. @comment share/openshadinglanguage/shaders/MaterialX/mx_cos_color4.oso
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  332. @comment share/openshadinglanguage/shaders/MaterialX/mx_cos_float.oso
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  334. @comment share/openshadinglanguage/shaders/MaterialX/mx_cos_vector.oso
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  420. @comment share/openshadinglanguage/shaders/MaterialX/mx_dotproduct_vector.oso
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  424. @comment share/openshadinglanguage/shaders/MaterialX/mx_dotproduct_vector4.oso
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  426. @comment share/openshadinglanguage/shaders/MaterialX/mx_exp_color.oso
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  430. @comment share/openshadinglanguage/shaders/MaterialX/mx_exp_color4.oso
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  432. @comment share/openshadinglanguage/shaders/MaterialX/mx_exp_float.oso
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  434. @comment share/openshadinglanguage/shaders/MaterialX/mx_exp_vector.oso
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  438. @comment share/openshadinglanguage/shaders/MaterialX/mx_exp_vector4.oso
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  450. @comment share/openshadinglanguage/shaders/MaterialX/mx_extract_vector4.oso
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  486. @comment share/openshadinglanguage/shaders/MaterialX/mx_fractal3d_vector.oso
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  503. @comment share/openshadinglanguage/shaders/MaterialX/mx_geomattrvalue_float.oso
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  507. @comment share/openshadinglanguage/shaders/MaterialX/mx_geomattrvalue_string.oso
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  509. @comment share/openshadinglanguage/shaders/MaterialX/mx_geomattrvalue_vector.oso
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  511. @comment share/openshadinglanguage/shaders/MaterialX/mx_geomattrvalue_vector2.oso
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  513. @comment share/openshadinglanguage/shaders/MaterialX/mx_geomattrvalue_vector4.oso
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  521. @comment share/openshadinglanguage/shaders/MaterialX/mx_geomcolor_float.oso
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  527. @comment share/openshadinglanguage/shaders/MaterialX/mx_hsvadjust_color4.oso
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  545. @comment share/openshadinglanguage/shaders/MaterialX/mx_image_vector.oso
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  553. @comment share/openshadinglanguage/shaders/MaterialX/mx_in_color4.oso
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  555. @comment share/openshadinglanguage/shaders/MaterialX/mx_inside_color.oso
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  558. @comment share/openshadinglanguage/shaders/MaterialX/mx_inside_color4.osl
  559. @comment share/openshadinglanguage/shaders/MaterialX/mx_inside_color4.oso
  560. @comment share/openshadinglanguage/shaders/MaterialX/mx_inside_float.osl
  561. @comment share/openshadinglanguage/shaders/MaterialX/mx_inside_float.oso
  562. @comment share/openshadinglanguage/shaders/MaterialX/mx_invert_color2_color2.osl
  563. @comment share/openshadinglanguage/shaders/MaterialX/mx_invert_color2_color2.oso
  564. @comment share/openshadinglanguage/shaders/MaterialX/mx_invert_color2_float.osl
  565. @comment share/openshadinglanguage/shaders/MaterialX/mx_invert_color2_float.oso
  566. @comment share/openshadinglanguage/shaders/MaterialX/mx_invert_color4_color4.osl
  567. @comment share/openshadinglanguage/shaders/MaterialX/mx_invert_color4_color4.oso
  568. @comment share/openshadinglanguage/shaders/MaterialX/mx_invert_color4_float.osl
  569. @comment share/openshadinglanguage/shaders/MaterialX/mx_invert_color4_float.oso
  570. @comment share/openshadinglanguage/shaders/MaterialX/mx_invert_color_color.osl
  571. @comment share/openshadinglanguage/shaders/MaterialX/mx_invert_color_color.oso
  572. @comment share/openshadinglanguage/shaders/MaterialX/mx_invert_color_float.osl
  573. @comment share/openshadinglanguage/shaders/MaterialX/mx_invert_color_float.oso
  574. @comment share/openshadinglanguage/shaders/MaterialX/mx_invert_float_float.osl
  575. @comment share/openshadinglanguage/shaders/MaterialX/mx_invert_float_float.oso
  576. @comment share/openshadinglanguage/shaders/MaterialX/mx_invert_vector2_float.osl
  577. @comment share/openshadinglanguage/shaders/MaterialX/mx_invert_vector2_float.oso
  578. @comment share/openshadinglanguage/shaders/MaterialX/mx_invert_vector2_vector2.osl
  579. @comment share/openshadinglanguage/shaders/MaterialX/mx_invert_vector2_vector2.oso
  580. @comment share/openshadinglanguage/shaders/MaterialX/mx_invert_vector4_float.osl
  581. @comment share/openshadinglanguage/shaders/MaterialX/mx_invert_vector4_float.oso
  582. @comment share/openshadinglanguage/shaders/MaterialX/mx_invert_vector4_vector4.osl
  583. @comment share/openshadinglanguage/shaders/MaterialX/mx_invert_vector4_vector4.oso
  584. @comment share/openshadinglanguage/shaders/MaterialX/mx_invert_vector_float.osl
  585. @comment share/openshadinglanguage/shaders/MaterialX/mx_invert_vector_float.oso
  586. @comment share/openshadinglanguage/shaders/MaterialX/mx_invert_vector_vector.osl
  587. @comment share/openshadinglanguage/shaders/MaterialX/mx_invert_vector_vector.oso
  588. @comment share/openshadinglanguage/shaders/MaterialX/mx_ln_color.osl
  589. @comment share/openshadinglanguage/shaders/MaterialX/mx_ln_color.oso
  590. @comment share/openshadinglanguage/shaders/MaterialX/mx_ln_color2.osl
  591. @comment share/openshadinglanguage/shaders/MaterialX/mx_ln_color2.oso
  592. @comment share/openshadinglanguage/shaders/MaterialX/mx_ln_color4.osl
  593. @comment share/openshadinglanguage/shaders/MaterialX/mx_ln_color4.oso
  594. @comment share/openshadinglanguage/shaders/MaterialX/mx_ln_float.osl
  595. @comment share/openshadinglanguage/shaders/MaterialX/mx_ln_float.oso
  596. @comment share/openshadinglanguage/shaders/MaterialX/mx_ln_vector.osl
  597. @comment share/openshadinglanguage/shaders/MaterialX/mx_ln_vector.oso
  598. @comment share/openshadinglanguage/shaders/MaterialX/mx_ln_vector2.osl
  599. @comment share/openshadinglanguage/shaders/MaterialX/mx_ln_vector2.oso
  600. @comment share/openshadinglanguage/shaders/MaterialX/mx_ln_vector4.osl
  601. @comment share/openshadinglanguage/shaders/MaterialX/mx_ln_vector4.oso
  602. @comment share/openshadinglanguage/shaders/MaterialX/mx_luminance_color.osl
  603. @comment share/openshadinglanguage/shaders/MaterialX/mx_luminance_color.oso
  604. @comment share/openshadinglanguage/shaders/MaterialX/mx_luminance_color4.osl
  605. @comment share/openshadinglanguage/shaders/MaterialX/mx_luminance_color4.oso
  606. @comment share/openshadinglanguage/shaders/MaterialX/mx_magnitude_vector.osl
  607. @comment share/openshadinglanguage/shaders/MaterialX/mx_magnitude_vector.oso
  608. @comment share/openshadinglanguage/shaders/MaterialX/mx_magnitude_vector2.osl
  609. @comment share/openshadinglanguage/shaders/MaterialX/mx_magnitude_vector2.oso
  610. @comment share/openshadinglanguage/shaders/MaterialX/mx_magnitude_vector4.osl
  611. @comment share/openshadinglanguage/shaders/MaterialX/mx_magnitude_vector4.oso
  612. @comment share/openshadinglanguage/shaders/MaterialX/mx_mask_color2.osl
  613. @comment share/openshadinglanguage/shaders/MaterialX/mx_mask_color2.oso
  614. @comment share/openshadinglanguage/shaders/MaterialX/mx_mask_color4.osl
  615. @comment share/openshadinglanguage/shaders/MaterialX/mx_mask_color4.oso
  616. @comment share/openshadinglanguage/shaders/MaterialX/mx_matrix_invert_matrix33.osl
  617. @comment share/openshadinglanguage/shaders/MaterialX/mx_matrix_invert_matrix33.oso
  618. @comment share/openshadinglanguage/shaders/MaterialX/mx_matrix_invert_matrix44.osl
  619. @comment share/openshadinglanguage/shaders/MaterialX/mx_matrix_invert_matrix44.oso
  620. @comment share/openshadinglanguage/shaders/MaterialX/mx_matte_color2.osl
  621. @comment share/openshadinglanguage/shaders/MaterialX/mx_matte_color2.oso
  622. @comment share/openshadinglanguage/shaders/MaterialX/mx_matte_color4.osl
  623. @comment share/openshadinglanguage/shaders/MaterialX/mx_matte_color4.oso
  624. @comment share/openshadinglanguage/shaders/MaterialX/mx_max_color2_color2.osl
  625. @comment share/openshadinglanguage/shaders/MaterialX/mx_max_color2_color2.oso
  626. @comment share/openshadinglanguage/shaders/MaterialX/mx_max_color2_float.osl
  627. @comment share/openshadinglanguage/shaders/MaterialX/mx_max_color2_float.oso
  628. @comment share/openshadinglanguage/shaders/MaterialX/mx_max_color4_color4.osl
  629. @comment share/openshadinglanguage/shaders/MaterialX/mx_max_color4_color4.oso
  630. @comment share/openshadinglanguage/shaders/MaterialX/mx_max_color4_float.osl
  631. @comment share/openshadinglanguage/shaders/MaterialX/mx_max_color4_float.oso
  632. @comment share/openshadinglanguage/shaders/MaterialX/mx_max_color_color.osl
  633. @comment share/openshadinglanguage/shaders/MaterialX/mx_max_color_color.oso
  634. @comment share/openshadinglanguage/shaders/MaterialX/mx_max_color_float.osl
  635. @comment share/openshadinglanguage/shaders/MaterialX/mx_max_color_float.oso
  636. @comment share/openshadinglanguage/shaders/MaterialX/mx_max_float_float.osl
  637. @comment share/openshadinglanguage/shaders/MaterialX/mx_max_float_float.oso
  638. @comment share/openshadinglanguage/shaders/MaterialX/mx_max_vector2_float.osl
  639. @comment share/openshadinglanguage/shaders/MaterialX/mx_max_vector2_float.oso
  640. @comment share/openshadinglanguage/shaders/MaterialX/mx_max_vector2_vector2.osl
  641. @comment share/openshadinglanguage/shaders/MaterialX/mx_max_vector2_vector2.oso
  642. @comment share/openshadinglanguage/shaders/MaterialX/mx_max_vector4_float.osl
  643. @comment share/openshadinglanguage/shaders/MaterialX/mx_max_vector4_float.oso
  644. @comment share/openshadinglanguage/shaders/MaterialX/mx_max_vector4_vector4.osl
  645. @comment share/openshadinglanguage/shaders/MaterialX/mx_max_vector4_vector4.oso
  646. @comment share/openshadinglanguage/shaders/MaterialX/mx_max_vector_float.osl
  647. @comment share/openshadinglanguage/shaders/MaterialX/mx_max_vector_float.oso
  648. @comment share/openshadinglanguage/shaders/MaterialX/mx_max_vector_vector.osl
  649. @comment share/openshadinglanguage/shaders/MaterialX/mx_max_vector_vector.oso
  650. @comment share/openshadinglanguage/shaders/MaterialX/mx_min_color2_color2.osl
  651. @comment share/openshadinglanguage/shaders/MaterialX/mx_min_color2_color2.oso
  652. @comment share/openshadinglanguage/shaders/MaterialX/mx_min_color2_float.osl
  653. @comment share/openshadinglanguage/shaders/MaterialX/mx_min_color2_float.oso
  654. @comment share/openshadinglanguage/shaders/MaterialX/mx_min_color4_color4.osl
  655. @comment share/openshadinglanguage/shaders/MaterialX/mx_min_color4_color4.oso
  656. @comment share/openshadinglanguage/shaders/MaterialX/mx_min_color4_float.osl
  657. @comment share/openshadinglanguage/shaders/MaterialX/mx_min_color4_float.oso
  658. @comment share/openshadinglanguage/shaders/MaterialX/mx_min_color_color.osl
  659. @comment share/openshadinglanguage/shaders/MaterialX/mx_min_color_color.oso
  660. @comment share/openshadinglanguage/shaders/MaterialX/mx_min_color_float.osl
  661. @comment share/openshadinglanguage/shaders/MaterialX/mx_min_color_float.oso
  662. @comment share/openshadinglanguage/shaders/MaterialX/mx_min_float_float.osl
  663. @comment share/openshadinglanguage/shaders/MaterialX/mx_min_float_float.oso
  664. @comment share/openshadinglanguage/shaders/MaterialX/mx_min_vector2_float.osl
  665. @comment share/openshadinglanguage/shaders/MaterialX/mx_min_vector2_float.oso
  666. @comment share/openshadinglanguage/shaders/MaterialX/mx_min_vector2_vector2.osl
  667. @comment share/openshadinglanguage/shaders/MaterialX/mx_min_vector2_vector2.oso
  668. @comment share/openshadinglanguage/shaders/MaterialX/mx_min_vector4_float.osl
  669. @comment share/openshadinglanguage/shaders/MaterialX/mx_min_vector4_float.oso
  670. @comment share/openshadinglanguage/shaders/MaterialX/mx_min_vector4_vector4.osl
  671. @comment share/openshadinglanguage/shaders/MaterialX/mx_min_vector4_vector4.oso
  672. @comment share/openshadinglanguage/shaders/MaterialX/mx_min_vector_float.osl
  673. @comment share/openshadinglanguage/shaders/MaterialX/mx_min_vector_float.oso
  674. @comment share/openshadinglanguage/shaders/MaterialX/mx_min_vector_vector.osl
  675. @comment share/openshadinglanguage/shaders/MaterialX/mx_min_vector_vector.oso
  676. @comment share/openshadinglanguage/shaders/MaterialX/mx_mix_color.osl
  677. @comment share/openshadinglanguage/shaders/MaterialX/mx_mix_color.oso
  678. @comment share/openshadinglanguage/shaders/MaterialX/mx_mix_color2.osl
  679. @comment share/openshadinglanguage/shaders/MaterialX/mx_mix_color2.oso
  680. @comment share/openshadinglanguage/shaders/MaterialX/mx_mix_color4.osl
  681. @comment share/openshadinglanguage/shaders/MaterialX/mx_mix_color4.oso
  682. @comment share/openshadinglanguage/shaders/MaterialX/mx_mix_float.osl
  683. @comment share/openshadinglanguage/shaders/MaterialX/mx_mix_float.oso
  684. @comment share/openshadinglanguage/shaders/MaterialX/mx_mix_surfaceshader.osl
  685. @comment share/openshadinglanguage/shaders/MaterialX/mx_mix_surfaceshader.oso
  686. @comment share/openshadinglanguage/shaders/MaterialX/mx_mix_vector.osl
  687. @comment share/openshadinglanguage/shaders/MaterialX/mx_mix_vector.oso
  688. @comment share/openshadinglanguage/shaders/MaterialX/mx_mix_vector2.osl
  689. @comment share/openshadinglanguage/shaders/MaterialX/mx_mix_vector2.oso
  690. @comment share/openshadinglanguage/shaders/MaterialX/mx_mix_vector4.osl
  691. @comment share/openshadinglanguage/shaders/MaterialX/mx_mix_vector4.oso
  692. @comment share/openshadinglanguage/shaders/MaterialX/mx_modulo_color2_color2.osl
  693. @comment share/openshadinglanguage/shaders/MaterialX/mx_modulo_color2_color2.oso
  694. @comment share/openshadinglanguage/shaders/MaterialX/mx_modulo_color2_float.osl
  695. @comment share/openshadinglanguage/shaders/MaterialX/mx_modulo_color2_float.oso
  696. @comment share/openshadinglanguage/shaders/MaterialX/mx_modulo_color4_color4.osl
  697. @comment share/openshadinglanguage/shaders/MaterialX/mx_modulo_color4_color4.oso
  698. @comment share/openshadinglanguage/shaders/MaterialX/mx_modulo_color4_float.osl
  699. @comment share/openshadinglanguage/shaders/MaterialX/mx_modulo_color4_float.oso
  700. @comment share/openshadinglanguage/shaders/MaterialX/mx_modulo_color_color.osl
  701. @comment share/openshadinglanguage/shaders/MaterialX/mx_modulo_color_color.oso
  702. @comment share/openshadinglanguage/shaders/MaterialX/mx_modulo_color_float.osl
  703. @comment share/openshadinglanguage/shaders/MaterialX/mx_modulo_color_float.oso
  704. @comment share/openshadinglanguage/shaders/MaterialX/mx_modulo_float_float.osl
  705. @comment share/openshadinglanguage/shaders/MaterialX/mx_modulo_float_float.oso
  706. @comment share/openshadinglanguage/shaders/MaterialX/mx_modulo_vector2_float.osl
  707. @comment share/openshadinglanguage/shaders/MaterialX/mx_modulo_vector2_float.oso
  708. @comment share/openshadinglanguage/shaders/MaterialX/mx_modulo_vector2_vector2.osl
  709. @comment share/openshadinglanguage/shaders/MaterialX/mx_modulo_vector2_vector2.oso
  710. @comment share/openshadinglanguage/shaders/MaterialX/mx_modulo_vector4_float.osl
  711. @comment share/openshadinglanguage/shaders/MaterialX/mx_modulo_vector4_float.oso
  712. @comment share/openshadinglanguage/shaders/MaterialX/mx_modulo_vector4_vector4.osl
  713. @comment share/openshadinglanguage/shaders/MaterialX/mx_modulo_vector4_vector4.oso
  714. @comment share/openshadinglanguage/shaders/MaterialX/mx_modulo_vector_float.osl
  715. @comment share/openshadinglanguage/shaders/MaterialX/mx_modulo_vector_float.oso
  716. @comment share/openshadinglanguage/shaders/MaterialX/mx_modulo_vector_vector.osl
  717. @comment share/openshadinglanguage/shaders/MaterialX/mx_modulo_vector_vector.oso
  718. @comment share/openshadinglanguage/shaders/MaterialX/mx_multiply_color2_color2.osl
  719. @comment share/openshadinglanguage/shaders/MaterialX/mx_multiply_color2_color2.oso
  720. @comment share/openshadinglanguage/shaders/MaterialX/mx_multiply_color2_float.osl
  721. @comment share/openshadinglanguage/shaders/MaterialX/mx_multiply_color2_float.oso
  722. @comment share/openshadinglanguage/shaders/MaterialX/mx_multiply_color4_color4.osl
  723. @comment share/openshadinglanguage/shaders/MaterialX/mx_multiply_color4_color4.oso
  724. @comment share/openshadinglanguage/shaders/MaterialX/mx_multiply_color4_float.osl
  725. @comment share/openshadinglanguage/shaders/MaterialX/mx_multiply_color4_float.oso
  726. @comment share/openshadinglanguage/shaders/MaterialX/mx_multiply_color_color.osl
  727. @comment share/openshadinglanguage/shaders/MaterialX/mx_multiply_color_color.oso
  728. @comment share/openshadinglanguage/shaders/MaterialX/mx_multiply_color_float.osl
  729. @comment share/openshadinglanguage/shaders/MaterialX/mx_multiply_color_float.oso
  730. @comment share/openshadinglanguage/shaders/MaterialX/mx_multiply_float_float.osl
  731. @comment share/openshadinglanguage/shaders/MaterialX/mx_multiply_float_float.oso
  732. @comment share/openshadinglanguage/shaders/MaterialX/mx_multiply_matrix33_float.osl
  733. @comment share/openshadinglanguage/shaders/MaterialX/mx_multiply_matrix33_float.oso
  734. @comment share/openshadinglanguage/shaders/MaterialX/mx_multiply_matrix33_matrix33.osl
  735. @comment share/openshadinglanguage/shaders/MaterialX/mx_multiply_matrix33_matrix33.oso
  736. @comment share/openshadinglanguage/shaders/MaterialX/mx_multiply_matrix44_float.osl
  737. @comment share/openshadinglanguage/shaders/MaterialX/mx_multiply_matrix44_float.oso
  738. @comment share/openshadinglanguage/shaders/MaterialX/mx_multiply_matrix44_matrix44.osl
  739. @comment share/openshadinglanguage/shaders/MaterialX/mx_multiply_matrix44_matrix44.oso
  740. @comment share/openshadinglanguage/shaders/MaterialX/mx_multiply_surfaceshader_color.osl
  741. @comment share/openshadinglanguage/shaders/MaterialX/mx_multiply_surfaceshader_color.oso
  742. @comment share/openshadinglanguage/shaders/MaterialX/mx_multiply_surfaceshader_float.osl
  743. @comment share/openshadinglanguage/shaders/MaterialX/mx_multiply_surfaceshader_float.oso
  744. @comment share/openshadinglanguage/shaders/MaterialX/mx_multiply_vector2_float.osl
  745. @comment share/openshadinglanguage/shaders/MaterialX/mx_multiply_vector2_float.oso
  746. @comment share/openshadinglanguage/shaders/MaterialX/mx_multiply_vector2_vector2.osl
  747. @comment share/openshadinglanguage/shaders/MaterialX/mx_multiply_vector2_vector2.oso
  748. @comment share/openshadinglanguage/shaders/MaterialX/mx_multiply_vector4_float.osl
  749. @comment share/openshadinglanguage/shaders/MaterialX/mx_multiply_vector4_float.oso
  750. @comment share/openshadinglanguage/shaders/MaterialX/mx_multiply_vector4_vector4.osl
  751. @comment share/openshadinglanguage/shaders/MaterialX/mx_multiply_vector4_vector4.oso
  752. @comment share/openshadinglanguage/shaders/MaterialX/mx_multiply_vector_float.osl
  753. @comment share/openshadinglanguage/shaders/MaterialX/mx_multiply_vector_float.oso
  754. @comment share/openshadinglanguage/shaders/MaterialX/mx_multiply_vector_vector.osl
  755. @comment share/openshadinglanguage/shaders/MaterialX/mx_multiply_vector_vector.oso
  756. @comment share/openshadinglanguage/shaders/MaterialX/mx_noise2d_color.osl
  757. @comment share/openshadinglanguage/shaders/MaterialX/mx_noise2d_color.oso
  758. @comment share/openshadinglanguage/shaders/MaterialX/mx_noise2d_color2.osl
  759. @comment share/openshadinglanguage/shaders/MaterialX/mx_noise2d_color2.oso
  760. @comment share/openshadinglanguage/shaders/MaterialX/mx_noise2d_color4.osl
  761. @comment share/openshadinglanguage/shaders/MaterialX/mx_noise2d_color4.oso
  762. @comment share/openshadinglanguage/shaders/MaterialX/mx_noise2d_fa_color.osl
  763. @comment share/openshadinglanguage/shaders/MaterialX/mx_noise2d_fa_color.oso
  764. @comment share/openshadinglanguage/shaders/MaterialX/mx_noise2d_fa_color2.osl
  765. @comment share/openshadinglanguage/shaders/MaterialX/mx_noise2d_fa_color2.oso
  766. @comment share/openshadinglanguage/shaders/MaterialX/mx_noise2d_fa_color4.osl
  767. @comment share/openshadinglanguage/shaders/MaterialX/mx_noise2d_fa_color4.oso
  768. @comment share/openshadinglanguage/shaders/MaterialX/mx_noise2d_fa_vector.osl
  769. @comment share/openshadinglanguage/shaders/MaterialX/mx_noise2d_fa_vector.oso
  770. @comment share/openshadinglanguage/shaders/MaterialX/mx_noise2d_fa_vector2.osl
  771. @comment share/openshadinglanguage/shaders/MaterialX/mx_noise2d_fa_vector2.oso
  772. @comment share/openshadinglanguage/shaders/MaterialX/mx_noise2d_fa_vector4.osl
  773. @comment share/openshadinglanguage/shaders/MaterialX/mx_noise2d_fa_vector4.oso
  774. @comment share/openshadinglanguage/shaders/MaterialX/mx_noise2d_float.osl
  775. @comment share/openshadinglanguage/shaders/MaterialX/mx_noise2d_float.oso
  776. @comment share/openshadinglanguage/shaders/MaterialX/mx_noise2d_vector.osl
  777. @comment share/openshadinglanguage/shaders/MaterialX/mx_noise2d_vector.oso
  778. @comment share/openshadinglanguage/shaders/MaterialX/mx_noise2d_vector2.osl
  779. @comment share/openshadinglanguage/shaders/MaterialX/mx_noise2d_vector2.oso
  780. @comment share/openshadinglanguage/shaders/MaterialX/mx_noise2d_vector4.osl
  781. @comment share/openshadinglanguage/shaders/MaterialX/mx_noise2d_vector4.oso
  782. @comment share/openshadinglanguage/shaders/MaterialX/mx_noise3d_color.osl
  783. @comment share/openshadinglanguage/shaders/MaterialX/mx_noise3d_color.oso
  784. @comment share/openshadinglanguage/shaders/MaterialX/mx_noise3d_color2.osl
  785. @comment share/openshadinglanguage/shaders/MaterialX/mx_noise3d_color2.oso
  786. @comment share/openshadinglanguage/shaders/MaterialX/mx_noise3d_color4.osl
  787. @comment share/openshadinglanguage/shaders/MaterialX/mx_noise3d_color4.oso
  788. @comment share/openshadinglanguage/shaders/MaterialX/mx_noise3d_fa_color.osl
  789. @comment share/openshadinglanguage/shaders/MaterialX/mx_noise3d_fa_color.oso
  790. @comment share/openshadinglanguage/shaders/MaterialX/mx_noise3d_fa_color2.osl
  791. @comment share/openshadinglanguage/shaders/MaterialX/mx_noise3d_fa_color2.oso
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  793. @comment share/openshadinglanguage/shaders/MaterialX/mx_noise3d_fa_color4.oso
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  795. @comment share/openshadinglanguage/shaders/MaterialX/mx_noise3d_fa_vector.oso
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  797. @comment share/openshadinglanguage/shaders/MaterialX/mx_noise3d_fa_vector2.oso
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  799. @comment share/openshadinglanguage/shaders/MaterialX/mx_noise3d_fa_vector4.oso
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  801. @comment share/openshadinglanguage/shaders/MaterialX/mx_noise3d_float.oso
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  803. @comment share/openshadinglanguage/shaders/MaterialX/mx_noise3d_vector.oso
  804. @comment share/openshadinglanguage/shaders/MaterialX/mx_noise3d_vector2.osl
  805. @comment share/openshadinglanguage/shaders/MaterialX/mx_noise3d_vector2.oso
  806. @comment share/openshadinglanguage/shaders/MaterialX/mx_noise3d_vector4.osl
  807. @comment share/openshadinglanguage/shaders/MaterialX/mx_noise3d_vector4.oso
  808. @comment share/openshadinglanguage/shaders/MaterialX/mx_normal_vector.osl
  809. @comment share/openshadinglanguage/shaders/MaterialX/mx_normal_vector.oso
  810. @comment share/openshadinglanguage/shaders/MaterialX/mx_normalize_vector.osl
  811. @comment share/openshadinglanguage/shaders/MaterialX/mx_normalize_vector.oso
  812. @comment share/openshadinglanguage/shaders/MaterialX/mx_normalize_vector2.osl
  813. @comment share/openshadinglanguage/shaders/MaterialX/mx_normalize_vector2.oso
  814. @comment share/openshadinglanguage/shaders/MaterialX/mx_normalize_vector4.osl
  815. @comment share/openshadinglanguage/shaders/MaterialX/mx_normalize_vector4.oso
  816. @comment share/openshadinglanguage/shaders/MaterialX/mx_out_color2.osl
  817. @comment share/openshadinglanguage/shaders/MaterialX/mx_out_color2.oso
  818. @comment share/openshadinglanguage/shaders/MaterialX/mx_out_color4.osl
  819. @comment share/openshadinglanguage/shaders/MaterialX/mx_out_color4.oso
  820. @comment share/openshadinglanguage/shaders/MaterialX/mx_outside_color.osl
  821. @comment share/openshadinglanguage/shaders/MaterialX/mx_outside_color.oso
  822. @comment share/openshadinglanguage/shaders/MaterialX/mx_outside_color2.osl
  823. @comment share/openshadinglanguage/shaders/MaterialX/mx_outside_color2.oso
  824. @comment share/openshadinglanguage/shaders/MaterialX/mx_outside_color4.osl
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  827. @comment share/openshadinglanguage/shaders/MaterialX/mx_outside_float.oso
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  829. @comment share/openshadinglanguage/shaders/MaterialX/mx_over_color2.oso
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  831. @comment share/openshadinglanguage/shaders/MaterialX/mx_over_color4.oso
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  833. @comment share/openshadinglanguage/shaders/MaterialX/mx_overlay_color.oso
  834. @comment share/openshadinglanguage/shaders/MaterialX/mx_overlay_color2.osl
  835. @comment share/openshadinglanguage/shaders/MaterialX/mx_overlay_color2.oso
  836. @comment share/openshadinglanguage/shaders/MaterialX/mx_overlay_color4.osl
  837. @comment share/openshadinglanguage/shaders/MaterialX/mx_overlay_color4.oso
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  839. @comment share/openshadinglanguage/shaders/MaterialX/mx_overlay_float.oso
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  841. @comment share/openshadinglanguage/shaders/MaterialX/mx_position_vector.oso
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  845. @comment share/openshadinglanguage/shaders/MaterialX/mx_power_color2_float.oso
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  849. @comment share/openshadinglanguage/shaders/MaterialX/mx_power_color4_float.oso
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  865. @comment share/openshadinglanguage/shaders/MaterialX/mx_power_vector_float.oso
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  967. @comment share/openshadinglanguage/shaders/MaterialX/mx_screen_float.oso
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  1090. @comment share/openshadinglanguage/shaders/MaterialX/mx_subtract_matrix33_float.osl
  1091. @comment share/openshadinglanguage/shaders/MaterialX/mx_subtract_matrix33_float.oso
  1092. @comment share/openshadinglanguage/shaders/MaterialX/mx_subtract_matrix33_matrix33.osl
  1093. @comment share/openshadinglanguage/shaders/MaterialX/mx_subtract_matrix33_matrix33.oso
  1094. @comment share/openshadinglanguage/shaders/MaterialX/mx_subtract_matrix44_float.osl
  1095. @comment share/openshadinglanguage/shaders/MaterialX/mx_subtract_matrix44_float.oso
  1096. @comment share/openshadinglanguage/shaders/MaterialX/mx_subtract_matrix44_matrix44.osl
  1097. @comment share/openshadinglanguage/shaders/MaterialX/mx_subtract_matrix44_matrix44.oso
  1098. @comment share/openshadinglanguage/shaders/MaterialX/mx_subtract_vector2_float.osl
  1099. @comment share/openshadinglanguage/shaders/MaterialX/mx_subtract_vector2_float.oso
  1100. @comment share/openshadinglanguage/shaders/MaterialX/mx_subtract_vector2_vector2.osl
  1101. @comment share/openshadinglanguage/shaders/MaterialX/mx_subtract_vector2_vector2.oso
  1102. @comment share/openshadinglanguage/shaders/MaterialX/mx_subtract_vector4_float.osl
  1103. @comment share/openshadinglanguage/shaders/MaterialX/mx_subtract_vector4_float.oso
  1104. @comment share/openshadinglanguage/shaders/MaterialX/mx_subtract_vector4_vector4.osl
  1105. @comment share/openshadinglanguage/shaders/MaterialX/mx_subtract_vector4_vector4.oso
  1106. @comment share/openshadinglanguage/shaders/MaterialX/mx_subtract_vector_float.osl
  1107. @comment share/openshadinglanguage/shaders/MaterialX/mx_subtract_vector_float.oso
  1108. @comment share/openshadinglanguage/shaders/MaterialX/mx_subtract_vector_vector.osl
  1109. @comment share/openshadinglanguage/shaders/MaterialX/mx_subtract_vector_vector.oso
  1110. @comment share/openshadinglanguage/shaders/MaterialX/mx_switch_color.osl
  1111. @comment share/openshadinglanguage/shaders/MaterialX/mx_switch_color.oso
  1112. @comment share/openshadinglanguage/shaders/MaterialX/mx_switch_color2.osl
  1113. @comment share/openshadinglanguage/shaders/MaterialX/mx_switch_color2.oso
  1114. @comment share/openshadinglanguage/shaders/MaterialX/mx_switch_color4.osl
  1115. @comment share/openshadinglanguage/shaders/MaterialX/mx_switch_color4.oso
  1116. @comment share/openshadinglanguage/shaders/MaterialX/mx_switch_float.osl
  1117. @comment share/openshadinglanguage/shaders/MaterialX/mx_switch_float.oso
  1118. @comment share/openshadinglanguage/shaders/MaterialX/mx_switch_vector.osl
  1119. @comment share/openshadinglanguage/shaders/MaterialX/mx_switch_vector.oso
  1120. @comment share/openshadinglanguage/shaders/MaterialX/mx_switch_vector2.osl
  1121. @comment share/openshadinglanguage/shaders/MaterialX/mx_switch_vector2.oso
  1122. @comment share/openshadinglanguage/shaders/MaterialX/mx_switch_vector4.osl
  1123. @comment share/openshadinglanguage/shaders/MaterialX/mx_switch_vector4.oso
  1124. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_color2_color.osl
  1125. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_color2_color.oso
  1126. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_color2_color2.osl
  1127. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_color2_color2.oso
  1128. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_color2_color4.osl
  1129. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_color2_color4.oso
  1130. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_color2_float.osl
  1131. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_color2_float.oso
  1132. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_color2_vector.osl
  1133. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_color2_vector.oso
  1134. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_color2_vector2.osl
  1135. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_color2_vector2.oso
  1136. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_color2_vector4.osl
  1137. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_color2_vector4.oso
  1138. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_color4_color.osl
  1139. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_color4_color.oso
  1140. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_color4_color2.osl
  1141. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_color4_color2.oso
  1142. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_color4_color4.osl
  1143. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_color4_color4.oso
  1144. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_color4_float.osl
  1145. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_color4_float.oso
  1146. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_color4_vector.osl
  1147. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_color4_vector.oso
  1148. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_color4_vector2.osl
  1149. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_color4_vector2.oso
  1150. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_color4_vector4.osl
  1151. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_color4_vector4.oso
  1152. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_color_color.osl
  1153. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_color_color.oso
  1154. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_color_color2.osl
  1155. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_color_color2.oso
  1156. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_color_color4.osl
  1157. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_color_color4.oso
  1158. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_color_float.osl
  1159. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_color_float.oso
  1160. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_color_vector.osl
  1161. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_color_vector.oso
  1162. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_color_vector2.osl
  1163. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_color_vector2.oso
  1164. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_color_vector4.osl
  1165. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_color_vector4.oso
  1166. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_float_color.osl
  1167. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_float_color.oso
  1168. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_float_color2.osl
  1169. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_float_color2.oso
  1170. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_float_color4.osl
  1171. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_float_color4.oso
  1172. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_float_vector.osl
  1173. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_float_vector.oso
  1174. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_float_vector2.osl
  1175. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_float_vector2.oso
  1176. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_float_vector4.osl
  1177. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_float_vector4.oso
  1178. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_vector2_color.osl
  1179. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_vector2_color.oso
  1180. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_vector2_color2.osl
  1181. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_vector2_color2.oso
  1182. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_vector2_color4.osl
  1183. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_vector2_color4.oso
  1184. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_vector2_float.osl
  1185. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_vector2_float.oso
  1186. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_vector2_vector.osl
  1187. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_vector2_vector.oso
  1188. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_vector2_vector2.osl
  1189. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_vector2_vector2.oso
  1190. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_vector2_vector4.osl
  1191. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_vector2_vector4.oso
  1192. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_vector4_color.osl
  1193. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_vector4_color.oso
  1194. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_vector4_color2.osl
  1195. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_vector4_color2.oso
  1196. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_vector4_color4.osl
  1197. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_vector4_color4.oso
  1198. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_vector4_float.osl
  1199. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_vector4_float.oso
  1200. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_vector4_vector.osl
  1201. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_vector4_vector.oso
  1202. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_vector4_vector2.osl
  1203. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_vector4_vector2.oso
  1204. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_vector4_vector4.osl
  1205. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_vector4_vector4.oso
  1206. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_vector_color.osl
  1207. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_vector_color.oso
  1208. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_vector_color2.osl
  1209. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_vector_color2.oso
  1210. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_vector_color4.osl
  1211. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_vector_color4.oso
  1212. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_vector_float.osl
  1213. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_vector_float.oso
  1214. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_vector_vector.osl
  1215. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_vector_vector.oso
  1216. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_vector_vector2.osl
  1217. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_vector_vector2.oso
  1218. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_vector_vector4.osl
  1219. @comment share/openshadinglanguage/shaders/MaterialX/mx_swizzle_vector_vector4.oso
  1220. @comment share/openshadinglanguage/shaders/MaterialX/mx_tan_color.osl
  1221. @comment share/openshadinglanguage/shaders/MaterialX/mx_tan_color.oso
  1222. @comment share/openshadinglanguage/shaders/MaterialX/mx_tan_color2.osl
  1223. @comment share/openshadinglanguage/shaders/MaterialX/mx_tan_color2.oso
  1224. @comment share/openshadinglanguage/shaders/MaterialX/mx_tan_color4.osl
  1225. @comment share/openshadinglanguage/shaders/MaterialX/mx_tan_color4.oso
  1226. @comment share/openshadinglanguage/shaders/MaterialX/mx_tan_float.osl
  1227. @comment share/openshadinglanguage/shaders/MaterialX/mx_tan_float.oso
  1228. @comment share/openshadinglanguage/shaders/MaterialX/mx_tan_vector.osl
  1229. @comment share/openshadinglanguage/shaders/MaterialX/mx_tan_vector.oso
  1230. @comment share/openshadinglanguage/shaders/MaterialX/mx_tan_vector2.osl
  1231. @comment share/openshadinglanguage/shaders/MaterialX/mx_tan_vector2.oso
  1232. @comment share/openshadinglanguage/shaders/MaterialX/mx_tan_vector4.osl
  1233. @comment share/openshadinglanguage/shaders/MaterialX/mx_tan_vector4.oso
  1234. @comment share/openshadinglanguage/shaders/MaterialX/mx_tangent_vector.osl
  1235. @comment share/openshadinglanguage/shaders/MaterialX/mx_tangent_vector.oso
  1236. @comment share/openshadinglanguage/shaders/MaterialX/mx_texcoord_vector.osl
  1237. @comment share/openshadinglanguage/shaders/MaterialX/mx_texcoord_vector.oso
  1238. @comment share/openshadinglanguage/shaders/MaterialX/mx_texcoord_vector2.osl
  1239. @comment share/openshadinglanguage/shaders/MaterialX/mx_texcoord_vector2.oso
  1240. @comment share/openshadinglanguage/shaders/MaterialX/mx_tiledimage_color.osl
  1241. @comment share/openshadinglanguage/shaders/MaterialX/mx_tiledimage_color.oso
  1242. @comment share/openshadinglanguage/shaders/MaterialX/mx_tiledimage_color2.osl
  1243. @comment share/openshadinglanguage/shaders/MaterialX/mx_tiledimage_color2.oso
  1244. @comment share/openshadinglanguage/shaders/MaterialX/mx_tiledimage_color4.osl
  1245. @comment share/openshadinglanguage/shaders/MaterialX/mx_tiledimage_color4.oso
  1246. @comment share/openshadinglanguage/shaders/MaterialX/mx_tiledimage_float.osl
  1247. @comment share/openshadinglanguage/shaders/MaterialX/mx_tiledimage_float.oso
  1248. @comment share/openshadinglanguage/shaders/MaterialX/mx_tiledimage_vector.osl
  1249. @comment share/openshadinglanguage/shaders/MaterialX/mx_tiledimage_vector.oso
  1250. @comment share/openshadinglanguage/shaders/MaterialX/mx_tiledimage_vector2.osl
  1251. @comment share/openshadinglanguage/shaders/MaterialX/mx_tiledimage_vector2.oso
  1252. @comment share/openshadinglanguage/shaders/MaterialX/mx_tiledimage_vector4.osl
  1253. @comment share/openshadinglanguage/shaders/MaterialX/mx_tiledimage_vector4.oso
  1254. @comment share/openshadinglanguage/shaders/MaterialX/mx_time_float.osl
  1255. @comment share/openshadinglanguage/shaders/MaterialX/mx_time_float.oso
  1256. @comment share/openshadinglanguage/shaders/MaterialX/mx_transformnormal_vector.osl
  1257. @comment share/openshadinglanguage/shaders/MaterialX/mx_transformnormal_vector.oso
  1258. @comment share/openshadinglanguage/shaders/MaterialX/mx_transformnormal_vector4.osl
  1259. @comment share/openshadinglanguage/shaders/MaterialX/mx_transformnormal_vector4.oso
  1260. @comment share/openshadinglanguage/shaders/MaterialX/mx_transformpoint_vector.osl
  1261. @comment share/openshadinglanguage/shaders/MaterialX/mx_transformpoint_vector.oso
  1262. @comment share/openshadinglanguage/shaders/MaterialX/mx_transformpoint_vector4.osl
  1263. @comment share/openshadinglanguage/shaders/MaterialX/mx_transformpoint_vector4.oso
  1264. @comment share/openshadinglanguage/shaders/MaterialX/mx_transformvector_vector.osl
  1265. @comment share/openshadinglanguage/shaders/MaterialX/mx_transformvector_vector.oso
  1266. @comment share/openshadinglanguage/shaders/MaterialX/mx_transformvector_vector4.osl
  1267. @comment share/openshadinglanguage/shaders/MaterialX/mx_transformvector_vector4.oso
  1268. @comment share/openshadinglanguage/shaders/MaterialX/mx_transpose_matrix33.osl
  1269. @comment share/openshadinglanguage/shaders/MaterialX/mx_transpose_matrix33.oso
  1270. @comment share/openshadinglanguage/shaders/MaterialX/mx_transpose_matrix44.osl
  1271. @comment share/openshadinglanguage/shaders/MaterialX/mx_transpose_matrix44.oso
  1272. @comment share/openshadinglanguage/shaders/MaterialX/mx_triplanarprojection_color.osl
  1273. @comment share/openshadinglanguage/shaders/MaterialX/mx_triplanarprojection_color.oso
  1274. @comment share/openshadinglanguage/shaders/MaterialX/mx_triplanarprojection_color2.osl
  1275. @comment share/openshadinglanguage/shaders/MaterialX/mx_triplanarprojection_color2.oso
  1276. @comment share/openshadinglanguage/shaders/MaterialX/mx_triplanarprojection_color4.osl
  1277. @comment share/openshadinglanguage/shaders/MaterialX/mx_triplanarprojection_color4.oso
  1278. @comment share/openshadinglanguage/shaders/MaterialX/mx_triplanarprojection_float.osl
  1279. @comment share/openshadinglanguage/shaders/MaterialX/mx_triplanarprojection_float.oso
  1280. @comment share/openshadinglanguage/shaders/MaterialX/mx_triplanarprojection_vector.osl
  1281. @comment share/openshadinglanguage/shaders/MaterialX/mx_triplanarprojection_vector.oso
  1282. @comment share/openshadinglanguage/shaders/MaterialX/mx_triplanarprojection_vector2.osl
  1283. @comment share/openshadinglanguage/shaders/MaterialX/mx_triplanarprojection_vector2.oso
  1284. @comment share/openshadinglanguage/shaders/MaterialX/mx_triplanarprojection_vector4.osl
  1285. @comment share/openshadinglanguage/shaders/MaterialX/mx_triplanarprojection_vector4.oso
  1286. @comment share/openshadinglanguage/shaders/MaterialX/mx_unpremult_color.osl
  1287. @comment share/openshadinglanguage/shaders/MaterialX/mx_unpremult_color.oso
  1288. @comment share/openshadinglanguage/shaders/MaterialX/mx_unpremult_color2.osl
  1289. @comment share/openshadinglanguage/shaders/MaterialX/mx_unpremult_color2.oso
  1290. @comment share/openshadinglanguage/shaders/MaterialX/mx_unpremult_color4.osl
  1291. @comment share/openshadinglanguage/shaders/MaterialX/mx_unpremult_color4.oso
  1292. share/openshadinglanguage/shaders/color2.h
  1293. share/openshadinglanguage/shaders/color4.h
  1294. share/openshadinglanguage/shaders/emitter.osl
  1295. share/openshadinglanguage/shaders/emitter.oso
  1296. share/openshadinglanguage/shaders/glass.osl
  1297. share/openshadinglanguage/shaders/glass.oso
  1298. share/openshadinglanguage/shaders/image.osl
  1299. share/openshadinglanguage/shaders/image.oso
  1300. share/openshadinglanguage/shaders/mandelbrot.osl
  1301. share/openshadinglanguage/shaders/mandelbrot.oso
  1302. share/openshadinglanguage/shaders/matrix33.h
  1303. share/openshadinglanguage/shaders/matte.osl
  1304. share/openshadinglanguage/shaders/matte.oso
  1305. share/openshadinglanguage/shaders/metal.osl
  1306. share/openshadinglanguage/shaders/metal.oso
  1307. share/openshadinglanguage/shaders/oslutil.h
  1308. share/openshadinglanguage/shaders/stdosl.h
  1309. share/openshadinglanguage/shaders/ubersurface.osl
  1310. share/openshadinglanguage/shaders/ubersurface.oso
  1311. share/openshadinglanguage/shaders/vector2.h
  1312. share/openshadinglanguage/shaders/vector4.h
  1313. share/doc/openshadinglanguage/CHANGES.md
  1314. share/doc/openshadinglanguage/Figures/osltoy/osltoy-error.jpg
  1315. share/doc/openshadinglanguage/Figures/osltoy/osltoy-fbm.jpg
  1316. share/doc/openshadinglanguage/Figures/osltoy/osltoy-start.jpg
  1317. share/doc/openshadinglanguage/Figures/testshade/fBm_default.jpg
  1318. share/doc/openshadinglanguage/Figures/testshade/fBm_freq.jpg
  1319. share/doc/openshadinglanguage/Figures/testshade/fBm_gain.jpg
  1320. share/doc/openshadinglanguage/Figures/testshade/fBm_lac.jpg
  1321. share/doc/openshadinglanguage/Figures/testshade/fBm_octaves.jpg
  1322. share/doc/openshadinglanguage/Figures/testshade/makenoise.jpg
  1323. share/doc/openshadinglanguage/Figures/testshade/noisetex.jpg
  1324. share/doc/openshadinglanguage/Figures/testshade/show_uv.jpg
  1325. share/doc/openshadinglanguage/INSTALL.md
  1326. share/doc/openshadinglanguage/LICENSE
  1327. share/doc/openshadinglanguage/OSLQuery.md.html
  1328. share/doc/openshadinglanguage/README.md
  1329. share/doc/openshadinglanguage/docdeep.md.html
  1330. share/doc/openshadinglanguage/docs.css
  1331. share/doc/openshadinglanguage/markdeep.min.js
  1332. share/doc/openshadinglanguage/osl-languagespec.pdf
  1333. share/doc/openshadinglanguage/osltoy.md.html
  1334. share/doc/openshadinglanguage/testshade.md.html
  1335. @owner
  1336. @group
  1337. @mode
Collapse this list.
Dependency lines:
  • ${PYTHON_PKGNAMEPREFIX}>0:graphics/openshadinglanguage
  • liboslcomp.so:graphics/openshadinglanguage
To install the port: cd /usr/ports/graphics/openshadinglanguage/ && make install clean
To add the package: pkg install openshadinglanguage
PKGNAME: openshadinglanguage
Flavors: there is no flavor information for this port.
distinfo:
Packages: (move your mouse over the cells for more information)
openshadinglanguage
ABIlatestquarterly
FreeBSD:11:aarch641.8.10_101.10.10_1
FreeBSD:11:amd641.10.10_11.10.10_1
FreeBSD:11:armv6--
FreeBSD:11:i3861.10.10_11.10.10_1
FreeBSD:11:mips--
FreeBSD:11:mips64--
FreeBSD:12:aarch641.8.10_101.10.10_1
FreeBSD:12:amd641.10.10_11.10.10_1
FreeBSD:12:armv61.8.10_10-
FreeBSD:12:armv71.8.10_10-
FreeBSD:12:i3861.10.10_11.10.10_1
FreeBSD:12:mips--
FreeBSD:12:mips64--
FreeBSD:12:powerpc64--
FreeBSD:13:aarch641.10.10-
FreeBSD:13:amd641.10.10_1-
FreeBSD:13:armv6--
FreeBSD:13:armv7--
FreeBSD:13:i3861.10.10_1-
FreeBSD:13:mips--
FreeBSD:13:mips64--
FreeBSD:13:powerpc641.10.10_1-
 

Dependencies
NOTE: FreshPorts displays only information on required and default dependencies. Optional dependencies are not covered.
Build dependencies:
  1. llvm-config90 : devel/llvm90
  2. bison : devel/bison
  3. cmake : devel/cmake
  4. ninja : devel/ninja
  5. python3.7 : lang/python37
Runtime dependencies:
  1. llvm-config90 : devel/llvm90
Library dependencies:
  1. libboost_thread.so : devel/boost-libs
  2. libImath.so : graphics/ilmbase
  3. libIlmImf.so : graphics/openexr
  4. libOpenImageIO.so : graphics/openimageio
  5. libpugixml.so : textproc/pugixml
This port is required by:
for Libraries

    Deleted ports which required this port:

    Expand this list of 1 deleted port
    1. graphics/appleseed*
    2. Collapse this list of deleted ports.
* - deleted ports are only shown under the This port is required by section. It was harder to do for the Required section. Perhaps later...

Configuration Options

USES:

Master Sites:
  1. https://codeload.github.com/imageworks/OpenShadingLanguage/tar.gz/Release-1.10.10?dummy=/

Number of commits found: 69

Commit History - (may be incomplete: see SVNWeb link above for full details)
DateByDescription
16 Jul 2020 12:13:30
Original commit files touched by this commit  1.10.10_1
Revision:542353
mandree search for other commits by this committer
openexr/ilmbase update w/ shlib rename => PORTREVISION bumps of dependent ports

OpenEXR and ILMBASE updates to 2.5.2 rename the full shlib version
names from .0.0 to .0.1 => to be on the safe side, bump PORTREVISIONs.

Approved by:	portmgr (blanket)
MFH:		2020Q3 (PORTREVISION bump after OpenEXR/ilmbase update)
Security:	714e6c35-c75b-11ea-aa29-d74973d1f9f3
28 Jun 2020 08:00:39
Original commit files touched by this commit  1.10.10
Revision:540684
lwhsu search for other commits by this committer
Update to 1.10.10

PR:		246863
Submitted by:	Shane <FreeBSD@ShaneWare.Biz> (maintainer)
31 May 2020 09:20:12
Original commit files touched by this commit  1.10.9_2
Revision:537138
linimon search for other commits by this committer
Mark as BROKEN on powerpc64-12.  It seems to build everywhere else.

Approved by:	portmgr (tier-2 blanket)
12 May 2020 15:47:52
Original commit files touched by this commit  1.10.9_2
Revision:534996
mandree search for other commits by this committer
graphics/ilmbase: graphics/openexr: update to upstream release 2.5.1

Upstream release notes:
* A patch release that corrects the SO version for the v2.5 release,
  which missed getting bumped in v2.5.0.

* This release also fixes an improper failure in IlmImfTest
  when running on ARMv7 and AAarch64.

Bump PORTREVISION of all port directly requiring ilmbase or openexr
that are not marked BROKEN (shlib/.so file version bump).

Test build of all port directly depending on ilmbase or openexr
succeeded in poudriere in a 12.1-RELEASE amd64 jail.
08 May 2020 11:57:55
Original commit files touched by this commit  1.10.9_1
Revision:534388
mandree search for other commits by this committer
graphics/ilmbase: graphics/openexr: update to v2.5.0

ChangeLog:
- https://github.com/AcademySoftwareFoundation/openexr/releases/tag/v2.5.0

* Bump PORTREVISION of all consumers except py-openimageio (BROKEN).

* cad/PrusaSlicer:
    LIB_DEPENDS: remove version from libHalf.so
    BUILD_DEPENDS+=qt5-buildtools as package (needed on bare metal builds)
    USE_GL+=gl
    USES+=pkgconfig (needed to find libHalf)
26 Feb 2020 19:09:46
Original commit files touched by this commit  1.10.9
Revision:527184
rigoletto search for other commits by this committer
graphics/openshadinglanguage: Update to 1.10.9

PR:		244189
Submitted by:	Shane <FreeBSD@ShaneWare.Biz> (maintainer)
Approved by:	tcberner (mentor, implicit)
17 Feb 2020 21:52:57
Original commit files touched by this commit  1.10.7_3
Revision:526433
swills search for other commits by this committer
graphics/openshadinglanguage: allow using base ncurses

PR:		244140
Approved by:	Shane <FreeBSD@ShaneWare.Biz> (maintainer)
05 Jan 2020 02:17:33
Original commit files touched by this commit  1.10.7_2
Revision:522079
mandree search for other commits by this committer
graphics/ilmbase, graphics/openexr: upgrade to upstream v2.4.0

graphics/gstreamer1-plugins-openexr: switch from C++98 to C++11 to
match new OpenEXR headers and unbreak compilation.

Bump PORTREVISION of all ports depending directly on either, based
on assessing INDEX-12 (bump_portrevision.pl -l (shallow) used).

Release Notes:
https://github.com/AcademySoftwareFoundation/openexr/releases/tag/v2.4.0

The update was deliberately deferred until after 2020Q1, and should
not be MFH'd back to it.
11 Dec 2019 17:53:49
Original commit files touched by this commit  1.10.7_1
Revision:519824
jbeich search for other commits by this committer
devel/boost-*: update to 1.72.0

Changes:	http://www.boost.org/users/history/version_1_72_0.html
PR:		241449
Exp-run by:	antoine
Differential Revision:	https://reviews.freebsd.org/D22136
13 Oct 2019 19:52:03
Original commit files touched by this commit  1.10.7
Revision:514416
rakuco search for other commits by this committer
Update to 1.10.7.

Bump LLVM dependency to llvm80.

PR:		241071
Submitted by:	Shane <FreeBSD@ShaneWare.Biz> (maintainer)
02 Sep 2019 22:40:23
Original commit files touched by this commit  1.10.6
Revision:510863
swills search for other commits by this committer
graphics/openshadinglanguage: Update to 1.10.6

PR:		239588
Submitted by:	Shane <FreeBSD@ShaneWare.Biz> (maintainer)
19 Aug 2019 15:35:28
Original commit files touched by this commit  1.10.5_2
Revision:509290
jbeich search for other commits by this committer
devel/boost-*: update to 1.71.0

Changes:	http://www.boost.org/users/history/version_1_71_0.html
PR:		238827
Exp-run by:	antoine
Differential Revision:	https://reviews.freebsd.org/D20774
26 Jul 2019 20:46:57
Original commit files touched by this commit  1.10.5_1
Revision:507372
gerald search for other commits by this committer
Bump PORTREVISION for ports depending on the canonical version of GCC
as defined in Mk/bsd.default-versions.mk which has moved from GCC 8.3
to GCC 9.1 under most circumstances now after revision 507371.

This includes ports
 - with USE_GCC=yes or USE_GCC=any,
 - with USES=fortran,
 - using Mk/bsd.octave.mk which in turn features USES=fortran, and
 - with USES=compiler specifying openmp, nestedfct, c11, c++0x, c++11-lang,
   c++11-lib, c++14-lang, c++17-lang, or gcc-c++11-lib
plus, everything INDEX-11 shows with a dependency on lang/gcc9 now.

PR:		238330
23 May 2019 22:52:02
Original commit files touched by this commit  1.10.5
Revision:502398
swills search for other commits by this committer
graphics/openshadinglanguage: Update to 1.10.5

PR:		237945
Submitted by:	Shane <FreeBSD@ShaneWare.Biz> (maintainer)
12 Apr 2019 06:36:31
Original commit files touched by this commit  1.10.2_3
Revision:498698
jbeich search for other commits by this committer
devel/boost-*: update to 1.70.0

Changes:	http://www.boost.org/users/history/version_1_70_0.html
PR:		235956
Exp-run by:	antoine
Differential Revision:	https://reviews.freebsd.org/D19303
25 Dec 2018 20:25:40
Original commit files touched by this commit  1.10.2_2
Revision:488341
tcberner search for other commits by this committer
Change cmake default behaviour to outsource.

Ports that build out of source now simply can use "USES=cmake"
instead of "USES=cmake:outsource". Ports that fail to build
out of source now need to specify "USES=cmake:insource".

I tried to only set insource where explictely needed.

PR:		232038
Exp-run by:	antoine
12 Dec 2018 01:35:36
Original commit files touched by this commit  1.10.2_2
Revision:487272
gerald search for other commits by this committer
Bump PORTREVISION for ports depending on the canonical version of GCC
defined via Mk/bsd.default-versions.mk which has moved from GCC 7.4 t
GCC 8.2 under most circumstances.

This includes ports
 - with USE_GCC=yes or USE_GCC=any,
 - with USES=fortran,
 - using Mk/bsd.octave.mk which in turn features USES=fortran, and
 - with USES=compiler specifying openmp, nestedfct, c11, c++0x, c++11-lang,
   c++11-lib, c++14-lang, c++17-lang, or gcc-c++11-lib
plus, as a double check, everything INDEX-11 showed depending on lang/gcc7.

PR:		231590
12 Dec 2018 00:15:50
Original commit files touched by this commit  1.10.2_1
Revision:487266
jbeich search for other commits by this committer
devel/boost-*: update to 1.69.0

Changes:	http://www.boost.org/users/history/version_1_69_0.html
PR:		232525
Exp-run by:	antoine
Differential Revision:	https://reviews.freebsd.org/D17645
08 Dec 2018 15:17:58
Original commit files touched by this commit  1.10.2
Revision:486955
pi search for other commits by this committer
graphics/openshadinglanguage: update 1.8.10 -> 1.10.2

PR:		225942
Submitted by:	Shane Ambler <FreeBSD@ShaneWare.Biz> (maintainer)
Relnotes:	https://github.com/imageworks/OpenShadingLanguage/releases
22 Sep 2018 10:15:22
Original commit files touched by this commit  1.8.10_10
Revision:480374
mandree search for other commits by this committer
Update ilmbase and openexr to 2.3.0, rename OpenEXR to openexr.

Release notes: <https://github.com/openexr/openexr/releases/tag/v2.3.0>

Adjust LIB_DEPENDS of all ports that require ilmbase or openexr to chase
the new lower-case spelling of the name, and to omit the version from the
library name to ease future maintenance.

Bump PORTREVISION of all ports that depend on ilmbase or openexr directly,
so that they all get rebuilt on upgrades.

Add patches to graphics/ampasCTL to keep it alive, with (a) ilmbase now
that its Iex::BaseExc class is no longer derived from std::string,
details were given upstream through https://github.com/ampas/CTL/issues/71
and (b) to unwind semicolon/;-lists in cmake that stem from openexr/
ilmbase pkg-config variables.
(Note ampasCTL is unmaintained as FreeBSD port, and upstream,
and I cannot run-time test it.)

Poudriere build tests on 11.2-RELEASE-p1 amd64 of ALL ports depending
directly or indirectly on ilmbase and/or openexr have passed without
regressions.  Thus invoking due diligence, I believe I have done the
equivalent of an -exp run, and do not require approval for the dependency
chases to third-party ports.
09 Aug 2018 06:58:31
Original commit files touched by this commit  1.8.10_9
Revision:476723
jbeich search for other commits by this committer
devel/boost-*: update to 1.68.0

- Switch to C++14 for libboost_system to support C++14 consumers

Changes:	http://www.boost.org/users/history/version_1_68_0.html
PR:		229569
Exp-run by:	antoine
Differential Revision:	https://reviews.freebsd.org/D16165
29 Jul 2018 22:18:46
Original commit files touched by this commit  1.8.10_8
Revision:475857
gerald search for other commits by this committer
Bump PORTREVISION for ports depending on the canonical version of GCC
in the ports tree (via Mk/bsd.default-versions.mk and lang/gcc) which
has now moved from GCC 6 to GCC 7 by default.

This includes ports
 - featuring USE_GCC=yes or USE_GCC=any,
 - featuring USES=fortran,
 - using Mk/bsd.octave.mk which in turn features USES=fortran, and those
 - with USES=compiler specifying one of openmp, nestedfct, c11, c++0x,
   c++11-lib, c++11-lang, c++14-lang, c++17-lang, or gcc-c++11-lib.

PR:		222542
18 Apr 2018 13:57:43
Original commit files touched by this commit  1.8.10_7
Revision:467711
jbeich search for other commits by this committer
devel/boost-*: update to 1.67.0

Changes:	http://www.boost.org/users/history/version_1_67_0.html
PR:		227427
Exp-run by:	antoine
Differential Revision:	https://reviews.freebsd.org/D15030
18 Jan 2018 04:11:03
Original commit files touched by this commit  1.8.10_6
Revision:459315
jbeich search for other commits by this committer
devel/boost-*: update to 1.66.0

Changes:	http://www.boost.org/users/history/version_1_66_0.html
PR:		223922
Exp-run by:	antoine
Differential Revision:	https://reviews.freebsd.org/D13279
03 Dec 2017 11:36:21
Original commit files touched by this commit  1.8.10_5
Revision:455400
danfe search for other commits by this committer
Now that RTTI was enabled in `devel/llvm40' (as of r455158), enable it here
as well (again).

PR:	224044
01 Dec 2017 01:58:23
Original commit files touched by this commit  1.8.10_4
Revision:455244  Sanity Test Failure
mandree search for other commits by this committer
Security update OpenEXR and ilmbase to 2.2.1.

While here, fix libIlmImfUtil_la_LDFLAGp so that when linking libIlmImfUtil,
the locally built libIlmImf gets precedence over the one in /usr/local,
to permit upgrades in a running system with the older version installed.

This changes the library's SONAME, so bump PORTREVISION of all dependees.

Unfortunately, this looks a bit too intrusive for an MFH to 2017Q4.

Security:	CVE-2017-9110
Security:	CVE-2017-9111
Security:	CVE-2017-9112
Security:	CVE-2017-9113
Security:	CVE-2017-9114
Security:	CVE-2017-9115
Security:	CVE-2017-9116
Security:	803879e9-4195-11e7-9b08-080027ef73ec
25 Sep 2017 00:08:17
Original commit files touched by this commit  1.8.10_3
Revision:450560
jbeich search for other commits by this committer
devel/boost-*: update to 1.65.1

Changes:	http://www.boost.org/users/history/version_1_65_1.html
PR:		218835
Approved by:	maintainer timeout (1.65.1: 2 weeks; 1.65.0: 1 month)
Tested by:	jhibbits (on powerpc64, earlier version)
Exp-run by:	antoine
Differential Revision:	https://reviews.freebsd.org/D11582
25 Sep 2017 00:05:06
Original commit files touched by this commit  1.8.10_2
Revision:450557
jbeich search for other commits by this committer
devel/boost-*: enable C++11 features

PR:		218835
Obtained from:	https://github.com/DragonFlyBSD/DeltaPorts/pull/690
Approved by:	maintainer timeout (2 months)
Exp-run by:	antoine
Differential Revision:	https://reviews.freebsd.org/D11582
10 Sep 2017 20:55:39
Original commit files touched by this commit  1.8.10_1
Revision:449591
gerald search for other commits by this committer
Bump PORTREVISION for ports depending on the canonical version of GCC
(via Mk/bsd.default-versions.mk and lang/gcc) which has moved from
GCC 5.4 to GCC 6.4 under most circumstances.

This includes ports
 - with USE_GCC=yes or USE_GCC=any,
 - with USES=fortran,
 - using Mk/bsd.octave.mk which in turn features USES=fortran, and
 - with USES=compiler specifying openmp, nestedfct, c++11-lib, c++11-lang,
   c++14-lang, c++0x, c11, or gcc-c++11-lib.

PR:		219275
09 Sep 2017 19:40:10
Original commit files touched by this commit  1.8.10
Revision:449507
jbeich search for other commits by this committer
graphics/openshadinglanguage: update to 1.8.10

- graphics/appleseed isn't compatible yet, so disable OSL by default

Changes:	https://github.com/imageworks/OpenShadingLanguage/blob/Release-1.8.10/CHANGES.md
PR:		220784 222131
Submitted by:	Shane Ambler <FreeBSD@ShaneWare.Biz> (maintainer)
09 Sep 2017 19:39:48
Original commit files touched by this commit  1.7.5_3
Revision:449506
jbeich search for other commits by this committer
graphics/openimageio: update to 1.7.17

Changes:	https://github.com/OpenImageIO/oiio/blob/Release-1.7.17/CHANGES.md
PR:		222132
Submitted by:	Shane Ambler <FreeBSD@ShaneWare.Biz> (maintainer)
02 May 2017 06:48:11
Original commit files touched by this commit  1.7.5_2
Revision:439934
jbeich search for other commits by this committer
devel/boost-*: update to 1.64.0

Changes:	http://www.boost.org/users/history/version_1_64_0.html
PR:		218835
Approved by:	office (bapt)
Exp-run by:	antoine
Differential Revision:	https://reviews.freebsd.org/D10472
01 Apr 2017 15:23:32
Original commit files touched by this commit  1.7.5_1
Revision:437439
gerald search for other commits by this committer
Bump PORTREVISIONs for ports depending on the canonical version of GCC and
lang/gcc which have moved from GCC 4.9.4 to GCC 5.4 (at least under some
circumstances such as versions of FreeBSD or platforms).

This includes ports
 - with USE_GCC=yes or USE_GCC=any,
 - with USES=fortran,
 - using using Mk/bsd.octave.mk which in turn has USES=fortran, and
 - with USES=compiler specifying openmp, nestedfct, c++11-lib, c++14-lang,
   c++11-lang, c++0x, c11, or gcc-c++11-lib.

PR:		216707
27 Jan 2017 19:52:03
Original commit files touched by this commit  1.7.5
Revision:432568
jbeich search for other commits by this committer
graphics/openshadinglanguage: update to 1.7.5

- Add indirect dependencies
- Convert USE_GCC to USES=compiler:c++11-lib
- Chase WWW redirect

Changes:	https://github.com/imageworks/OpenShadingLanguage/raw/Release-1.7.5/CHANGES
PR:		216462
Submitted by:	Shane <FreeBSD@ShaneWare.Biz> (maintainer)
11 Jan 2017 10:08:38
Original commit files touched by this commit  1.7.2_2
Revision:431169
amdmi3 search for other commits by this committer
- Remove always-true/false conditions after FreeBSD 9, 10.1, 10.2 EOL

Approved by:	portmgr blanket
06 Jan 2017 08:45:04
Original commit files touched by this commit  1.7.2_2
Revision:430692
jbeich search for other commits by this committer
devel/boost-*: update to 1.63.0

Changes:	http://www.boost.org/users/history/version_1_63_0.html
PR:		215598
Exp-run by:	antoine
Approved by:	office (bapt)
MFH:		2017Q1
23 Nov 2016 12:45:47
Original commit files touched by this commit  1.7.2_1
Revision:426908
jbeich search for other commits by this committer
devel/boost-*: update to 1.62.0

- Enable `long double` C99 math usage
- Switch 9.x back to building with GCC

Changes:	http://www.boost.org/users/history/
PR:		199601
Submitted by:	Chen Xu, bapt, amdmi3, truckman (based on)
Reviewed by:	rakuco (kde) (earlier version)
Exp-run by:	antoine (3 tries), truckman (consumers only, earlier versions)
Approved by:	bapt (office)
20 Nov 2016 09:38:09
Original commit files touched by this commit  1.7.2_1
Revision:426566
gerald search for other commits by this committer
Bump PORTREVISIONS for ports depending on the canonical version of GCC and
lang/gcc which have moved from GCC 4.8.5 to GCC 4.9.4 (at least under some
circumstances such as versions of FreeBSD or platforms).

In particular that is ports with USE_GCC=yes, USE_GCC=any, or one of
gcc-c++11-lib, openmp, nestedfct, c++11-lib as well as c++14-lang,
c++11-lang, c++0x, c11 requested via USES=compiler.
29 Jul 2016 12:38:22
Original commit files touched by this commit  1.7.2
Revision:419247
mva search for other commits by this committer
- Update to version 1.7.2

PR:		208772
Submitted by:	Shane Ambler <FreeBSD@ShaneWare.biz> (maintainer)
01 Apr 2016 14:00:57
Original commit files touched by this commit  1.6.9
Revision:412346
mat search for other commits by this committer
Remove ${PORTSDIR}/ from dependencies, categories d, e, f, and g.

With hat:	portmgr
Sponsored by:	Absolight
04 Mar 2016 19:06:09
Original commit files touched by this commit  1.6.9
Revision:410147
amdmi3 search for other commits by this committer
- Update to 1.6.9

PR:		207061
Submitted by:	FreeBSD@ShaneWare.Biz (maintainer)
29 Nov 2015 12:50:09
Original commit files touched by this commit  1.6.6
Revision:402595
danfe search for other commits by this committer
Allow to build on PowerPC.
07 Oct 2015 09:42:56
Original commit files touched by this commit  1.6.6
Revision:398753
danfe search for other commits by this committer
- Our LLVM ports are built with RTTI support, so it's safe to enable RTTI
  in OSL as well; this is required for e.g. `graphics/appleseed'
- Remove BROKEN on 9.x statement that was added in r390561 for a previous
  version and was not removed alongside with 1.6.6 update (it builds fine)

Approved by:	maintainer
08 Jul 2015 16:52:00
Original commit files touched by this commit  1.6.6
Revision:391573
mva search for other commits by this committer
- Update to version 1.6.6

OpenShadingLanguage 1.6 comes with new features and lots of bug fixes:
* new OSL operators and arrays of undefined length can be passed to the
  shaders now
* many API enhancements for the render services and shader contexts

Changelog: https://github.com/imageworks/OpenShadingLanguage/blob/RB-1.6/CHANGES

PR:		200819
Submitted by:	Shane Ambler <FreeBSD@ShaneWare.Biz>
25 Jun 2015 11:39:09
Original commit files touched by this commit  1.5.12
Revision:390561
amdmi3 search for other commits by this committer
- Mark BROKEN on 9.x:

/usr/local/lib/libOpenImageIO.so: undefined reference to
`std::__detail::_List_node_base::_M_hook(std::__detail::_List_node_base*)@GLIBCXX_3.4.15'
/usr/local/lib/libOpenImageIO.so: undefined reference to
`std::ctype<char>::_M_widen_init() const@GLIBCXX_3.4.11'

Approved by:	portmgr blanket
Reported by:	pkg-fallout
07 May 2015 15:17:33
Original commit files touched by this commit  1.5.12
Revision:385633
mat search for other commits by this committer
Update ports in the games category to not use GH_COMMIT.

With minor cleanups to make things simpler.

With hat:	portmgr
Sponsored by:	Absolight
08 Feb 2015 20:51:54
Original commit files touched by this commit  1.5.12
Revision:378684
mva search for other commits by this committer
- Update to version 1.5.12
- Add an memory alignment patch for graphics/blender

Changelog: https://github.com/imageworks/OpenShadingLanguage/blob/master/CHANGES

PR:		196278
Submitted by:	FreeBSD@ShaneWare.Biz (maintainer)
18 Dec 2014 13:36:53
Original commit files touched by this commit  1.5.11
Revision:374903
mva search for other commits by this committer
- Unbreak the build on 9-STABLE for the i386 arch

PR:		195762
Submitted by:	woot-woot@yandex.ru
Approved by:	FreeBSD@ShaneWare.Biz (maintainer)
23 Nov 2014 14:36:41
Original commit files touched by this commit  1.5.11
Revision:373155
mva search for other commits by this committer
- Update to version 1.5.11

PR:		194028
Submitted by:	myself
Approved by:	FreeBSD@ShaneWare.Biz (maintainer)
20 Oct 2014 17:04:21
Original commit files touched by this commit  1.4.2_2
Revision:371283
bapt search for other commits by this committer
Cleanup plist
10 Sep 2014 20:50:37
Original commit files touched by this commit  1.4.2_2
Revision:367888
gerald search for other commits by this committer
Update the default version of GCC in the Ports Collection from GCC 4.7.4
to GCC 4.8.3.

Part II, Bump PORTREVISIONs.

PR:		192025
Tested by:	antoine (-exp runs)
Approved by:	portmgr (implicit)
15 Aug 2014 20:37:33
Original commit files touched by this commit  1.4.2_1
Revision:365038
mandree search for other commits by this committer
Upgrade OpenEXR and ilmbase to 2.2.0.

GCC 4.2 in FreeBSD 8.X/9.X base is now too old to compile OpenEXR, so
GCC-based systems will upgrade to the default ports compiler (GCC 4.7
currently.)

Add two patches to OpenEXR to permit building it in a live system with
the older OpenEXR version installed. Bug report filed to upstream Github
at https://github.com/openexr/openexr/issues/130

Couple OpenEXR more tightly to ilmbase and require its exact .so
version.

Add UPDATING note, and bump PORTREVISION of all dependent ports.

Proto-STAGE hugin-devel, and mark it IGNORE because hugin is newer.

Approved by:	portmgr (implicit for bumping PORTREVISION on unstaged ports)
03 Jun 2014 08:25:07
Original commit files touched by this commit  1.4.2
Revision:356308
madpilot search for other commits by this committer
- Update OpenImageIO to 1.4.8
- Use OPTIONS helpers where appropriate
- Update OpenShadingLanguage to 1.4.2

PR:		190254
Submitted by:	FreeBSD@ShaneWare.Biz (Maintainer)
07 Feb 2014 11:44:09
Original commit files touched by this commit  1.4.0_1
Revision:343214
bapt search for other commits by this committer
Chase boost and icu bump
While here convert some LIB_DEPENDS
09 Dec 2013 16:09:45
Original commit files touched by this commit  1.4.0
Revision:336001
danilo search for other commits by this committer
- Update from 1.3.3 to 1.4.0

PR:		ports/184611
Submitted by:	Shane Ambler <FreeBSD@Shaneware.biz> (maintainer)
20 Nov 2013 14:25:28
Original commit files touched by this commit  1.3.3_3
Revision:334422
nemysis search for other commits by this committer
- Bump dependent ports' revisions (graphics/ilmbase and graphics/OpenEXR)

Approved by:	wg (mentor)
07 Nov 2013 14:00:45
Original commit files touched by this commit  1.3.3_2
Revision:333100
tijl search for other commits by this committer
- Import patches from upstream to fix build on FreeBSD 10 (clang, libc++)
- Depend on llvm33 and clang33.
- New LIB_DEPENDS syntax.
- Staging.
- Replace some patches with Makefile magic.

PR:		ports/180190, ports/180650
Submitted by:	Shane Ambler <FreeBSD@ShaneWare.Biz> (maintainer)
03 Nov 2013 00:24:38
Original commit files touched by this commit  1.3.3_1
Revision:332566
brooks search for other commits by this committer
Revert r332565, I ment to put that in my redports tree.
03 Nov 2013 00:23:30
Original commit files touched by this commit  1.3.3_1
Revision:332565
brooks search for other commits by this committer
Unconditionally depend on clang32 so we're using a clang that matches
our llvm-as.
31 Oct 2013 00:32:31
Original commit files touched by this commit  1.3.3_1
Revision:332189
nemysis search for other commits by this committer
graphics/ilmbase

- Update to 2.0.1
- Change master sites to SAVANNAH
- Change maintainer email to @FreeBSD.org
- Remove conflict with non existent Port
- USES pathfix pkgconfig
- Add executable
- Add DOCS Option
- Support STAGEDIR and add OPTIONS_SUB
- Use pathfix instead of simple patches
- Adjust patches
- Change WWW

graphics/OpenEXR
(Only the first 15 lines of the commit message are shown above View all of this commit message)
20 Sep 2013 18:35:46
Original commit files touched by this commit  1.3.3
Revision:327733
bapt search for other commits by this committer
Add NO_STAGE all over the place in preparation for the staging support (cat:
graphics)
14 Aug 2013 22:35:54
Original commit files touched by this commit  1.3.3
Revision:324744  Sanity Test Failure
ak search for other commits by this committer
- Remove MAKE_JOBS_SAFE variable

Approved by:	portmgr (bdrewery)
20 Jul 2013 20:36:42
Original commit files touched by this commit  1.3.3
Revision:323359
miwi search for other commits by this committer
- Update to 1.3.3

PR:		180650
22 Jun 2013 21:25:49
Original commit files touched by this commit  1.3.1
Revision:321595
rakuco search for other commits by this committer
Update to 1.3.1.

PR:		ports/179193
Submitted by:	Shane Ambler <FreeBSD@Shaneware.biz> (maintainer)
22 Mar 2013 20:06:15
Original commit files touched by this commit  1.3.0_2
Revision:314960
makc search for other commits by this committer
- convert USE_CMAKE to USES
- while here clean up some ports from CMAKE_VERBOSE, which is intended
  for users

Approved by:	portmgr (miwi)
08 Mar 2013 11:32:12
Original commit files touched by this commit  1.3.0_2
Revision:313635
bapt search for other commits by this committer
Convert USE_BISON to USES= bison

It brings bison as a build dependency in case it is set the following way:
USES= bison or USES= bison:build

it brings bison as a run dependency in case it is set the following way:
USES= bison:run

it brings bison both as a run and build dependency in case it the set the
following way:
USES= bison:both

While here trim some headers
Convert some USE_GNOME= gnomehack to USES= pathfix
19 Feb 2013 13:59:09
Original commit files touched by this commit  1.3.0_2
Revision:312565
miwi search for other commits by this committer
- Update to d722707

PR:		176242
Submitted by:	maintainer
31 Jan 2013 13:38:43
Original commit files touched by this commit  1.3.0_1
Revision:311310
bapt search for other commits by this committer
Chase boost update
19 Jan 2013 21:13:17
Original commit files touched by this commit  1.3.0
Revision:310660
mva search for other commits by this committer
Open Shading Language (OSL) is a small but rich language for
programmable shading in advanced renderers and other applications, ideal
for describing materials, lights, displacement, and pattern generation.

OSL was developed by Sony Pictures Imageworks for use in its in-house
renderer used for feature film animation and visual effects. The
language specification was developed with input by other visual effects
and animation studios who also wish to use it.

WWW: http://code.google.com/p/openshadinglanguage/

PR:		ports/173676
Submitted by:	Shane Ambler <FreeBSD@Shaneware.biz>

Number of commits found: 69

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