This library is designed to make it easy to write games that run on UNIX,
Win32 and BeOS using the various native high-performance media interfaces,
(for video, audio, etc) and presenting a single source-code level API to
your application. This is a fairly low level API, but using this, completely
portable applications can be written with a great deal of flexibility.
===> The following configuration options are available for sdl-1.2.15_17,2:
AALIB=on: AAlib graphics library support
DOCS=on: Build and/or install documentation
EXAMPLES=on: Build and/or install examples
LINJOY=off: Use Linux joystick driver (via webcamd)
OPENGL=on: 2D/3D rendering support via OpenGL
SVGALIB=off: SVGA graphics support
VGL=on: Video Graphics Lib support
X11=on: X11 (graphics) support
====> Audio backend
NAS=off: Network Audio System support
OSS=on: Open Sound System support
PULSEAUDIO=off: PulseAudio sound server support
SNDIO=off: Sndio audio support
===> Use 'make config' to modify these settings